vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_group_nonuniform_ballot().

This commit is contained in:
Henri Verbeet
2025-09-23 09:54:49 +02:00
parent e46b5a1f73
commit 55ae10af3e
Notes: Henri Verbeet 2025-09-29 13:05:42 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1754

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@@ -10425,7 +10425,7 @@ static uint32_t spirv_compiler_emit_group_nonuniform_ballot(struct spirv_compile
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, val_id;
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
type_id = spirv_get_type_id(builder, VSIR_DATA_U32, VKD3D_VEC4_SIZE);
val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
val_id = vkd3d_spirv_build_op_group_nonuniform_ballot(builder, type_id, val_id);