mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
This commit is contained in:
parent
0d13b6afe9
commit
a278f32d3f
Notes:
Alexandre Julliard
2024-04-04 22:41:46 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/722
@ -3050,6 +3050,8 @@ struct vsir_cfg_structure
|
||||
STRUCTURE_TYPE_BLOCK,
|
||||
/* Execute a loop, which is identified by an index. */
|
||||
STRUCTURE_TYPE_LOOP,
|
||||
/* Execute a selection construct. */
|
||||
STRUCTURE_TYPE_SELECTION,
|
||||
/* Execute a `return' or a (possibly) multilevel `break' or
|
||||
* `continue', targeting a loop by its index. If `condition'
|
||||
* is non-NULL, then the jump is conditional (this is
|
||||
@ -3065,6 +3067,13 @@ struct vsir_cfg_structure
|
||||
unsigned idx;
|
||||
} loop;
|
||||
struct
|
||||
{
|
||||
struct vkd3d_shader_src_param *condition;
|
||||
struct vsir_cfg_structure_list if_body;
|
||||
struct vsir_cfg_structure_list else_body;
|
||||
bool invert_condition;
|
||||
} selection;
|
||||
struct
|
||||
{
|
||||
enum vsir_cfg_jump_type
|
||||
{
|
||||
@ -3110,6 +3119,20 @@ static struct vsir_cfg_structure *vsir_cfg_structure_list_append(struct vsir_cfg
|
||||
return ret;
|
||||
}
|
||||
|
||||
static enum vkd3d_result vsir_cfg_structure_list_append_from_region(struct vsir_cfg_structure_list *list,
|
||||
struct vsir_cfg_structure *begin, size_t size)
|
||||
{
|
||||
if (!vkd3d_array_reserve((void **)&list->structures, &list->capacity, list->count + size,
|
||||
sizeof(*list->structures)))
|
||||
return VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
|
||||
memcpy(&list->structures[list->count], begin, size * sizeof(*begin));
|
||||
|
||||
list->count += size;
|
||||
|
||||
return VKD3D_OK;
|
||||
}
|
||||
|
||||
static void vsir_cfg_structure_init(struct vsir_cfg_structure *structure, enum vsir_cfg_structure_type type)
|
||||
{
|
||||
memset(structure, 0, sizeof(*structure));
|
||||
@ -3118,8 +3141,20 @@ static void vsir_cfg_structure_init(struct vsir_cfg_structure *structure, enum v
|
||||
|
||||
static void vsir_cfg_structure_cleanup(struct vsir_cfg_structure *structure)
|
||||
{
|
||||
if (structure->type == STRUCTURE_TYPE_LOOP)
|
||||
vsir_cfg_structure_list_cleanup(&structure->u.loop.body);
|
||||
switch (structure->type)
|
||||
{
|
||||
case STRUCTURE_TYPE_LOOP:
|
||||
vsir_cfg_structure_list_cleanup(&structure->u.loop.body);
|
||||
break;
|
||||
|
||||
case STRUCTURE_TYPE_SELECTION:
|
||||
vsir_cfg_structure_list_cleanup(&structure->u.selection.if_body);
|
||||
vsir_cfg_structure_list_cleanup(&structure->u.selection.else_body);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
struct vsir_cfg
|
||||
@ -3295,6 +3330,25 @@ static void vsir_cfg_structure_dump(struct vsir_cfg *cfg, struct vsir_cfg_struct
|
||||
TRACE("%s} # %u\n", cfg->debug_buffer.buffer, structure->u.loop.idx);
|
||||
break;
|
||||
|
||||
case STRUCTURE_TYPE_SELECTION:
|
||||
TRACE("%sif {\n", cfg->debug_buffer.buffer);
|
||||
|
||||
vsir_cfg_structure_list_dump(cfg, &structure->u.selection.if_body);
|
||||
|
||||
if (structure->u.selection.else_body.count == 0)
|
||||
{
|
||||
TRACE("%s}\n", cfg->debug_buffer.buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACE("%s} else {\n", cfg->debug_buffer.buffer);
|
||||
|
||||
vsir_cfg_structure_list_dump(cfg, &structure->u.selection.else_body);
|
||||
|
||||
TRACE("%s}\n", cfg->debug_buffer.buffer);
|
||||
}
|
||||
break;
|
||||
|
||||
case STRUCTURE_TYPE_JUMP:
|
||||
{
|
||||
const char *type_str;
|
||||
@ -4205,6 +4259,52 @@ static void vsir_cfg_remove_trailing_continue(struct vsir_cfg_structure_list *li
|
||||
--list->count;
|
||||
}
|
||||
|
||||
static enum vkd3d_result vsir_cfg_synthesize_selections(struct vsir_cfg_structure_list *list)
|
||||
{
|
||||
enum vkd3d_result ret;
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < list->count; ++i)
|
||||
{
|
||||
struct vsir_cfg_structure *structure = &list->structures[i], new_selection, *new_jump;
|
||||
|
||||
if (structure->type != STRUCTURE_TYPE_JUMP || !structure->u.jump.condition)
|
||||
continue;
|
||||
|
||||
vsir_cfg_structure_init(&new_selection, STRUCTURE_TYPE_SELECTION);
|
||||
new_selection.u.selection.condition = structure->u.jump.condition;
|
||||
new_selection.u.selection.invert_condition = structure->u.jump.invert_condition;
|
||||
|
||||
if (!(new_jump = vsir_cfg_structure_list_append(&new_selection.u.selection.if_body,
|
||||
STRUCTURE_TYPE_JUMP)))
|
||||
return VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
new_jump->u.jump.type = structure->u.jump.type;
|
||||
new_jump->u.jump.target = structure->u.jump.target;
|
||||
|
||||
/* Move the rest of the structure list in the else branch
|
||||
* rather than leaving it after the selection construct. The
|
||||
* reason is that this is more conducive to further
|
||||
* optimization, because all the conditional `break's appear
|
||||
* as the last instruction of a branch of a cascade of
|
||||
* selection constructs at the end of the structure list we're
|
||||
* processing, instead of being buried in the middle of the
|
||||
* structure list itself. */
|
||||
if ((ret = vsir_cfg_structure_list_append_from_region(&new_selection.u.selection.else_body,
|
||||
&list->structures[i + 1], list->count - i - 1)) < 0)
|
||||
return ret;
|
||||
|
||||
*structure = new_selection;
|
||||
list->count = i + 1;
|
||||
|
||||
if ((ret = vsir_cfg_synthesize_selections(&structure->u.selection.else_body)) < 0)
|
||||
return ret;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return VKD3D_OK;
|
||||
}
|
||||
|
||||
static enum vkd3d_result vsir_cfg_optimize_recurse(struct vsir_cfg *cfg, struct vsir_cfg_structure_list *list)
|
||||
{
|
||||
enum vkd3d_result ret;
|
||||
@ -4227,6 +4327,9 @@ static enum vkd3d_result vsir_cfg_optimize_recurse(struct vsir_cfg *cfg, struct
|
||||
|
||||
if ((ret = vsir_cfg_optimize_recurse(cfg, loop_body)) < 0)
|
||||
return ret;
|
||||
|
||||
if ((ret = vsir_cfg_synthesize_selections(loop_body)) < 0)
|
||||
return ret;
|
||||
}
|
||||
|
||||
return VKD3D_OK;
|
||||
@ -4340,6 +4443,41 @@ static enum vkd3d_result vsir_cfg_structure_list_emit(struct vsir_cfg *cfg,
|
||||
break;
|
||||
}
|
||||
|
||||
case STRUCTURE_TYPE_SELECTION:
|
||||
if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + 1))
|
||||
return VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
|
||||
if (!vsir_instruction_init_with_params(cfg->program, &cfg->instructions[cfg->ins_count], &no_loc,
|
||||
VKD3DSIH_IF, 0, 1))
|
||||
return VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
|
||||
cfg->instructions[cfg->ins_count].src[0] = *structure->u.selection.condition;
|
||||
|
||||
if (structure->u.selection.invert_condition)
|
||||
cfg->instructions[cfg->ins_count].flags |= VKD3D_SHADER_CONDITIONAL_OP_Z;
|
||||
|
||||
++cfg->ins_count;
|
||||
|
||||
if ((ret = vsir_cfg_structure_list_emit(cfg, &structure->u.selection.if_body, loop_idx)) < 0)
|
||||
return ret;
|
||||
|
||||
if (structure->u.selection.else_body.count != 0)
|
||||
{
|
||||
if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + 1))
|
||||
return VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
|
||||
vsir_instruction_init(&cfg->instructions[cfg->ins_count++], &no_loc, VKD3DSIH_ELSE);
|
||||
|
||||
if ((ret = vsir_cfg_structure_list_emit(cfg, &structure->u.selection.else_body, loop_idx)) < 0)
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (!reserve_instructions(&cfg->instructions, &cfg->ins_capacity, cfg->ins_count + 1))
|
||||
return VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
|
||||
vsir_instruction_init(&cfg->instructions[cfg->ins_count++], &no_loc, VKD3DSIH_ENDIF);
|
||||
break;
|
||||
|
||||
case STRUCTURE_TYPE_JUMP:
|
||||
{
|
||||
/* Encode the jump target as the loop index plus a bit to remember whether
|
||||
|
Loading…
Reference in New Issue
Block a user