Zebediah Figura
b7c94b0213
tests: Check for failure from init_test_context() in the d3d11 runner.
2022-09-19 21:51:30 +02:00
Zebediah Figura
53d6966a5d
tests: Mark test_hull_shader_relative_addressing() as broken on radv.
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Broken for me with "AMD Radeon RX 560 Series (RADV POLARIS11)" (1002:67ef) but works with llvmpipe; Mesa 22.2.0-rc3.
2022-09-19 21:51:30 +02:00
Zebediah Figura
7393e6ed13
tests: Transition back to D3D12_RESOURCE_STATE_RENDER_TARGET in test_bufinfo_instruction().
2022-09-19 20:13:57 +02:00
Francisco Casas
3d9baef321
vkd3d-shader/hlsl: Support initialization of implicit size arrays.
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HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT (zero) is used as a temporal value
for elements_count for implicit size arrays.
This value is replaced by the correct one after parsing the initializer.
In case the implicit array is not initialized correctly, hlsl_error()
is called but the array size is kept at 0. So the rest of the code
must handle these cases.
In shader model 5.1, unlike in 5.0, declaring a multi-dimensional
object-type array with the last dimension implicit results in
an error. This happens even in presence of an initializer.
So, both gen_struct_fields() and declare_vars() first check if the
shader model is 5.1, the array elements are objects, and if there is
at least one implicit array size to handle the whole type as an
unbounded resource array.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
6989266e76
vkd3d-shader/hlsl: Check for non-static object references.
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It is responsibility of the shader's programmer to ensure that
object references can be solved statically.
Resource arrays for ps_5_1 and vs_5_1 are an exception which is not
properly handled yet. They probably deserve a different object type.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
a8b77b85ca
vkd3d-shader/hlsl: Skip implicit conversion if types are equal.
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Otherwise we get false in implicit_compatible_data_types() when passing
types that are equal but not convertible according to
convertible_data_type(); e.g. getting:
"Can't implicitly convert from Texture2D<float4> to Texture2D<float4>."
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
732f1737f4
vkd3d-shader/hlsl: Set component count for objects to 1.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
e9829fdc65
tests: Test object references.
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Conor McCarthy
4afe69d04a
vkd3d: Send typed UAV unknown format read support info to vkd3d-shader.
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Fixes reflections in Control appearing with only their red component.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52146
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Conor McCarthy
d7554accbc
tests: Test float4 UAV buffer load/store.
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This currently fails if the shader loads from the UAV, because it causes
vkd3d-shader to specify the R32f format instead of Unknown.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:08 +02:00
Giovanni Mascellani
2ec6d4d3ff
tests: Test arithmetic int operations without constant operands.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:30 +02:00
Giovanni Mascellani
448f856c09
vkd3d-shader/hlsl: Write SM4 logic or instructions.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:28 +02:00
Giovanni Mascellani
15e4b9bafb
vkd3d-shader/hlsl: Write SM4 logic and instructions.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:25 +02:00
Giovanni Mascellani
02d92c9af6
vkd3d-shader/hlsl: Write SM4 logic not instructions.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:22 +02:00
Giovanni Mascellani
3e88a46d4c
vkd3d-shader/hlsl: Write SM4 casts from bool.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:18 +02:00
Giovanni Mascellani
7682da58a8
vkd3d-shader/hlsl: Parse lerp() intrinsic.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:33 +02:00
Zebediah Figura
bb32ffad18
vkd3d-shader/hlsl: Parse the ldexp() intrinsic.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:31 +02:00
Giovanni Mascellani
c7198bc964
vkd3d-shader/hlsl: Write SM4 dot product instructions.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:28 +02:00
Giovanni Mascellani
58d017ccc1
vkd3d-shader/hlsl: Parse dot() intrinsic.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:26 +02:00
Giovanni Mascellani
80586bf7a9
tests: Test lerp() intrinsic.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:24 +02:00
Giovanni Mascellani
0462d81484
tests: Test ldexp() intrinsic.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:22 +02:00
Giovanni Mascellani
7b6e782139
tests: Test dot() intrinsic.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:19 +02:00
Giovanni Mascellani
10917a7f47
vkd3d-shader/hlsl: Parse the mul() intrinsic.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:29 +02:00
Giovanni Mascellani
62fa53f9b6
vkd3d-shader/hlsl: Split matrix operations.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:27 +02:00
Giovanni Mascellani
3a755cb0e2
vkd3d-shader/hlsl: Lower matrix casts.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:22 +02:00