Conor McCarthy
1c61776c18
vkd3d-shader/spirv: Handle uint2 to double bitcast in spirv_compiler_emit_mov().
...
Necessary for MakeDouble if the dst is SSA.
2024-04-09 12:27:18 -05:00
Conor McCarthy
c8eb7e1c81
vkd3d-shader/spirv: Emit a uint result for RESINFO_UINT if the dst register is SSA.
2024-04-09 12:27:16 -05:00
Conor McCarthy
7bfc7410f2
vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
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RADV converts temps to phi instructions, so converting phis to MOVC in
VSIR just translates back to phis feeding into a MOVC. This commit
eliminates the MOVC.
2024-04-09 12:27:15 -05:00
Francisco Casas
62bb12f322
vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all().
2024-04-09 12:27:09 -05:00
Francisco Casas
53e4d6eedb
vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
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Note that BIT_OR is not available for SM1 bools, so we must prefer
LOGIC_OR when possible.
2024-04-09 12:27:07 -05:00
Francisco Casas
2621fc9572
vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
2024-04-09 12:27:06 -05:00
Francisco Casas
808ec288cf
tests: Add failing test for clip.shader_test in SM1.
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We are not properly translating texkill to spir-v since it is only
considering the first component.
2024-04-09 12:27:04 -05:00
Francisco Casas
8fca801591
vkd3d-shader/tpf: Use the extra_bits field for _nz on discard.
2024-04-09 12:27:03 -05:00
Francisco Casas
3503145ced
tests: Report missing signature element in openGL runner.
2024-04-09 12:27:03 -05:00
Francisco Casas
3a0a4b625f
vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
2024-04-09 12:27:02 -05:00
Francisco Casas
8f6f875a59
vkd3d-shader/hlsl: Move lower of non-float expressions with the other SM1 passes.
2024-04-09 12:27:01 -05:00
Francisco Casas
19fd43214b
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
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Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
2024-04-09 12:26:59 -05:00
Giovanni Mascellani
9c0d04c862
ci: Build the macOS image each time the Linux image is built.
2024-04-04 22:22:06 +02:00
Henri Verbeet
4f589356f1
tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind).
2024-04-04 22:20:35 +02:00
Henri Verbeet
73996c9941
vkd3d-dxbc: Allow the section to extract to be specified by tag.
2024-04-04 22:20:30 +02:00
Henri Verbeet
6c3b87bed0
vkd3d-dxbc: Implement extracting section data.
2024-04-04 22:20:30 +02:00
Henri Verbeet
806afd7b50
vkd3d-dxbc: Free the blob if parsing it failed.
2024-04-04 22:20:30 +02:00
Henri Verbeet
8f529cd0ae
vkd3d-dxbc: Introduce a helper function to apply actions.
2024-04-04 22:20:30 +02:00
Henri Verbeet
143b15fc47
vkd3d-dxbc: Introduce a helper function to handle ACTION_TYPE_EMIT.
2024-04-04 22:20:30 +02:00
Henri Verbeet
2712a79c55
vkd3d-dxbc: Close output files after writing them.
2024-04-04 22:20:30 +02:00
Stefan Dösinger
8653ce17cf
tests: Add tests for creating D3D12ShaderCacheSession objects.
2024-04-04 22:19:46 +02:00
Stefan Dösinger
7c93b5070f
vkd3d: Validate and store shader cache session descriptors.
2024-04-04 22:19:46 +02:00
Stefan Dösinger
fb87a72497
vkd3d: Add an ID3D12ShaderCacheSession stub.
2024-04-04 22:19:46 +02:00
Stefan Dösinger
d5c89051dd
vkd3d: Add ID3D12Device9 interface stubs.
2024-04-04 22:19:46 +02:00
Giovanni Mascellani
a278f32d3f
vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
2024-04-04 22:19:19 +02:00