vkd3d-shader/msl: Implement VKD3DSIH_NEU.

This commit is contained in:
Feifan He 2024-11-22 15:45:54 +08:00 committed by Henri Verbeet
parent 65b0e13a1a
commit 68d7470fc2
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
3 changed files with 33 additions and 7 deletions

View File

@ -357,6 +357,29 @@ static void msl_binop(struct msl_generator *gen, const struct vkd3d_shader_instr
msl_dst_cleanup(&dst, &gen->string_buffers);
}
static void msl_relop(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
{
unsigned int mask_size;
struct msl_src src[2];
struct msl_dst dst;
uint32_t mask;
mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
msl_src_init(&src[0], gen, &ins->src[0], mask);
msl_src_init(&src[1], gen, &ins->src[1], mask);
if ((mask_size = vsir_write_mask_component_count(mask)) > 1)
msl_print_assignment(gen, &dst, "select(uint%u(0u), uint%u(0xffffffffu), bool%u(%s %s %s))",
mask_size, mask_size, mask_size, src[0].str->buffer, op, src[1].str->buffer);
else
msl_print_assignment(gen, &dst, "%s %s %s ? 0xffffffffu : 0u",
src[0].str->buffer, op, src[1].str->buffer);
msl_src_cleanup(&src[1], &gen->string_buffers);
msl_src_cleanup(&src[0], &gen->string_buffers);
msl_dst_cleanup(&dst, &gen->string_buffers);
}
static void msl_mov(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
struct msl_src src;
@ -395,6 +418,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_NOP:
break;
case VKD3DSIH_NEU:
msl_relop(gen, ins, "!=");
break;
case VKD3DSIH_MOV:
msl_mov(gen, ins);
break;

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@ -34,12 +34,12 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@ -53,11 +53,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 0.0 4.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)

View File

@ -39,13 +39,13 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
uniform 0 float4 -1.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)