vkd3d-shader/fx: Initial support for fx_5_0 output.

This commit is contained in:
Nikolay Sivov 2024-01-12 14:26:39 +01:00 committed by Alexandre Julliard
parent 8014c11e88
commit e7d65d39ba
Notes: Alexandre Julliard 2024-01-15 23:02:43 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/560
2 changed files with 151 additions and 9 deletions

View File

@ -25,10 +25,47 @@ struct fx_write_context
struct vkd3d_bytecode_buffer unstructured;
struct vkd3d_bytecode_buffer structured;
unsigned int min_technique_version;
unsigned int max_technique_version;
uint32_t technique_count;
uint32_t group_count;
int status;
};
static void fx_write_context_init(const struct hlsl_ctx *ctx, struct fx_write_context *fx)
{
unsigned int version = ctx->profile->major_version;
memset(fx, 0, sizeof(*fx));
if (version == 2)
{
fx->min_technique_version = 9;
fx->max_technique_version = 9;
}
else if (version == 4)
{
fx->min_technique_version = 10;
fx->max_technique_version = 10;
}
else if (version == 5)
{
fx->min_technique_version = 10;
fx->max_technique_version = 11;
}
}
static bool technique_matches_version(const struct hlsl_ir_var *var, const struct fx_write_context *fx)
{
const struct hlsl_type *type = var->data_type;
if (type->base_type != HLSL_TYPE_TECHNIQUE)
return false;
return type->e.version >= fx->min_technique_version && type->e.version <= fx->max_technique_version;
}
static uint32_t fx_put_raw_string(struct fx_write_context *fx, const char *string)
{
/* NULLs are emitted as empty strings using the same 4 bytes at the start of the section. */
@ -94,13 +131,55 @@ static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *
set_status(fx, fx->structured.status);
}
static void write_group(struct hlsl_scope *scope, const char *name, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t name_offset = fx_put_raw_string(fx, name);
uint32_t count_offset, count;
put_u32(buffer, name_offset);
count_offset = put_u32(buffer, 0); /* Technique count */
put_u32(buffer, 0); /* Annotation count */
count = fx->technique_count;
write_techniques(scope, fx);
set_u32(buffer, count_offset, fx->technique_count - count);
++fx->group_count;
}
static void write_groups(struct hlsl_scope *scope, struct fx_write_context *fx)
{
bool needs_default_group = false;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
{
if (technique_matches_version(var, fx))
{
needs_default_group = true;
break;
}
}
if (needs_default_group)
write_group(scope, NULL, fx);
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
{
const struct hlsl_type *type = var->data_type;
if (type->base_type == HLSL_TYPE_EFFECT_GROUP)
write_group(var->scope, var->name, fx);
}
}
static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
{
struct vkd3d_bytecode_buffer buffer = { 0 };
struct fx_write_context fx;
uint32_t size_offset, size;
memset(&fx, 0, sizeof(fx));
fx_write_context_init(ctx, &fx);
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
@ -154,6 +233,70 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
return fx.status;
}
static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
{
struct vkd3d_bytecode_buffer buffer = { 0 };
struct fx_write_context fx;
uint32_t size_offset, size;
fx_write_context_init(ctx, &fx);
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
/* TODO: buffers */
/* TODO: objects */
/* TODO: interface variables */
write_groups(ctx->globals, &fx);
put_u32(&buffer, 0xfeff2001); /* Version. */
put_u32(&buffer, 0); /* Buffer count. */
put_u32(&buffer, 0); /* Variable count. */
put_u32(&buffer, 0); /* Object count. */
put_u32(&buffer, 0); /* Pool buffer count. */
put_u32(&buffer, 0); /* Pool variable count. */
put_u32(&buffer, 0); /* Pool object count. */
put_u32(&buffer, fx.technique_count);
size_offset = put_u32(&buffer, 0); /* Unstructured size. */
put_u32(&buffer, 0); /* String count. */
put_u32(&buffer, 0); /* Texture object count. */
put_u32(&buffer, 0); /* Depth stencil state count. */
put_u32(&buffer, 0); /* Blend state count. */
put_u32(&buffer, 0); /* Rasterizer state count. */
put_u32(&buffer, 0); /* Sampler state count. */
put_u32(&buffer, 0); /* Rendertarget view count. */
put_u32(&buffer, 0); /* Depth stencil view count. */
put_u32(&buffer, 0); /* Shader count. */
put_u32(&buffer, 0); /* Inline shader count. */
put_u32(&buffer, fx.group_count); /* Group count. */
put_u32(&buffer, 0); /* UAV count. */
put_u32(&buffer, 0); /* Interface variables count. */
put_u32(&buffer, 0); /* Interface variable element count. */
put_u32(&buffer, 0); /* Class instance elements count. */
size = align(fx.unstructured.size, 4);
set_u32(&buffer, size_offset, size);
bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size);
vkd3d_free(fx.unstructured.data);
vkd3d_free(fx.structured.data);
set_status(&fx, buffer.status);
if (!fx.status)
{
out->code = buffer.data;
out->size = buffer.size;
}
if (fx.status < 0)
ctx->result = fx.status;
return fx.status;
}
int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
{
if (ctx->profile->major_version == 2)
@ -167,8 +310,7 @@ int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
}
else if (ctx->profile->major_version == 5)
{
hlsl_fixme(ctx, &ctx->location, "Writing fx_5_0 binaries is not implemented.");
return VKD3D_ERROR_NOT_IMPLEMENTED;
return hlsl_fx_5_write(ctx, out);
}
else
{

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@ -37,7 +37,7 @@ float4 main() : sv_target
return fxGroup;
}
[effect todo]
[effect]
technique
{
}
@ -47,11 +47,11 @@ technique10
}
% Effects without techniques are allowed for fx_5_0
[effect todo]
[effect]
float4 f;
% fx_2_0 keyword is allowed with fx_5_0 profiles
[effect todo]
[effect]
technique
{
}
@ -90,10 +90,10 @@ float4 technique10;
[effect fail]
float4 technique11;
[effect todo]
[effect]
float4 technIque10;
[effect todo]
[effect]
float4 technIque11;
% Regular shaders with technique blocks
@ -174,7 +174,7 @@ fxgroup group
}
% Group provides scope for techniques
[effect todo]
[effect]
fxgroup group1
{
technique11 tech0 {}