Giovanni Mascellani
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0b2ce5c13a
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tests: Mark some test failures as todo on llvmpipe.
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2024-04-10 08:54:50 -05:00 |
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Conor McCarthy
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cb5411408a
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vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
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2024-04-10 08:54:23 -05:00 |
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Conor McCarthy
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bdfa14d219
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tests/hlsl: Add tests for CalculateLevelOfDetail().
Includes improvements made by Giovanni Mascellani.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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e9559c394b
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vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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ef9ae22ed0
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vkd3d-shader/hlsl: Store state block on pass variables.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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a99bcb1196
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vkd3d-shader/hlsl: Parse list of state blocks.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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ee0d439a1b
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vkd3d-shader/hlsl: Parse and store state blocks on variables.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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73ef6907bc
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tests: Add tests for "compile" and CompileShader() syntax.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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83f4b46fb1
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tests: Add tests for fxgroup syntax.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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00c8cf1bcc
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tests: Test function call syntax for state blocks.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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9ede222714
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tests: Add more state block syntax tests.
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2024-04-10 08:54:23 -05:00 |
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Henri Verbeet
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d1e16514d0
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tests/test-driver: Avoid "head" with negative line count.
It's not supported on macOS, and not needed here.
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2024-04-09 12:28:51 -05:00 |
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Giovanni Mascellani
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ca2f54e729
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ci: Delimit building each commit with a collapsible section.
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2024-04-09 12:28:10 -05:00 |
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Zebediah Figura
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269cdad7b9
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vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
Regardless of the type of the variable.
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2024-04-09 12:27:53 -05:00 |
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Zebediah Figura
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bdbf5e7d74
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tests: Add more tests for manual packing.
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2024-04-09 12:27:53 -05:00 |
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Zebediah Figura
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ce50c3a186
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vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
Not all objects can be unbounded descriptors.
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2024-04-09 12:27:51 -05:00 |
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Zebediah Figura
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083a58767a
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tests: Test HLSL unbounded array syntax.
Change the shader in test_unbounded_samplers() to also test a nested array.
Note that the changed shader compiles to the same bytecode.
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2024-04-09 12:27:49 -05:00 |
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Conor McCarthy
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e72c3bab71
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vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
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2024-04-09 12:27:30 -05:00 |
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Francisco Casas
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53e4d6eedb
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vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
Note that BIT_OR is not available for SM1 bools, so we must prefer
LOGIC_OR when possible.
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2024-04-09 12:27:07 -05:00 |
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Francisco Casas
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2621fc9572
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vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
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2024-04-09 12:27:06 -05:00 |
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Francisco Casas
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808ec288cf
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tests: Add failing test for clip.shader_test in SM1.
We are not properly translating texkill to spir-v since it is only
considering the first component.
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2024-04-09 12:27:04 -05:00 |
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Francisco Casas
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3503145ced
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tests: Report missing signature element in openGL runner.
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2024-04-09 12:27:03 -05:00 |
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Francisco Casas
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3a0a4b625f
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vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
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2024-04-09 12:27:02 -05:00 |
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Francisco Casas
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19fd43214b
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vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
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2024-04-09 12:26:59 -05:00 |
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Henri Verbeet
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4f589356f1
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tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind).
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2024-04-04 22:20:35 +02:00 |
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