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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/d3d-asm: Get rid of shader_addline().
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2024-04-16 22:18:44 +02:00 |
d3dbc.c
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vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
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2024-04-19 22:23:19 +02:00 |
dxbc.c
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vkd3d-shader: Move shader signatures to vsir_program.
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2024-03-11 22:09:31 +01:00 |
dxil.c
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vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
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2024-04-17 22:51:41 +02:00 |
fx.c
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vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
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2024-04-19 22:23:19 +02:00 |
glsl.c
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vkd3d-shader/glsl: Call vkd3d_shader_normalise().
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2024-04-17 22:52:20 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
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2024-04-19 22:23:19 +02:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
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2024-04-09 12:26:59 -05:00 |
hlsl.c
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vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
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2024-04-19 22:23:19 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
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2024-04-19 22:23:19 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Allow 'export' modifier on functions.
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2024-04-03 22:24:15 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
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2024-04-19 22:23:19 +02:00 |
ir.c
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vkd3d-shader/glsl: Call vkd3d_shader_normalise().
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2024-04-17 22:52:20 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
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2024-04-17 22:51:49 +02:00 |
tpf.c
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vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
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2024-04-19 22:23:19 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader/glsl: Call vkd3d_shader_normalise().
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2024-04-17 22:52:20 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader/glsl: Call vkd3d_shader_normalise().
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2024-04-17 22:52:20 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |