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vkd3d-shader/glsl: Handle SV_IS_FRONT_FACE inputs.
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Notes:
Henri Verbeet
2024-09-30 21:06:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1124
@ -22,7 +22,7 @@ float4 main(bool face : sv_isfrontface) : sv_target
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}
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[test]
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todo(glsl) draw triangle strip 4
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draw triangle strip 4
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probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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[vb 0]
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@ -32,5 +32,5 @@ probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
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2.0 2.0
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[test]
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todo(glsl) draw triangle strip 4
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draw triangle strip 4
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probe (0, 0, 640, 480) rgba (1.0, 2.0, 1.0, 2.0)
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