vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated.

This commit is contained in:
Victor Chiletto
2024-09-26 17:35:12 -03:00
committed by Henri Verbeet
parent 8010ef8771
commit 2ea5f187f9
Notes: Henri Verbeet 2024-10-01 17:35:23 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1129
2 changed files with 15 additions and 9 deletions

View File

@@ -824,7 +824,7 @@ float4 main(uniform float param) : sv_target
return glob * param * a * b * c * d * e * f * g * h * i * j * k * l;
}
[pixel shader todo]
[pixel shader]
// Multiple cbuffers can share the same reservation if only one of them is actually used.
cbuffer buf0 : register(b0)