vkd3d-shader/glsl: Implement VKD3DSIH_NOP.

This commit is contained in:
Henri Verbeet 2024-02-24 16:28:41 +01:00 committed by Alexandre Julliard
parent 037e8436c9
commit 8345b9b6f5
Notes: Alexandre Julliard 2024-04-22 23:39:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/817

View File

@ -79,6 +79,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_NOP:
break;
case VKD3DSIH_RET:
shader_glsl_ret(generator, instruction);