vkd3d/libs/vkd3d-shader
Giovanni Mascellani 46282caf0f vkd3d-shader/hlsl: Write constant buffer offsets in bytes.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 18:35:07 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
dxbc.c vkd3d-shader: Introduce shader_sm4_reset(). 2021-09-09 17:52:16 +02:00
glsl.c vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create(). 2021-09-15 18:34:46 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Avoid crashing when emitting a dereference with non-constant offset. 2021-08-27 21:20:04 +02:00
hlsl_sm1.c vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors. 2021-08-16 18:40:59 +02:00
hlsl_sm4.c vkd3d-shader/hlsl: Write constant buffer offsets in bytes. 2021-09-15 18:35:07 +02:00
hlsl.c vkd3d-shader/hlsl: Set the source name in hlsl_ctx_init(). 2021-09-01 22:01:55 +02:00
hlsl.h vkd3d-shader/hlsl: Write the SM4 dcl_temps instruction. 2021-08-23 20:51:01 +02:00
hlsl.l vkd3d-shader: Introduce HLSL allocation helpers. 2021-05-31 17:43:54 +02:00
hlsl.y vkd3d-shader/hlsl: Parse the clamp() intrinsic. 2021-09-08 17:40:55 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader: Cleanup predefined macro body on allocation failure. 2021-01-27 21:13:35 +01:00
preproc.y vkd3d-shader: Add predefined macros to the macro list. 2021-01-26 21:28:14 +01:00
sm4.h vkd3d-shader/hlsl: Write an empty SHDR section. 2021-08-19 20:42:08 +02:00
spirv.c vkd3d-shader: Free the capabilities array on spirv builder destruction. 2021-09-08 17:41:01 +02:00
trace.c vkd3d-shader: Introduce shader_sm4_reset(). 2021-09-09 17:52:16 +02:00
vkd3d_shader_main.c vkd3d-shader: Introduce shader_sm4_reset(). 2021-09-09 17:52:16 +02:00
vkd3d_shader_private.h vkd3d-shader: Introduce shader_sm4_reset(). 2021-09-09 17:52:16 +02:00
vkd3d_shader.map vkd3d-shader: Introduce vkd3d_shader_preprocess(). 2020-09-28 15:00:17 +02:00