vkd3d-shader/msl: Implement VSIR_OP_HSIN.

This commit is contained in:
Henri Verbeet
2025-09-22 16:44:24 +02:00
parent d0ef67234d
commit 161c815a39
Notes: Henri Verbeet 2025-09-29 13:05:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1753
2 changed files with 7 additions and 6 deletions

View File

@@ -1555,6 +1555,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_HCOS:
msl_intrinsic(gen, ins, "cosh");
break;
case VSIR_OP_HSIN:
msl_intrinsic(gen, ins, "sinh");
break;
case VSIR_OP_IF:
msl_if(gen, ins);
break;

View File

@@ -82,13 +82,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 -6.28318531 -0.88137359 0.88137359 6.28318531
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-267.744894, -1.0, 1.0, 267.744894) 2
draw quad
probe (0, 0) f32(-267.744894, -1.0, 1.0, 267.744894) 2
uniform 0 float4 -0.0 0.0 -90.0 90.0
todo(msl & sm>=6) draw quad
% mingw does not support "inf" for scanf(), but numbers beyond FLOAT_MAX consistently result in inf.
probe (0, 0) rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
draw quad
probe (0, 0) f32(0.0, 0.0, -inf, inf) 1
[pixel shader]
uniform float4 a;