vkd3d-shader/glsl: Handle SV_IS_FRONT_FACE inputs.

This commit is contained in:
Henri Verbeet
2024-05-03 14:48:01 +02:00
parent 0cc0b68fb4
commit 700eba0b01
Notes: Henri Verbeet 2024-09-30 21:06:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1124
2 changed files with 12 additions and 2 deletions

View File

@ -22,7 +22,7 @@ float4 main(bool face : sv_isfrontface) : sv_target
}
[test]
todo(glsl) draw triangle strip 4
draw triangle strip 4
probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
[vb 0]
@ -32,5 +32,5 @@ probe (0, 0, 640, 480) rgba (0.0, 1.0, 0.0, 1.0)
2.0 2.0
[test]
todo(glsl) draw triangle strip 4
draw triangle strip 4
probe (0, 0, 640, 480) rgba (1.0, 2.0, 1.0, 2.0)