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vkd3d-shader/spirv: Pass a vsir_data_type to spirv_compiler_emit_construct_vector().
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Notes:
Henri Verbeet
2025-09-30 17:26:05 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1758
@@ -4117,32 +4117,32 @@ default_parameter:
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}
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static uint32_t spirv_compiler_emit_construct_vector(struct spirv_compiler *compiler,
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enum vkd3d_shader_component_type component_type, unsigned int component_count,
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uint32_t val_id, unsigned int val_component_idx, unsigned int val_component_count)
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enum vsir_data_type data_type, unsigned int component_count, uint32_t val_id,
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unsigned int val_component_idx, unsigned int val_component_count)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t components[VKD3D_VEC4_SIZE];
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uint32_t type_id, result_id;
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uint32_t type_id;
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unsigned int i;
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VKD3D_ASSERT(val_component_idx < val_component_count);
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type_id = spirv_get_type_id_for_component_type(builder, component_type, component_count);
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type_id = spirv_get_type_id(builder, data_type, component_count);
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if (val_component_count == 1)
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{
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for (i = 0; i < component_count; ++i)
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{
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components[i] = val_id;
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result_id = vkd3d_spirv_build_op_composite_construct(builder,
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type_id, components, component_count);
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}
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return vkd3d_spirv_build_op_composite_construct(builder, type_id, components, component_count);
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}
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else
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for (i = 0; i < component_count; ++i)
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{
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for (i = 0; i < component_count; ++i)
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components[i] = val_component_idx;
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result_id = vkd3d_spirv_build_op_vector_shuffle(builder,
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type_id, val_id, val_id, components, component_count);
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components[i] = val_component_idx;
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}
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return result_id;
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return vkd3d_spirv_build_op_vector_shuffle(builder, type_id, val_id, val_id, components, component_count);
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}
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static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler,
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@@ -8048,13 +8048,13 @@ static void spirv_compiler_emit_dot(struct spirv_compiler *compiler,
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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enum vkd3d_shader_component_type component_type;
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uint32_t type_id, val_id, src_ids[2];
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unsigned int component_count, i;
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enum vsir_data_type data_type;
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uint32_t write_mask;
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component_count = vsir_write_mask_component_count(dst->write_mask);
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component_type = vkd3d_component_type_from_data_type(dst->reg.data_type);
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data_type = dst->reg.data_type;
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if (instruction->opcode == VSIR_OP_DP4)
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write_mask = VKD3DSP_WRITEMASK_ALL;
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@@ -8067,15 +8067,12 @@ static void spirv_compiler_emit_dot(struct spirv_compiler *compiler,
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for (i = 0; i < ARRAY_SIZE(src_ids); ++i)
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src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], write_mask);
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type_id = spirv_get_type_id(builder, dst->reg.data_type, 1);
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type_id = spirv_get_type_id(builder, data_type, 1);
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val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
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SpvOpDot, type_id, src_ids[0], src_ids[1]);
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if (component_count > 1)
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{
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val_id = spirv_compiler_emit_construct_vector(compiler,
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component_type, component_count, val_id, 0, 1);
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}
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val_id = spirv_compiler_emit_construct_vector(compiler, data_type, component_count, val_id, 0, 1);
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if (instruction->flags & VKD3DSI_PRECISE_XYZW)
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vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
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@@ -9499,7 +9496,7 @@ static void spirv_compiler_emit_store_uav_raw_structured(struct spirv_compiler *
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for (component_idx = 0; component_idx < component_count; ++component_idx)
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{
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/* Mesa Vulkan drivers require the texel parameter to be a vector. */
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data_id = spirv_compiler_emit_construct_vector(compiler, VKD3D_SHADER_COMPONENT_UINT,
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data_id = spirv_compiler_emit_construct_vector(compiler, VSIR_DATA_U32,
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VKD3D_VEC4_SIZE, val_id, component_idx, component_count);
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coordinate_id = base_coordinate_id;
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