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vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated.
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committed by
Henri Verbeet
parent
8010ef8771
commit
2ea5f187f9
Notes:
Henri Verbeet
2024-10-01 17:35:23 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1129
@@ -824,7 +824,7 @@ float4 main(uniform float param) : sv_target
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return glob * param * a * b * c * d * e * f * g * h * i * j * k * l;
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}
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[pixel shader todo]
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[pixel shader]
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// Multiple cbuffers can share the same reservation if only one of them is actually used.
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cbuffer buf0 : register(b0)
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