60 Commits

Author SHA1 Message Date
Feifan He
a81a9fb7bc vkd3d-shader/msl: Implement VKD3DSIH_LTO. 2024-12-03 14:44:32 +01:00
Feifan He
24753747a1 vkd3d-shader/msl: Implement VKD3DSIH_EXP. 2024-12-03 14:44:32 +01:00
Feifan He
ac897781ba vkd3d-shader/msl: Implement VKD3DSIH_IEQ. 2024-12-03 14:44:32 +01:00
Feifan He
67dd1d2b0c vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs. 2024-12-03 14:42:49 +01:00
Feifan He
8ae6a04561 vkd3d-shader/msl: Implement VKD3DSIH_SQRT. 2024-12-03 14:42:27 +01:00
Feifan He
77ed788a60 vkd3d-shader/msl: Implement VKD3DSIH_DP2. 2024-12-03 14:42:27 +01:00
Feifan He
6f7ee57e29 vkd3d-shader/msl: Implement VKD3DSIH_DP4. 2024-12-03 14:42:27 +01:00
Feifan He
046e9b5286 vkd3d-shader/msl: Implement VKD3DSIH_DP3. 2024-12-03 14:42:19 +01:00
Giovanni Mascellani
1c93d706d7 vkd3d-shader/ir: Merge removing I/O declarations in the general instruction lowering pass. 2024-12-03 14:36:13 +01:00
Giovanni Mascellani
18e422dfe4 vkd3d-shader/ir: Encode I/O declarations in vsir_program.
Most I/O registers are already described by the shader signatures.
The registers that are not do not have any property other then
being used by the program or not, so they can be collectively
described with a bitmap.
2024-12-03 14:19:24 +01:00
Feifan He
7d2819249b vkd3d-shader/msl: Implement support for the VKD3DSPR_DEPTHOUT register. 2024-11-30 14:25:10 +01:00
Feifan He
9619582d1b vkd3d-shader/msl: Implement VKD3DSIH_ROUND_Z. 2024-11-27 14:00:51 +01:00
Feifan He
778382cd94 vkd3d-shader/msl: Implement VKD3DSIH_ROUND_PI. 2024-11-27 14:00:51 +01:00
Feifan He
a7ae6404de vkd3d-shader/msl: Implement VKD3DSIH_FTOU. 2024-11-27 14:00:51 +01:00
Feifan He
9fd7f4f1ec vkd3d-shader/msl: Implement VKD3DSIH_UTOF. 2024-11-27 14:00:51 +01:00
Feifan He
ffbade9ed1 vkd3d-shader/msl: Implement VKD3DSIH_FTOI. 2024-11-27 14:00:50 +01:00
Feifan He
16409569fd vkd3d-shader/msl: Implement VKD3DSIH_ITOF. 2024-11-27 14:00:50 +01:00
Feifan He
71ce43313f vkd3d-shader/msl: Implement VKD3DSIH_MOVC. 2024-11-25 20:43:13 +01:00
Feifan He
32a507ace6 vkd3d-shader/msl: Implement VKD3DSIH_FRC. 2024-11-25 20:43:13 +01:00
Feifan He
154847c696 vkd3d-shader/msl: Implement VKD3DSIH_GEO. 2024-11-25 20:43:13 +01:00
Feifan He
38d7f8415d vkd3d-shader/msl: Implement support for VKD3DSPSM_NEG modifiers. 2024-11-25 20:43:13 +01:00
Feifan He
64ea19b7f7 vkd3d-shader/msl: Implement VKD3DSIH_DIV. 2024-11-25 20:43:13 +01:00
Feifan He
b7605f1c34 vkd3d-shader/msl: Implement VKD3DSIH_OR. 2024-11-25 20:43:13 +01:00
Feifan He
f2a32589ea vkd3d-shader/msl: Implement VKD3DSIH_INE. 2024-11-25 20:43:13 +01:00
Feifan He
a2d56c8bfc vkd3d-shader/msl: Implement VKD3DSIH_MUL. 2024-11-25 20:43:13 +01:00
Feifan He
fd1beedc07 vkd3d-shader/msl: Implement support for VSIR_DIMENSION_VEC4 immediate constants. 2024-11-23 23:43:42 +01:00
Feifan He
68d7470fc2 vkd3d-shader/msl: Implement VKD3DSIH_NEU. 2024-11-23 23:43:42 +01:00
Feifan He
65b0e13a1a vkd3d-shader/msl: Implement VKD3DSIH_AND. 2024-11-23 23:43:42 +01:00
Feifan He
4add058cd8 vkd3d-shader/msl: Implement support for VKD3DSPSM_ABS modifiers. 2024-11-23 23:43:42 +01:00
Feifan He
5bb7dcaba3 vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONST registers. 2024-11-23 23:43:42 +01:00
Feifan He
05b9331d0d vkd3d-shader/msl: Implement VKD3DSIH_ADD. 2024-11-23 23:43:42 +01:00
Henri Verbeet
df86a2842a vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT. 2024-11-20 14:40:10 +01:00
Feifan He
9e3b8ec98a vkd3d-shader/msl: Output the generated shader code. 2024-11-20 14:40:10 +01:00
Henri Verbeet
2669ae16ea vkd3d-shader/msl: Implement VKD3DSIH_DCL_OUTPUT_SIV. 2024-11-20 14:40:10 +01:00
Henri Verbeet
e6acf3090d vkd3d-shader/msl: Implement VKD3DSIH_DCL_INPUT. 2024-11-20 14:40:10 +01:00
Feifan He
7a1d36ba05 vkd3d-shader/msl: Use pointers for constant buffer descriptors.
[[id]] attributes can not be applied to union references.
2024-11-20 14:40:10 +01:00
Feifan He
b29f1e6cdc vkd3d-shader/msl: Add the missing output register index in msl_generate_entrypoint_epilogue(). 2024-11-20 14:40:10 +01:00
Henri Verbeet
1113d24a70 vkd3d-shader/ir: Store the global flags in struct vsir_program. 2024-10-22 20:40:31 +02:00
Giovanni Mascellani
ed4d45355a vkd3d-shader/ir: Represent the normalisation level with an enumeration. 2024-10-21 18:21:39 +02:00
Giovanni Mascellani
d9508558a9 vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O. 2024-10-17 17:34:55 +02:00
Giovanni Mascellani
eba8fd4720 vkd3d-shader: Keep track of whether programs have normalised I/O. 2024-10-17 17:34:55 +02:00
Feifan He
ccc48291b3 vkd3d-shader/msl: Implement support for VKD3DSPR_OUTPUT registers. 2024-10-10 19:45:34 +02:00
Feifan He
48a2207511 vkd3d-shader/msl: Implement support for VKD3DSPR_INPUT registers. 2024-10-10 19:43:12 +02:00
Feifan He
75e0cde045 vkd3d-shader/msl: Implement support for VKD3DSPR_CONSTBUFFER registers. 2024-10-10 19:41:31 +02:00
Feifan He
2d7832e738 vkd3d-shader/msl: Generate shader descriptor structure declarations. 2024-10-10 19:40:34 +02:00
Feifan He
b7314e2438 vkd3d-shader/msl: Handle signature element masks in the prologue and epilogue. 2024-10-07 17:21:52 +02:00
Feifan He
7c42da465a vkd3d-shader/msl: Generate the shader entry point prologue. 2024-10-07 17:21:52 +02:00
Feifan He
cd070f9995 vkd3d-shader/msl: Generate the shader entry point epilogue. 2024-10-07 17:21:52 +02:00
Feifan He
a88f3168e5 vkd3d-shader/msl: Generate the shader entry point. 2024-10-07 17:21:52 +02:00
Feifan He
577cc47740 vkd3d-shader/msl: Generate shader input structure declarations. 2024-10-07 17:21:52 +02:00