Zebediah Figura
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d7da278693
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vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
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2024-04-23 22:37:09 +02:00 |
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Zebediah Figura
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ee2bde3aba
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vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
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2024-04-23 22:37:06 +02:00 |
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Zebediah Figura
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76971d811e
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vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
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2024-04-23 22:36:51 +02:00 |
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Zebediah Figura
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3c8c7426df
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vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
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2024-04-23 22:36:38 +02:00 |
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Zebediah Figura
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24d3a352a6
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vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
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2024-04-23 22:36:32 +02:00 |
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Giovanni Mascellani
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6b841486d4
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vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
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2024-04-23 22:36:17 +02:00 |
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Giovanni Mascellani
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c8af142bb0
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vkd3d-shader/ir: Structurize each function of a hull shader.
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2024-04-23 22:36:16 +02:00 |
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Giovanni Mascellani
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d8e4b19cdc
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vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs.
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2024-04-23 22:36:14 +02:00 |
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Henri Verbeet
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8345b9b6f5
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vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
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2024-04-22 23:14:30 +02:00 |
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Conor McCarthy
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079f8e4d52
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vkd3d-shader/dxil: Implement DX intrinsic OutputControlPointID.
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2024-04-22 23:13:31 +02:00 |
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Conor McCarthy
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3976738baf
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vkd3d-shader/dxil: Implement DX intrinsic DomainLocation.
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2024-04-22 23:13:30 +02:00 |
|
Conor McCarthy
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e165f9cefc
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vkd3d-shader/dxil: Implement DX intrinsic StorePatchConstant.
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2024-04-22 23:13:29 +02:00 |
|
Conor McCarthy
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3479962983
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vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
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2024-04-22 23:13:28 +02:00 |
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Conor McCarthy
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4457181b2a
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vkd3d-shader/dxil: Support patch constant functions and signatures.
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2024-04-22 23:13:26 +02:00 |
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Zebediah Figura
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833c897aac
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vkd3d-shader/hlsl: Parse register space reservations.
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2024-04-22 23:13:15 +02:00 |
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Zebediah Figura
|
29f6a7e5f7
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vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation.
"opt" seems to imply "optional", but the optional aspect of these reservations
is not (and never has been) encoded into these rules.
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2024-04-22 23:13:13 +02:00 |
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Henri Verbeet
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4a209efb62
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vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
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2024-04-19 22:24:07 +02:00 |
|
Henri Verbeet
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0116e49d9b
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vkd3d-shader/hlsl: Support d3d-asm as target format.
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2024-04-19 22:24:06 +02:00 |
|
Henri Verbeet
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414bb99542
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vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader.
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2024-04-19 22:23:55 +02:00 |
|
Conor McCarthy
|
3205e08fb1
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vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
|
2024-04-19 22:23:43 +02:00 |
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Zebediah Figura
|
171e097268
|
vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
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2024-04-19 22:23:20 +02:00 |
|
Zebediah Figura
|
93d7cd1785
|
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
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2024-04-19 22:23:19 +02:00 |
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Zebediah Figura
|
220362cbad
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vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
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2024-04-19 22:23:18 +02:00 |
|
Zebediah Figura
|
f57db442b0
|
vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
|
2024-04-19 22:23:16 +02:00 |
|
Zebediah Figura
|
cdcf2da2eb
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vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
|
2024-04-19 22:23:14 +02:00 |
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