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vkd3d-shader/fx: Write empty passes blocks.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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parent
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commit
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Notes:
Alexandre Julliard
2024-01-15 23:02:43 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/560
@ -35,17 +35,36 @@ static uint32_t fx_put_raw_string(struct fx_write_context *fx, const char *strin
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return string ? put_string(&fx->unstructured, string) : 0;
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}
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static void write_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
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static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset;
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name_offset = fx_put_raw_string(fx, var->name);
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put_u32(buffer, name_offset);
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put_u32(buffer, 0); /* Pass count. */
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put_u32(buffer, 0); /* Annotation count. */
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put_u32(buffer, 0); /* Assignment count. */
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}
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static void write_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset, count = 0;
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struct hlsl_ir_var *pass;
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uint32_t count_offset;
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name_offset = fx_put_raw_string(fx, var->name);
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put_u32(buffer, name_offset);
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count_offset = put_u32(buffer, 0);
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put_u32(buffer, 0); /* Annotation count. */
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/* TODO: passes */
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LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry)
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{
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write_pass(pass, fx);
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++count;
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}
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set_u32(buffer, count_offset, count);
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}
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static void set_status(struct fx_write_context *fx, int status)
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