vkd3d-shader/hlsl: Parse list of state blocks.

This commit is contained in:
Francisco Casas
2024-03-18 21:57:36 -03:00
committed by Alexandre Julliard
parent 80320f6129
commit a99bcb1196
Notes: Alexandre Julliard 2024-04-11 17:02:42 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739
4 changed files with 83 additions and 25 deletions

View File

@@ -194,7 +194,7 @@ float4 main() : sv_target { return 0; }
% State blocks can be empty
[pixel shader todo]
[pixel shader]
sampler sams[2]
{
{
@@ -207,7 +207,7 @@ float4 main() : sv_target { return 0; }
% Multiple state blocks for array variables, as a list, are a thing.
[pixel shader todo]
[pixel shader]
sampler sams[2]
{
{
@@ -222,7 +222,7 @@ float4 main() : sv_target { return 0; }
% Multiple state blocks for multi-component variables, as a list, are a thing.
[pixel shader todo]
[pixel shader]
float2 val
{
{
@@ -270,7 +270,7 @@ float2 arr[2]
float4 main() : sv_target { return 0; }
[pixel shader todo]
[pixel shader]
float3 arr[2]
{
{
@@ -305,7 +305,7 @@ float4 main() : sv_target { return 0; }
% Multiple state blocks for multi-dimensional array variables are a thing.
[pixel shader todo]
[pixel shader]
sampler sams[2][2]
{
{
@@ -359,7 +359,7 @@ sampler sams[1]
float4 main() : sv_target { return 0; }
[pixel shader todo]
[pixel shader]
sampler sam
{
{