Conor McCarthy
2f09f1d359
vkd3d-shader: Emit saturate modifier for double-precision float registers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:25 +02:00
Conor McCarthy
c86570dff0
vkd3d-shader: Emit abs modifier for double-precision float registers.
...
Based on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:23 +02:00
Conor McCarthy
506c98b4a2
vkd3d-shader: Handle 64-bit immediate constant registers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:21 +02:00
Conor McCarthy
a9eadaa06a
vkd3d-shader: Add a 64-bit immediate constant register type.
...
Based in part on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:18 +02:00
Conor McCarthy
341f9745fd
vkd3d: Narrow the scope of cur_binding in d3d12_root_signature_init_root_descriptor_tables().
...
Simplifies the calling of a helper function to create descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-02 19:10:39 +02:00
Conor McCarthy
112ed83dde
vkd3d: Pass target info to vkd3d-shader for compute pipelines.
...
Required for enabling extensions, e.g. descriptor indexing.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-02 19:10:30 +02:00
Conor McCarthy
6fe884a02c
vkd3d: Include descriptor indexing in the shader extensions if the device supports it.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-02 19:10:02 +02:00
Conor McCarthy
6d5e71f5b8
vkd3d: Resolve D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND during table parsing.
...
Simplifies the code path for handling array bindings and unbounded
ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-02 19:09:56 +02:00
Chip Davis
d44c8e9feb
tests: Do not use llabs(3) on an unsigned difference.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:49 +02:00
Zebediah Figura
26caa7136a
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:46 +02:00
Zebediah Figura
dda2c4839d
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_static_samplers().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:44 +02:00
Zebediah Figura
bd88613c3e
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_parameters().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:42 +02:00
Zebediah Figura
e285eb2d23
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor1().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:40 +02:00
Zebediah Figura
7cf0d84ec9
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:38 +02:00
Zebediah Figura
c95d028ee2
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_constants().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:36 +02:00
Conor McCarthy
8422a3a82a
vkd3d-shader: Create descriptor array symbols for samplers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:32 +02:00
Conor McCarthy
be8f51666e
vkd3d-shader: Handle descriptor array dynamic indexing.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:30 +02:00
Chip Davis
5812aa17c6
vkd3d: Pass vkd3d_pipeline_bind_point values to invalidate_root_parameters() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:47 +02:00
Chip Davis
0efa6a2f11
vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_cbv() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:45 +02:00
Chip Davis
777b9dfc0e
vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_constants() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:42 +02:00
Chip Davis
cad0d6770b
vkd3d: Pass vkd3d_pipeline_bind_point values to set_descriptor_table() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:39 +02:00
Chip Davis
829c861af4
vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_signature() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:35 +02:00
Chip Davis
4e383bf0fa
vkd3d: Pass vkd3d_pipeline_bind_point values to update_descriptors() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:20 +02:00
Zebediah Figura
63fbb62301
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table1().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:14 +02:00
Zebediah Figura
d1671829d9
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:13 +02:00
Zebediah Figura
6f8be6c208
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges1().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:11 +02:00
Zebediah Figura
a0fc2a20f3
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:09 +02:00
Zebediah Figura
743b1fc090
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature_header().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:07 +02:00
Conor McCarthy
4e63842a73
vkd3d-shader: Implement DMOV instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:03 +02:00
Conor McCarthy
82237796ad
vkd3d-shader: Replace individual SpvCapability bit fields with an array.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:52 +02:00
Conor McCarthy
e1b334aff8
vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:50 +02:00
Conor McCarthy
5bebfe264d
vkd3d-shader: Exclude descriptor arrays from combined sampler searches.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:48 +02:00
Conor McCarthy
dbb715a160
vkd3d-shader: Include register ranges in descriptor binding error messages.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:46 +02:00
Zebediah Figura
f5821c5dce
vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:44 +02:00
Zebediah Figura
70017e0e9e
vkd3d-shader: Move the bytecode buffer helpers to vkd3d_shader_main.c.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:42 +02:00
Zebediah Figura
bcf272aa0b
vkd3d: Introduce a vkd3d_bound_range() helper.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:40 +02:00
Zebediah Figura
9f0b475583
vkd3d-shader: Track bytecode buffer size in bytes.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 19:43:24 +02:00
Zebediah Figura
1ed82b9fc4
vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
...
For clarity.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 19:43:22 +02:00
Conor McCarthy
e292351fa9
vkd3d: Return E_INVALIDARG if a heap is too small for a placed resource.
...
Otherwise vkBindBufferMemory() or vkBindImageMemory() will fail, which
can result in a generic E_FAIL.
Based on a vkd3d-proton patch by Samuel Pitoiset which fixes a GPU hang
with Cyberpunk 2077.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:45 +02:00
Conor McCarthy
7cd4cf8aba
tests: Test a buffer larger than the destination heap.
...
As per vkd3d-proton commit 72d9b322, E_INVALIDARG should be returned to
indicate the type of failure.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:42 +02:00
Conor McCarthy
b01104e47d
vkd3d-shader: Compute XfbOffset for the slot of the specified element.
...
Fixes NVIDIA HairWorks GPU crash on Metro Exodus, and test failures
in test_line_tessellation().
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:35 +02:00
Conor McCarthy
8860c4d077
vkd3d: Add support for UAV counters in pixel shaders.
...
Allows GRID (2019) to run in D3D12 mode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49107
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:28 +02:00
Conor McCarthy
640b914bfb
vkd3d: Introduce struct d3d12_pipeline_uav_counter_state.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:26 +02:00
Conor McCarthy
951af90f3e
vkd3d-shader: Create descriptor array symbols for resources.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:23 +02:00
Conor McCarthy
a97d090010
vkd3d-shader: Get descriptor info for descriptor arrays.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:21 +02:00
Conor McCarthy
85eff9373d
vkd3d-shader: Introduce to struct vkd3d_symbol a descriptor array symbol type.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:18 +02:00
Conor McCarthy
2924a481a7
vkd3d-shader: Find bindings for descriptor arrays.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:01 +02:00
Conor McCarthy
d11510f02e
vkd3d-shader: Emit negation modifier for double-precision float registers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:34:49 +02:00
Conor McCarthy
bb0ae18efb
tests: Use multiple stream output slots in test_line_tessellation().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 21:11:25 +02:00
Conor McCarthy
59cf70142a
vkd3d-shader: Implement DEQ instruction.
...
Source modifiers and immediate constants are not supported.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 21:11:13 +02:00