Henri Verbeet
01dad41862
vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
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And output a warning instead.
2023-11-21 22:41:57 +01:00
Henri Verbeet
5b82afb83f
vkd3d-shader/ir: Decorate vkd3d_shader_scan_error() with VKD3D_PRINTF_FUNC.
2023-11-21 22:41:55 +01:00
Jacek Caban
616bf93931
include: Use GCC-style attributes and builtins on Clang MSVC target.
2023-11-20 22:07:54 +01:00
Jacek Caban
078cf6a240
vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float.
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Avoid implicit casts from enum pointers.
2023-11-20 22:07:45 +01:00
Giovanni Mascellani
b1123ed35f
vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
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The previous computation was incorrect because the count was taken
after resetting it to zero (as part of setting the instruction to NOP).
2023-11-20 22:07:41 +01:00
Giovanni Mascellani
5cb17cfd1c
vkd3d-shader/ir: Validate IFC instructions.
2023-11-20 22:07:36 +01:00
Giovanni Mascellani
849a8f3add
vkd3d-shader/ir: Expect two sources for LOOP in SM1-3.
2023-11-20 22:07:35 +01:00
Henri Verbeet
73c563ffb7
vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode().
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This was broken by commit e390bc35e2c9b0a2110370f916033eea2366317e; that
commit fixed the source count for these instructions, but didn't adjust
shader_sm1_skip_opcode(). Note that this only affects shader model 1;
later versions have a token count embedded in the initial opcode token.
2023-11-20 22:07:29 +01:00
Nikolay Sivov
e55b6a7fa1
vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins.
2023-11-20 22:07:24 +01:00
Akihiro Sagawa
aed2d142cf
vkd3d-shader/hlsl: Add degrees() function.
2023-11-20 22:07:19 +01:00
Akihiro Sagawa
e493627130
vkd3d-shader/hlsl: Add radians() function.
2023-11-20 22:07:17 +01:00
Nikolay Sivov
88caf87789
vkd3d-shader/hlsl: Add a helper to check for a numeric type.
2023-11-15 21:48:49 +01:00
Conor McCarthy
76eb0adf03
vkd3d: Support depth bounds test.
2023-11-15 21:48:45 +01:00
Conor McCarthy
63b8972b0e
tests: Test CreatePipelineState().
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Based on vkd3d-proton patches by Hans-Kristian Arntzen and Philip
Rebohle.
2023-11-15 21:48:44 +01:00
Conor McCarthy
d8ba0d2a11
vkd3d: Implement ID3D12Device2::CreatePipelineState().
2023-11-15 21:48:44 +01:00
Conor McCarthy
6196199a89
vkd3d: Use struct d3d12_pipeline_state_desc for compute pipelines.
2023-11-15 21:48:44 +01:00
Conor McCarthy
39afbb8e32
vkd3d: Introduce struct d3d12_pipeline_state_desc for graphics pipelines.
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A generic container for both compute and graphics pipeline descriptions
to facilitate reading the description from a stream.
2023-11-15 21:48:42 +01:00
Conor McCarthy
529c0f46b0
include: Add a D3D12_RT_FORMAT_ARRAY typedef.
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For consistency with how other D3D12_* structs are declared.
2023-11-15 21:48:41 +01:00
Conor McCarthy
fb588b8d1a
vkd3d-shader/spirv: Avoid invalid bool-to-bool conversion in spirv_compiler_emit_movc().
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Shaders parsed from DXIL contain a bool condition register, so calling
spirv_compiler_emit_int_to_bool() results in an invalid bool/uint
comparison.
2023-11-15 21:48:36 +01:00
Conor McCarthy
3c4631a4d4
vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
2023-11-15 21:48:35 +01:00
Conor McCarthy
130e7bdf0f
tests/shader-runner: Add tests for 64-bit casts.
2023-11-15 21:48:33 +01:00
Conor McCarthy
08b8730866
vkd3d-shader/spirv: Return an error if an invalid handler is encountered.
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Prevents return of an invalid SPIR-V module.
2023-11-15 21:48:31 +01:00
Conor McCarthy
38e85079aa
tests/shader-runner: Add a test for float comparisons.
2023-11-15 21:48:30 +01:00
Conor McCarthy
d957247c67
tests/shader-runner: Run d3d11 tests with a mimimum shader model of 4.0.
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Passing less than 4.0 breaks the use of [require] with
'shader model < 4.0'.
2023-11-15 21:48:28 +01:00
Henri Verbeet
b7480911a8
build: Make doxygen output slightly less verbose.
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There is perhaps a bit of a trade-off involved here, but with the
current state of things it's fairly hard to notice unexpected issues in
the output.
2023-11-14 23:06:49 +01:00
Conor McCarthy
408f67c69c
vkd3d-shader/dxil: Handle missing flags as zero for CMP2.
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The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:43 +01:00
Conor McCarthy
f1e9f40061
vkd3d-shader/dxil: Handle missing flags as zero for BINOP.
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The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:41 +01:00
Henri Verbeet
9de793f180
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00
Nikolay Sivov
d190fdf8c5
vkd3d-shader/dxil: Fully initialize instruction data in sm6_parser_emit_extractval().
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Noticed after test runner started crashing when tracing is enabled.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-13 23:19:18 +01:00
Nikolay Sivov
e7422fdefb
vkd3d: Fix some spelling mistakes.
2023-11-13 23:19:15 +01:00
Nikolay Sivov
3203485a7c
vkd3d-shader: Fix some spelling mistakes.
2023-11-13 23:19:15 +01:00
Nikolay Sivov
41a72a4eae
tests: Fix some spelling mistakes.
2023-11-13 23:19:14 +01:00
Henri Verbeet
215a2c4ede
vkd3d-shader/ir: Introduce vsir_register_is_descriptor().
2023-11-13 23:19:10 +01:00
Conor McCarthy
22960753e9
vkd3d-shader/spirv: Introduce orderedness to comparison instructions.
2023-11-10 20:23:51 +01:00
Conor McCarthy
d3b90cc877
vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
2023-11-10 20:23:50 +01:00
Conor McCarthy
1dd141535c
vkd3d-shader/spirv: Support bool dst register in spirv_compiler_emit_comparison_instruction().
2023-11-10 20:23:48 +01:00
Nikolay Sivov
418c177a1b
vkd3d-shader/hlsl: Implement texCUBEproj().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:44 +01:00
Nikolay Sivov
81ff57e07c
vkd3d-shader/hlsl: Implement tex3Dproj().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:43 +01:00
Nikolay Sivov
dd6a9135f4
vkd3d-shader/hlsl: Implement tex2Dproj().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-10 20:23:41 +01:00
Giovanni Mascellani
0c5c18bdce
vkd3d-shader/ir: Validate index count for IMMCONST64 registers.
2023-11-09 21:15:51 +01:00
Giovanni Mascellani
b74470b9d2
vkd3d-shader/ir: Validate index count for IMMCONST registers.
2023-11-09 21:15:49 +01:00
Giovanni Mascellani
c867682982
vkd3d-shader/ir: Validate index count for NULL registers.
2023-11-09 21:15:47 +01:00
Giovanni Mascellani
12fcb8dcc6
vkd3d-shader/ir: Validate register indices.
2023-11-09 21:15:44 +01:00
Giovanni Mascellani
b7aeb5dd70
vkd3d-shader/ir: Use vsir_register_init() to initialize a register.
2023-11-09 21:15:42 +01:00
Giovanni Mascellani
a869069a48
vkd3d-shader/ir: Validate the TEMP register indices in each HS phase.
2023-11-09 21:15:40 +01:00
Giovanni Mascellani
0f4bda9c9d
vkd3d-shader/ir: Keep track of hull shader phases.
2023-11-09 21:15:38 +01:00
Conor McCarthy
5768c019c1
vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code().
2023-11-09 21:15:29 +01:00
Zebediah Figura
ade8899456
vkd3d-shader/hlsl: Use hlsl_types_are_equal() in func_decl_matches().
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Besides reusing code, this now handles UAV types correctly.
2023-11-09 21:15:21 +01:00
Zebediah Figura
8f041fbe6f
vkd3d-shader/hlsl: Return bool from compare_function_decl().
2023-11-09 21:15:19 +01:00
Zebediah Figura
fef118555c
vkd3d-shader/hlsl: Do not prioritize an exact match when looking up functions.
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Native does not always do this. For example, functions whose parameters are
float and float1 always result in an "ambiguous function call" error.
This does not fix any tests, because the relevant tests previously (incorrectly)
succeeded, and now fail with:
E5017: Aborting due to not yet implemented feature: Prioritize between multiple compatible function overloads.
when they should simply fail.
2023-11-09 21:15:17 +01:00