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vkd3d-shader/msl: Implement support for VKD3DSPSM_ABS modifiers.
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commit
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Notes:
Henri Verbeet
2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
@ -246,19 +246,40 @@ static void msl_src_init(struct msl_src *msl_src, struct msl_generator *gen,
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const struct vkd3d_shader_src_param *vsir_src, uint32_t mask)
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{
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const struct vkd3d_shader_register *reg = &vsir_src->reg;
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struct vkd3d_string_buffer *str;
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msl_src->str = vkd3d_string_buffer_get(&gen->string_buffers);
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if (reg->non_uniform)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled 'non-uniform' modifier.");
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if (vsir_src->modifiers)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
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msl_print_register_name(msl_src->str, gen, reg);
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if (!vsir_src->modifiers)
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str = msl_src->str;
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else
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str = vkd3d_string_buffer_get(&gen->string_buffers);
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msl_print_register_name(str, gen, reg);
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if (reg->dimension == VSIR_DIMENSION_VEC4)
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msl_print_swizzle(msl_src->str, vsir_src->swizzle, mask);
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msl_print_swizzle(str, vsir_src->swizzle, mask);
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switch (vsir_src->modifiers)
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{
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case VKD3DSPSM_NONE:
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break;
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case VKD3DSPSM_ABS:
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vkd3d_string_buffer_printf(msl_src->str, "abs(%s)", str->buffer);
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break;
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default:
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vkd3d_string_buffer_printf(msl_src->str, "<unhandled modifier %#x>(%s)",
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vsir_src->modifiers, str->buffer);
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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"Internal compiler error: Unhandled source modifier(s) %#x.", vsir_src->modifiers);
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break;
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}
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if (str != msl_src->str)
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vkd3d_string_buffer_release(&gen->string_buffers, str);
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}
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static void msl_dst_cleanup(struct msl_dst *dst, struct vkd3d_string_buffer_cache *cache)
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@ -841,6 +862,8 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
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MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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vkd3d_string_buffer_printf(gen->buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
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vkd3d_string_buffer_printf(gen->buffer, "#include <metal_common>\n\n");
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vkd3d_string_buffer_printf(gen->buffer, "using namespace metal;\n\n");
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if (gen->program->global_flags)
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_INTERNAL,
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@ -8,8 +8,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.7 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.7, 0.4, 0.4)
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uniform 0 float4 -0.7 0.1 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.7, 0.1, 1.2, 0.4)
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