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vkd3d-shader/ir: Represent the normalisation level with an enumeration.
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Notes:
Henri Verbeet
2024-10-21 18:42:33 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1199
@ -1320,7 +1320,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!vsir_program_init(program, compile_info, &version,
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code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, false))
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code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
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@ -10312,7 +10312,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
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/* Estimate instruction count to avoid reallocation in most shaders. */
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count = max(token_count, 400) - 400;
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if (!vsir_program_init(program, compile_info, &version,
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(count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, true))
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(count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, VSIR_FULLY_NORMALISED_IO))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name);
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sm6->ptr = &sm6->start[1];
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@ -2213,8 +2213,7 @@ int glsl_compile(struct vsir_program *program, uint64_t config_flags,
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if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
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return ret;
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VKD3D_ASSERT(program->normalised_io);
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VKD3D_ASSERT(program->normalised_hull_cp_io);
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VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
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vkd3d_glsl_generator_init(&generator, program, compile_info,
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descriptor_info, combined_sampler_info, message_context);
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@ -7371,7 +7371,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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version.major = ctx->profile->major_version;
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version.minor = ctx->profile->minor_version;
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version.type = ctx->profile->type;
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if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
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if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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@ -7409,7 +7409,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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version.minor = ctx->profile->minor_version;
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version.type = ctx->profile->type;
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if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
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if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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@ -75,7 +75,7 @@ static int convert_parameter_info(const struct vkd3d_shader_compile_info *compil
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type,
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bool normalised_io)
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enum vsir_normalisation_level normalisation_level)
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{
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memset(program, 0, sizeof(*program));
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@ -98,8 +98,7 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
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program->shader_version = *version;
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program->cf_type = cf_type;
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program->normalised_io = normalised_io;
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program->normalised_hull_cp_io = normalised_io;
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program->normalisation_level = normalisation_level;
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return shader_instruction_array_init(&program->instructions, reserve);
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}
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@ -1135,11 +1134,11 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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enum vkd3d_result ret;
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unsigned int i, j;
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VKD3D_ASSERT(!program->normalised_hull_cp_io);
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VKD3D_ASSERT(program->normalisation_level == VSIR_NOT_NORMALISED);
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if (program->shader_version.type != VKD3D_SHADER_TYPE_HULL)
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{
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program->normalised_hull_cp_io = true;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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return VKD3D_OK;
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}
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@ -1186,7 +1185,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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break;
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case VKD3DSIH_HS_CONTROL_POINT_PHASE:
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program->instructions = normaliser.instructions;
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program->normalised_hull_cp_io = true;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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return VKD3D_OK;
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case VKD3DSIH_HS_FORK_PHASE:
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case VKD3DSIH_HS_JOIN_PHASE:
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@ -1195,7 +1194,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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ret = control_point_normaliser_emit_hs_input(&normaliser, &program->input_signature,
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input_control_point_count, i, &location);
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program->instructions = normaliser.instructions;
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program->normalised_hull_cp_io = true;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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return ret;
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default:
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break;
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@ -1203,7 +1202,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
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}
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program->instructions = normaliser.instructions;
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program->normalised_hull_cp_io = true;
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program->normalisation_level = VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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return VKD3D_OK;
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}
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@ -1917,7 +1916,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
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struct vkd3d_shader_instruction *ins;
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unsigned int i;
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VKD3D_ASSERT(!program->normalised_io);
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VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_HULL_CONTROL_POINT_IO);
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normaliser.phase = VKD3DSIH_INVALID;
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normaliser.shader_type = program->shader_version.type;
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@ -1975,7 +1974,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
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program->instructions = normaliser.instructions;
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program->use_vocp = normaliser.use_vocp;
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program->normalised_io = true;
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program->normalisation_level = VSIR_FULLY_NORMALISED_IO;
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return VKD3D_OK;
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}
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@ -6234,15 +6233,11 @@ static void vsir_validate_io_register(struct validation_context *ctx,
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switch (ctx->program->shader_version.type)
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{
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case VKD3D_SHADER_TYPE_HULL:
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if (ctx->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE)
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if (ctx->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE
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|| ctx->program->normalisation_level >= VSIR_FULLY_NORMALISED_IO)
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{
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signature = &ctx->program->output_signature;
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has_control_point = ctx->program->normalised_hull_cp_io;
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}
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else if (ctx->program->normalised_io)
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{
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signature = &ctx->program->output_signature;
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has_control_point = true;
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has_control_point = ctx->program->normalisation_level >= VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
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}
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else
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{
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@ -6274,7 +6269,7 @@ static void vsir_validate_io_register(struct validation_context *ctx,
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vkd3d_unreachable();
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}
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if (!ctx->program->normalised_io)
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if (ctx->program->normalisation_level < VSIR_FULLY_NORMALISED_IO)
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{
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/* Indices are [register] or [control point, register]. Both are
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* allowed to have a relative address. */
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@ -869,8 +869,7 @@ int msl_compile(struct vsir_program *program, uint64_t config_flags,
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if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
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return ret;
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VKD3D_ASSERT(program->normalised_io);
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VKD3D_ASSERT(program->normalised_hull_cp_io);
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VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
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if ((ret = msl_generator_init(&generator, program, compile_info, descriptor_info, message_context)) < 0)
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return ret;
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@ -10650,8 +10650,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
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compile_info, compiler->message_context)) < 0)
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return result;
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VKD3D_ASSERT(program->normalised_io);
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VKD3D_ASSERT(program->normalised_hull_cp_io);
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VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
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max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count);
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if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
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@ -2793,7 +2793,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!vsir_program_init(program, compile_info,
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&version, token_count / 7u + 20, VSIR_CF_STRUCTURED, false))
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&version, token_count / 7u + 20, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
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return false;
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vkd3d_shader_parser_init(&sm4->p, program, message_context, compile_info->source_name);
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sm4->ptr = sm4->start;
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@ -1393,6 +1393,13 @@ enum vsir_control_flow_type
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VSIR_CF_BLOCKS,
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};
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enum vsir_normalisation_level
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{
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VSIR_NOT_NORMALISED,
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VSIR_NORMALISED_HULL_CONTROL_POINT_IO,
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VSIR_FULLY_NORMALISED_IO,
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};
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struct vsir_program
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{
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struct vkd3d_shader_version shader_version;
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@ -1415,8 +1422,7 @@ struct vsir_program
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bool use_vocp;
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bool has_point_size;
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enum vsir_control_flow_type cf_type;
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bool normalised_io;
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bool normalised_hull_cp_io;
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enum vsir_normalisation_level normalisation_level;
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const char **block_names;
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size_t block_name_count;
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@ -1430,7 +1436,7 @@ const struct vkd3d_shader_parameter1 *vsir_program_get_parameter(
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const struct vsir_program *program, enum vkd3d_shader_parameter_name name);
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type,
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bool normalised_io);
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enum vsir_normalisation_level normalisation_level);
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enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
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enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
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