3999 Commits

Author SHA1 Message Date
Conor McCarthy
2566b8dd8c vkd3d: Handle depth/stencil planes in GetCopyableFootprints().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-13 17:21:08 +01:00
Zebediah Figura
4fdd6f0935 vkd3d-shader: Trace tiled resource opcodes.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-13 17:20:44 +01:00
Zebediah Figura
8f26c99f8b vkd3d-shader: Use a designated initializer for the shader_opcode_names array.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-13 17:20:41 +01:00
Conor McCarthy
5d2b604b5c vkd3d: Handle D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE using a Vulkan extension.
Used by Cyberpunk 2077.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 20:10:11 +01:00
Conor McCarthy
eb1ae29de0 vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.
Simplifies detection of SM6+ shaders, e.g. Horizon Zero Dawn and
Cyberpunk 2077.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 20:10:08 +01:00
Conor McCarthy
758b984c41 vkd3d-shader/spirv: Support UAV counter descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:49:06 +01:00
Conor McCarthy
c04b6b1765 vkd3d: Do not flag a descriptor table as dirty if it is unchanged.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:49:00 +01:00
Conor McCarthy
711378ea31 vkd3d: Validate the base descriptor handle in d3d12_command_list_set_descriptor_table().
The availability of allocation info makes it possible to check that
the descriptor belongs to a heap of the correct type. This will be
more important when Vulkan-backed descriptor heaps are added.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:48:58 +01:00
Conor McCarthy
67ee837f2b vkd3d: Use a binary search for matching a descriptor to an allocation.
The performance improvement will be useful for Vulkan-backed heaps,
where descriptor heaps must be found more often.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:48:55 +01:00
Zebediah Figura
2edec69da4 vkd3d-shader: Make shader_extract_from_dxbc() static.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-06 11:34:19 +01:00
Zebediah Figura
f3050be89d vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-06 11:34:16 +01:00
Zebediah Figura
6b34fc671a vkd3d-shader: Add tiled resource opcode definitions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-06 11:33:34 +01:00
Andrey Gusev
c7682480dd vkd3d-shader: Remove duplicate initialization.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:43:52 +01:00
Conor McCarthy
b252693043 vkd3d: Don't copy an entire descriptor when destroying a view.
Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:57 +01:00
Matteo Bruni
726bf72b07 vkd3d-shader/hlsl: Explicitly set swizzle type for resource derefs.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:19 +01:00
Giovanni Mascellani
56bd7fc8b3 vkd3d-shader/hlsl: Write SM4 unsigned minimum.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:15 +01:00
Giovanni Mascellani
3fd1d5c33e vkd3d-shader/hlsl: Write SM4 unsigned maximum.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:12 +01:00
Giovanni Mascellani
790f330836 vkd3d-shader/hlsl: Write SM4 integer minimum.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:07 +01:00
Giovanni Mascellani
ccc2dcee1b vkd3d-shader/hlsl: Write SM4 integer maximum.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:04 +01:00
Giovanni Mascellani
4441dafa09 vkd3d-shader/hlsl: Parse min intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:59 +01:00
Giovanni Mascellani
0e45838370 vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
If a float expression is pre/post decremented and an unsigned one is
used to execute it, the unsigned one is first negated (becoming 2^32-1)
and then casted to float (becoming 2^32), which leads to an incorrect
result.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:56 +01:00
Giovanni Mascellani
c64627313f vkd3d-shader/hlsl: Write SM4 integer negation.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:52 +01:00
Zebediah Figura
3ad8609247 vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to the intrinsic handler callback.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:49 +01:00
Zebediah Figura
943bd2fede vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:45 +01:00
Zebediah Figura
a33439f1a0 vkd3d-shader/hlsl: Lower narrowing casts to swizzles.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:41 +01:00