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vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
RADV converts temps to phi instructions, so converting phis to MOVC in VSIR just translates back to phis feeding into a MOVC. This commit eliminates the MOVC.
This commit is contained in:
parent
62bb12f322
commit
7bfc7410f2
Notes:
Alexandre Julliard
2024-04-09 15:44:53 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/749
@ -2718,109 +2718,80 @@ static void materialize_ssas_to_temps_process_src_param(struct vsir_program *pro
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materialize_ssas_to_temps_process_reg(program, &src->reg);
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}
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static const struct vkd3d_shader_src_param *materialize_ssas_to_temps_compute_source(struct vkd3d_shader_instruction *ins,
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unsigned int label)
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struct ssas_to_temps_block_info
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{
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unsigned int i;
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assert(ins->handler_idx == VKD3DSIH_PHI);
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for (i = 0; i < ins->src_count; i += 2)
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struct phi_incoming_to_temp
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{
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if (label_from_src_param(&ins->src[i + 1]) == label)
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return &ins->src[i];
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}
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struct vkd3d_shader_src_param *src;
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struct vkd3d_shader_dst_param *dst;
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} *incomings;
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size_t incoming_capacity;
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size_t incoming_count;
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};
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vkd3d_unreachable();
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}
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static bool materialize_ssas_to_temps_synthesize_mov(struct vsir_program *program,
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struct vkd3d_shader_instruction *instruction, const struct vkd3d_shader_location *loc,
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const struct vkd3d_shader_dst_param *dest, const struct vkd3d_shader_src_param *cond,
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const struct vkd3d_shader_src_param *source, bool invert)
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static void ssas_to_temps_block_info_cleanup(struct ssas_to_temps_block_info *block_info,
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size_t count)
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{
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struct vkd3d_shader_src_param *src;
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struct vkd3d_shader_dst_param *dst;
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size_t i;
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if (!vsir_instruction_init_with_params(program, instruction, loc,
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cond ? VKD3DSIH_MOVC : VKD3DSIH_MOV, 1, cond ? 3 : 1))
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return false;
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for (i = 0; i < count; ++i)
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vkd3d_free(block_info[i].incomings);
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dst = instruction->dst;
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src = instruction->src;
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dst[0] = *dest;
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materialize_ssas_to_temps_process_dst_param(program, &dst[0]);
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assert(dst[0].write_mask == VKD3DSP_WRITEMASK_0);
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assert(dst[0].modifiers == 0);
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assert(dst[0].shift == 0);
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if (cond)
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{
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src[0] = *cond;
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src[1 + invert] = *source;
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memset(&src[2 - invert], 0, sizeof(src[2 - invert]));
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src[2 - invert].reg = dst[0].reg;
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materialize_ssas_to_temps_process_src_param(program, &src[1]);
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materialize_ssas_to_temps_process_src_param(program, &src[2]);
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}
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else
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{
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src[0] = *source;
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materialize_ssas_to_temps_process_src_param(program, &src[0]);
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}
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return true;
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vkd3d_free(block_info);
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}
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static enum vkd3d_result vsir_program_materialise_ssas_to_temps(struct vsir_program *program)
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{
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size_t ins_capacity = 0, ins_count = 0, phi_count, incoming_count, i;
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struct ssas_to_temps_block_info *info, *block_info = NULL;
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struct vkd3d_shader_instruction *instructions = NULL;
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struct materialize_ssas_to_temps_block_data
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{
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size_t phi_begin;
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size_t phi_count;
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} *block_index = NULL;
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size_t ins_capacity = 0, ins_count = 0, i;
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unsigned int current_label = 0;
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if (!reserve_instructions(&instructions, &ins_capacity, program->instructions.count))
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goto fail;
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if (!(block_index = vkd3d_calloc(program->block_count, sizeof(*block_index))))
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if (!(block_info = vkd3d_calloc(program->block_count, sizeof(*block_info))))
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{
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ERR("Failed to allocate block index.\n");
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ERR("Failed to allocate block info array.\n");
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goto fail;
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}
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for (i = 0; i < program->instructions.count; ++i)
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for (i = 0, phi_count = 0, incoming_count = 0; i < program->instructions.count; ++i)
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{
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struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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unsigned int j;
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switch (ins->handler_idx)
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if (ins->handler_idx != VKD3DSIH_PHI)
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continue;
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++phi_count;
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for (j = 0; j < ins->src_count; j += 2)
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{
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case VKD3DSIH_LABEL:
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current_label = label_from_src_param(&ins->src[0]);
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break;
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struct phi_incoming_to_temp *incoming;
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unsigned int label;
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case VKD3DSIH_PHI:
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assert(current_label != 0);
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assert(i != 0);
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if (block_index[current_label - 1].phi_begin == 0)
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block_index[current_label - 1].phi_begin = i;
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block_index[current_label - 1].phi_count += 1;
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break;
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label = label_from_src_param(&ins->src[j + 1]);
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assert(label);
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default:
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current_label = 0;
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break;
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info = &block_info[label - 1];
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if (!(vkd3d_array_reserve((void **)&info->incomings, &info->incoming_capacity, info->incoming_count + 1,
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sizeof(*info->incomings))))
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goto fail;
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incoming = &info->incomings[info->incoming_count++];
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incoming->src = &ins->src[j];
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incoming->dst = ins->dst;
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++incoming_count;
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}
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materialize_ssas_to_temps_process_dst_param(program, ins->dst);
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}
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if (!reserve_instructions(&instructions, &ins_capacity, program->instructions.count + incoming_count - phi_count))
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goto fail;
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for (i = 0; i < program->instructions.count; ++i)
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{
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struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
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struct vkd3d_shader_instruction *mov_ins, *ins = &program->instructions.elements[i];
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size_t j;
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for (j = 0; j < ins->dst_count; ++j)
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@ -2836,65 +2807,20 @@ static enum vkd3d_result vsir_program_materialise_ssas_to_temps(struct vsir_prog
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break;
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case VKD3DSIH_BRANCH:
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{
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if (vsir_register_is_label(&ins->src[0].reg))
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info = &block_info[current_label - 1];
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for (j = 0; j < info->incoming_count; ++j)
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{
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const struct materialize_ssas_to_temps_block_data *data = &block_index[label_from_src_param(&ins->src[0]) - 1];
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struct phi_incoming_to_temp *incoming = &info->incomings[j];
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if (!reserve_instructions(&instructions, &ins_capacity, ins_count + data->phi_count))
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mov_ins = &instructions[ins_count++];
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if (!vsir_instruction_init_with_params(program, mov_ins, &ins->location, VKD3DSIH_MOV, 1, 0))
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goto fail;
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for (j = data->phi_begin; j < data->phi_begin + data->phi_count; ++j)
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{
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const struct vkd3d_shader_src_param *source;
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source = materialize_ssas_to_temps_compute_source(&program->instructions.elements[j],
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current_label);
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if (!materialize_ssas_to_temps_synthesize_mov(program, &instructions[ins_count],
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&ins->location, &program->instructions.elements[j].dst[0], NULL, source, false))
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goto fail;
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++ins_count;
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}
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}
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else
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{
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struct materialize_ssas_to_temps_block_data *data_true = &block_index[label_from_src_param(&ins->src[1]) - 1],
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*data_false = &block_index[label_from_src_param(&ins->src[2]) - 1];
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const struct vkd3d_shader_src_param *cond = &ins->src[0];
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if (!reserve_instructions(&instructions, &ins_capacity,
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ins_count + data_true->phi_count + data_false->phi_count))
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goto fail;
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for (j = data_true->phi_begin; j < data_true->phi_begin + data_true->phi_count; ++j)
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{
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const struct vkd3d_shader_src_param *source;
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source = materialize_ssas_to_temps_compute_source(&program->instructions.elements[j],
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current_label);
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if (!materialize_ssas_to_temps_synthesize_mov(program, &instructions[ins_count],
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&ins->location, &program->instructions.elements[j].dst[0], cond, source, false))
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goto fail;
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++ins_count;
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}
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for (j = data_false->phi_begin; j < data_false->phi_begin + data_false->phi_count; ++j)
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{
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const struct vkd3d_shader_src_param *source;
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source = materialize_ssas_to_temps_compute_source(&program->instructions.elements[j],
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current_label);
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if (!materialize_ssas_to_temps_synthesize_mov(program, &instructions[ins_count],
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&ins->location, &program->instructions.elements[j].dst[0], cond, source, true))
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goto fail;
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++ins_count;
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}
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*mov_ins->dst = *incoming->dst;
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mov_ins->src = incoming->src;
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mov_ins->src_count = 1;
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}
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break;
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}
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case VKD3DSIH_PHI:
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continue;
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@ -2903,25 +2829,23 @@ static enum vkd3d_result vsir_program_materialise_ssas_to_temps(struct vsir_prog
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break;
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}
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if (!reserve_instructions(&instructions, &ins_capacity, ins_count + 1))
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goto fail;
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instructions[ins_count++] = *ins;
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}
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vkd3d_free(program->instructions.elements);
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vkd3d_free(block_index);
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program->instructions.elements = instructions;
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program->instructions.capacity = ins_capacity;
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program->instructions.count = ins_count;
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program->temp_count += program->ssa_count;
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program->ssa_count = 0;
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ssas_to_temps_block_info_cleanup(block_info, program->block_count);
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return VKD3D_OK;
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fail:
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vkd3d_free(instructions);
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vkd3d_free(block_index);
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ssas_to_temps_block_info_cleanup(block_info, program->block_count);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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