Commit Graph

1015 Commits

Author SHA1 Message Date
Henri Verbeet
7fa0de03b9 vkd3d-shader/hlsl: Set the source name in hlsl_ctx_init().
Without this, HLSL compiler messages were missing the source name. For
example, when attempting to compile gears.hlsl from the "gears" demo
with vkd3d-compiler:

    ":33:17: E5000: syntax error, unexpected NEW_IDENTIFIER"

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 22:01:55 +02:00
Henri Verbeet
cfc09a210a vkd3d-shader: Dump HLSL shaders with a ".hlsl" suffix.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 22:01:52 +02:00
Zebediah Figura
28092bb200 vkd3d-shader/hlsl: Use the modifiers location when validating modifiers on casts.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 17:10:46 +02:00
Zebediah Figura
6ee423a21b vkd3d-shader/hlsl: Merge the "type" and "base_type" rules.
It's certainly invalid to declare a vector of non-scalars, but it doesn't need
to result in a syntax error. Indeed native d3dcompiler does not emit a syntax
error in this case.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 17:10:43 +02:00
Zebediah Figura
7e353ce62b vkd3d-shader/hlsl: Write SM4 negation instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 17:10:40 +02:00
Zebediah Figura
2fb1643ee0 vkd3d-shader/hlsl: Write SM4 division instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 17:10:37 +02:00
Zebediah Figura
0d6fb615d2 vkd3d-shader/hlsl: Write SM4 multiplication instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-01 17:10:33 +02:00
Henri Verbeet
5f4fc9cb06 vkd3d-shader: Use vkd3d_swizzle_get_component() in shader_dump_src_param().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-31 10:56:18 +02:00
Giovanni Mascellani
8b6db3d366 vkd3d-shader/hlsl: Cleanup HLSL context during error path.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-31 10:56:05 +02:00
Giovanni Mascellani
910aa4df01 vkd3d-shader/hlsl: Do not swallow compilation errors.
There are cases where compilation fails, but no error message is
recorded. They usually correspond to unimplemented features, but
still failure should be forwarded to the caller, otherwise it will
manifest itself later in more confusing ways (like not being able
to find a function even though it was apparently correctly compiled).

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-31 10:56:03 +02:00
Giovanni Mascellani
b5251b3350 vkd3d-shader/hlsl: Simplify expr_common_base_type.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:47 +02:00
Giovanni Mascellani
176b12f9e4 vkd3d-shader/hlsl: Return int as common type between bool and bool.
So does the native d3dcompiler, following the spirit of integer promotion
in C.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:43 +02:00
Giovanni Mascellani
5a55e8e8d5 vkd3d-shader/hlsl: Move the base type equality case in expr_common_base_type.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:39 +02:00
Zebediah Figura
fbcdc7a9d4 vkd3d-shader/hlsl: Write SM4 addition instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:18 +02:00
Zebediah Figura
ebfb8be1c6 vkd3d-shader/hlsl: Write SM4 constant instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:15 +02:00
Zebediah Figura
32fd18837b vkd3d-shader/hlsl: Write SM4 swizzle instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:13 +02:00
Zebediah Figura
51b8c46b9d vkd3d-shader/hlsl: Write SM4 load instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:11 +02:00
Zebediah Figura
4232231dd3 vkd3d-shader/hlsl: Write SM4 store instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:08 +02:00
Zebediah Figura
ac88631755 vkd3d-shader/hlsl: Avoid crashing when emitting a dereference with non-constant offset.
Some places assert() that the register is allocated.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:20:04 +02:00
Zebediah Figura
864e816de8 vkd3d-shader/hlsl: Write the SHDR token count.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:51:10 +02:00
Zebediah Figura
636ec27381 vkd3d-shader/hlsl: Write the SM4 ret instruction.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:51:08 +02:00
Zebediah Figura
40ec063a26 vkd3d-shader/hlsl: Write the SM4 dcl_temps instruction.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:51:01 +02:00
Zebediah Figura
62456beeda vkd3d-shader/hlsl: Write SM4 semantic declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:59 +02:00
Zebediah Figura
5da4949f7c vkd3d-shader/hlsl: Write SM4 constant buffer declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:57 +02:00
Zebediah Figura
464dae2c46 vkd3d-shader/hlsl: Write SM4 signatures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:55 +02:00
Zebediah Figura
62c60776b9 vkd3d-shader/hlsl: Use vkd3d_make_u32() in more places.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:51 +02:00
Atharva Nimbalkar
0d03a52f6c vkd3d-shader/glsl: Implement VKD3DSIH_DCL_OUTPUT.
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:56 +02:00
Atharva Nimbalkar
d71483d0e5 vkd3d-shader/glsl: Implement VKD3DSIH_RET.
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:53 +02:00
Atharva Nimbalkar
ebe3bf0c00 vkd3d-shader/glsl: Implement VKD3D_DCL_OUTPUT_SIV.
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:50 +02:00
Atharva Nimbalkar
f5b95a08a5 vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT.
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:47 +02:00
Atharva Nimbalkar
72435b8ac7 vkd3d-shader/glsl: Implement vkd3d_glsl_generator_generate().
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:44 +02:00
Zebediah Figura
d509e7ead5 vkd3d-shader/hlsl: Write SM5 RDEF extensions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:17 +02:00
Zebediah Figura
b89b02d21f vkd3d-shader/hlsl: Write data types into the RDEF section.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:14 +02:00
Zebediah Figura
f402f7042e vkd3d-shader/hlsl: Write the RDEF section.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:10 +02:00
Zebediah Figura
ed49461309 vkd3d-shader/hlsl: Write an empty SHDR section.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:08 +02:00
Zebediah Figura
96d523722d vkd3d-shader/hlsl: Write empty SM4 shaders.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:42:04 +02:00
Zebediah Figura
2db8cbc9a7 vkd3d-shader/hlsl: Free all instruction lists in reverse order (Valgrind).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-19 20:41:48 +02:00
Atharva Nimbalkar
0376a8b4ee vkd3d-shader: Implement VKD3D_SHADER_TARGET_GLSL.
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-18 23:16:52 +02:00
Zebediah Figura
c08a9cff7f vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:59 +02:00
Zebediah Figura
65a13c8290 vkd3d-shader/hlsl: Remove a couple of redundant default switch cases.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:53 +02:00
Zebediah Figura
3cc6b565ce vkd3d-shader/hlsl: Split array copies.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:51 +02:00
Zebediah Figura
7960f9e373 vkd3d-shader/hlsl: Rename hlsl_ir_expr_op members.
For the sake of simplicity and clarity, especially in the interest of allowing
us to have expressions with larger numbers of terms.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:48 +02:00
Zebediah Figura
b65789e74a vkd3d-shader/hlsl: Use a designated initializer in debug_expr_op().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-16 18:40:44 +02:00
Conor McCarthy
f3c19dfedb vkd3d-shader: Implement UTOD instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:36 +02:00
Conor McCarthy
3623a99cf6 vkd3d-shader: Implement ITOD instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:32 +02:00
Conor McCarthy
88c08df03b vkd3d-shader: Implement DTOU instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:30 +02:00
Conor McCarthy
c61b573d9c vkd3d-shader: Implement DTOI instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:26 +02:00
Conor McCarthy
580747b224 vkd3d-shader: Implement DTOF instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:22 +02:00
Conor McCarthy
821389d274 vkd3d-shader: Implement FTOD instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:18 +02:00
Zebediah Figura
6e3bdb17dc vkd3d-shader: Lower SUB to NEG + ADD at parse time.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:27 +02:00
Zebediah Figura
ed7cdb3940 vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:24 +02:00
Zebediah Figura
2dedc937a0 vkd3d-shader: Move SM1 code generation to a separate file.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:02 +02:00
Zebediah Figura
ae3df158d8 vkd3d-shader: Fold negations of constant integers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:00 +02:00
Zebediah Figura
b956efcaa4 vkd3d-shader: Fold constant casts from int to float.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:57:57 +02:00
Conor McCarthy
00752b8fa6 vkd3d-shader: Implement DMOVC instruction.
Based in part on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:29 +02:00
Conor McCarthy
c3363faba2 vkd3d-shader: Implement DRCP instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:27 +02:00
Conor McCarthy
6656a92c45 vkd3d-shader: Implement DDIV instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:25 +02:00
Conor McCarthy
25b559ba25 vkd3d-shader: Implement DMUL instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:23 +02:00
Conor McCarthy
242261bc52 vkd3d-shader: Implement DFMA instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:40 +02:00
Conor McCarthy
74a9a0b167 vkd3d-shader: Implement DMIN instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:36 +02:00
Conor McCarthy
44a3ebb77c vkd3d-shader: Implement DMAX instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:34 +02:00
Zebediah Figura
d27fee64ab build: Make the default symbol visibility "hidden".
We tag far fewer symbols this way.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:22 +02:00
Zebediah Figura
688cdb218e vkd3d-shader: Move SM4 byte code definitions to a separate header.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-06 12:31:17 +02:00
Conor McCarthy
fabadf584f vkd3d-shader: Implement DNE instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:43 +02:00
Conor McCarthy
4ea3da3067 vkd3d-shader: Implement DLT instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:41 +02:00
Conor McCarthy
df60cffef1 vkd3d-shader: Implement DGE instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:38 +02:00
Conor McCarthy
eb804a5a9f vkd3d-shader: Implement DADD instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:27 +02:00
Conor McCarthy
2f09f1d359 vkd3d-shader: Emit saturate modifier for double-precision float registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:25 +02:00
Conor McCarthy
c86570dff0 vkd3d-shader: Emit abs modifier for double-precision float registers.
Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:23 +02:00
Conor McCarthy
506c98b4a2 vkd3d-shader: Handle 64-bit immediate constant registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:21 +02:00
Conor McCarthy
a9eadaa06a vkd3d-shader: Add a 64-bit immediate constant register type.
Based in part on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:18 +02:00
Zebediah Figura
26caa7136a vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:46 +02:00
Zebediah Figura
dda2c4839d vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_static_samplers().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:44 +02:00
Zebediah Figura
bd88613c3e vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_parameters().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:42 +02:00
Zebediah Figura
e285eb2d23 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor1().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:40 +02:00
Zebediah Figura
7cf0d84ec9 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:38 +02:00
Zebediah Figura
c95d028ee2 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_constants().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:36 +02:00
Conor McCarthy
8422a3a82a vkd3d-shader: Create descriptor array symbols for samplers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:32 +02:00
Conor McCarthy
be8f51666e vkd3d-shader: Handle descriptor array dynamic indexing.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:30 +02:00
Zebediah Figura
63fbb62301 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table1().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:14 +02:00
Zebediah Figura
d1671829d9 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:13 +02:00
Zebediah Figura
6f8be6c208 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges1().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:11 +02:00
Zebediah Figura
a0fc2a20f3 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:09 +02:00
Zebediah Figura
743b1fc090 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature_header().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:07 +02:00
Conor McCarthy
4e63842a73 vkd3d-shader: Implement DMOV instruction.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:03 +02:00
Conor McCarthy
82237796ad vkd3d-shader: Replace individual SpvCapability bit fields with an array.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:52 +02:00
Conor McCarthy
e1b334aff8 vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:50 +02:00
Conor McCarthy
5bebfe264d vkd3d-shader: Exclude descriptor arrays from combined sampler searches.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:48 +02:00
Conor McCarthy
dbb715a160 vkd3d-shader: Include register ranges in descriptor binding error messages.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:46 +02:00
Zebediah Figura
f5821c5dce vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:44 +02:00
Zebediah Figura
70017e0e9e vkd3d-shader: Move the bytecode buffer helpers to vkd3d_shader_main.c.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:42 +02:00
Zebediah Figura
9f0b475583 vkd3d-shader: Track bytecode buffer size in bytes.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 19:43:24 +02:00
Zebediah Figura
1ed82b9fc4 vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
For clarity.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 19:43:22 +02:00
Conor McCarthy
b01104e47d vkd3d-shader: Compute XfbOffset for the slot of the specified element.
Fixes NVIDIA HairWorks GPU crash on Metro Exodus, and test failures
in test_line_tessellation().
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:35 +02:00
Conor McCarthy
951af90f3e vkd3d-shader: Create descriptor array symbols for resources.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:23 +02:00
Conor McCarthy
a97d090010 vkd3d-shader: Get descriptor info for descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:21 +02:00
Conor McCarthy
85eff9373d vkd3d-shader: Introduce to struct vkd3d_symbol a descriptor array symbol type.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:18 +02:00
Conor McCarthy
2924a481a7 vkd3d-shader: Find bindings for descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:01 +02:00
Conor McCarthy
d11510f02e vkd3d-shader: Emit negation modifier for double-precision float registers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:34:49 +02:00
Conor McCarthy
59cf70142a vkd3d-shader: Implement DEQ instruction.
Source modifiers and immediate constants are not supported.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 21:11:13 +02:00