Henri Verbeet
4103e76245
vkd3d-shader/glsl: Implement support for VKD3DSPDM_SATURATE modifiers.
2024-10-02 22:30:58 +02:00
Nikolay Sivov
79aa75e98f
vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
...
Object data is used for strings, textures, and shaders. Samplers are handled separately.
The section is a contigious stream of <id><size><object-data>, size field is used
to advance to the next <id> position.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:17:41 +02:00
Francisco Casas
caa2a9d314
vkd3d-shader/hlsl: Parse sampler_state.
2024-10-02 22:07:34 +02:00
Francisco Casas
125bf74ef3
tests: Test sampler_state keyword syntax.
2024-10-02 22:07:34 +02:00
Nikolay Sivov
994e994231
vkd3d-shader/fx: Handle assignments with array RHS indexed with a constant or a single variable.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:05:46 +02:00
Nikolay Sivov
849d4b3b2b
tests: Add some tests for state value assignments.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:04:44 +02:00
Elizabeth Figura
3b1760134f
tests: Test clip planes.
2024-10-02 21:49:54 +02:00
Henri Verbeet
3452d126a8
vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.
2024-10-01 17:29:48 +02:00
Henri Verbeet
01ba2ba6db
vkd3d-shader/glsl: Implement VKD3DSIH_NOT.
2024-10-01 17:29:48 +02:00
Henri Verbeet
1812258f37
vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.
2024-10-01 17:29:48 +02:00
Henri Verbeet
5cf8562124
vkd3d-shader/glsl: Implement VKD3DSIH_MIN.
2024-10-01 17:29:48 +02:00
Henri Verbeet
4f054aed48
vkd3d-shader/glsl: Implement VKD3DSIH_MAX.
2024-10-01 17:29:48 +02:00
Victor Chiletto
2ea5f187f9
vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated.
2024-10-01 17:28:41 +02:00
Victor Chiletto
8010ef8771
tests: Add a test for unused overlapping cbuffer reservations.
2024-10-01 17:28:41 +02:00
Henri Verbeet
10559fa17a
vkd3d-shader/glsl: Implement VKD3DSIH_LOG.
2024-09-30 20:21:14 +02:00
Henri Verbeet
700eba0b01
vkd3d-shader/glsl: Handle SV_IS_FRONT_FACE inputs.
2024-09-30 20:20:11 +02:00
Henri Verbeet
0cc0b68fb4
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NE.
2024-09-30 20:08:58 +02:00
Henri Verbeet
308121ba04
vkd3d-shader/glsl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
2024-09-30 20:08:58 +02:00
Henri Verbeet
e911433e0c
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_NI.
2024-09-30 20:08:58 +02:00
Nikolay Sivov
300e4e0d12
vkd3d-shader/fx: Add support for writing annotations for fx_2_0.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 20:02:51 +02:00
Nikolay Sivov
c9c537faa0
vkd3d-shader/fx: Add initial support for writing default values for fx_2_0.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 20:02:05 +02:00
Nikolay Sivov
da0469f190
vkd3d-shader/fx: Handle the 'half' type in fx_4+.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 20:01:57 +02:00
Nikolay Sivov
2626dcc55d
tests: Add some tests for initial values in effects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-30 19:59:21 +02:00
Francisco Casas
95bd06be83
tests/shader-runner: Query for SM6 support instead of checking VKD3D_SHADER_UNSUPPORTED_DXIL.
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This change avoids skipping the tests on a Windows build, where the
support is present but the macro is not defined.
Thanks Giovanni for pointing this out.
2024-09-30 19:29:14 +02:00
Francisco Casas
42f910e56e
tests/shader_runner: Query for GLSL target support instead of checking VKD3D_SHADER_UNSUPPORTED_GLSL.
2024-09-30 19:28:09 +02:00
Henri Verbeet
466c8bfbb7
vkd3d-shader/glsl: Implement VKD3DSIH_LTO.
2024-09-26 17:40:07 +02:00
Henri Verbeet
44e96ad4d6
vkd3d-shader/glsl: Implement VKD3DSIH_EXP.
2024-09-26 17:40:07 +02:00
Henri Verbeet
d68e60a78a
vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.
2024-09-26 17:40:07 +02:00
Henri Verbeet
55de9ea405
vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.
2024-09-26 17:40:07 +02:00
Henri Verbeet
f0c8b4a3c5
vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.
2024-09-26 17:40:07 +02:00
Henri Verbeet
92a7cc3420
vkd3d-shader/glsl: Implement VKD3DSIH_DP2.
2024-09-26 01:04:32 +02:00
Henri Verbeet
b9d8b84b06
vkd3d-shader/glsl: Implement VKD3DSIH_DP4.
2024-09-26 01:04:32 +02:00
Henri Verbeet
93cd63bc93
vkd3d-shader/glsl: Implement VKD3DSIH_DP3.
2024-09-26 01:04:32 +02:00
Henri Verbeet
929010ffd7
vkd3d-shader/glsl: Implement support for the VKD3DSPR_DEPTHOUT register.
2024-09-26 01:04:32 +02:00
Henri Verbeet
459f141e81
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.
2024-09-26 01:04:32 +02:00
Francisco Casas
ebc4f84185
tests/shader_runner: Use skip() when the d3d12 device doesn't support shader model 6.
2024-09-24 13:54:27 +02:00
Francisco Casas
a4262c3836
tests/shader_runner: Skip the DXIL tests when DXIL support is not enabled.
2024-09-24 13:51:14 +02:00
Francisco Casas
94af1754dd
tests/shader_runner: Skip the GLSL tests when GLSL support is not enabled.
2024-09-24 13:45:57 +02:00
Henri Verbeet
8e39783770
vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_PI.
2024-09-24 13:38:26 +02:00
Henri Verbeet
58472e7404
vkd3d-shader/glsl: Implement VKD3DSIH_FTOU.
2024-09-24 13:38:26 +02:00
Atharva Nimbalkar
f441d3e112
vkd3d-shader/glsl: Implement VKD3DSIH_UTOF.
2024-09-24 13:38:26 +02:00
Henri Verbeet
a3d06c8f12
vkd3d-shader/glsl: Implement VKD3DSIH_FTOI.
2024-09-24 13:38:26 +02:00
Atharva Nimbalkar
b81cdcb488
vkd3d-shader/glsl: Implement VKD3DSIH_ITOF.
2024-09-24 13:38:26 +02:00
Conor McCarthy
91475c684f
vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer().
2024-09-24 13:34:40 +02:00
Conor McCarthy
ae4a6c7044
tests/d3d12: Test invalid bytecode in test_root_signature_byte_code().
2024-09-24 13:30:33 +02:00
Arkadiusz Hiler
a3017fe9d5
vkd3d-shader/preproc: Support namespaces in macro identifiers.
2024-09-24 13:17:24 +02:00
Conor McCarthy
966e627733
tests/d3d12: Test a bounded range at the same offset as an unbounded one in test_unbounded_resource_arrays().
2024-09-23 15:45:26 +02:00
Elizabeth Figura
650bf4d83f
vkd3d-shader/hlsl: Fix a corner case in ternary type conversion.
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If the condition and argument types are compatible, i.e. there is no broadcast,
the resulting shape should be the shape of the arguments, not the shape of the
condition.
2024-09-23 15:43:15 +02:00
Elizabeth Figura
b2cddecfc5
vkd3d-shader/hlsl: Use add_cast() in append_conditional_break().
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Instead of creating a cast node directly.
This specifically handles the 1x1 matrix case, which currently the backend code does not expect.
2024-09-23 15:43:15 +02:00
Atharva Nimbalkar
ee8e005209
vkd3d-shader/glsl: Implement VKD3DSIH_MOVC.
2024-09-23 15:41:07 +02:00