vkd3d-shader/msl: Implement VKD3DSIH_AND.

This commit is contained in:
Feifan He 2024-11-22 15:45:54 +08:00 committed by Henri Verbeet
parent 4add058cd8
commit 65b0e13a1a
Notes: Henri Verbeet 2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274

View File

@ -387,6 +387,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_ADD:
msl_binop(gen, ins, "+");
break;
case VKD3DSIH_AND:
msl_binop(gen, ins, "&");
break;
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_OUTPUT:
case VKD3DSIH_DCL_OUTPUT_SIV: