vkd3d/tests/shader_runner_vulkan.c

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/*
* Shader runner which uses libvkd3d-shader to compile HLSL -> D3D bytecode -> SPIR-V
*
* Copyright 2020-2022 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _WIN32
#define COBJMACROS
#define VK_NO_PROTOTYPES
#define VKD3D_TEST_NO_DEFS
#include "config.h"
#include "vkd3d.h"
#include "vkd3d_d3dcompiler.h"
#include "shader_runner.h"
#include "vulkan_utils.h"
#include "vkd3d_test.h"
struct vulkan_resource
{
struct resource r;
VkBuffer buffer;
VkBufferView buffer_view;
VkImage image;
VkImageView image_view;
VkDeviceMemory memory;
uint32_t binding;
};
static struct vulkan_resource *vulkan_resource(struct resource *r)
{
return CONTAINING_RECORD(r, struct vulkan_resource, r);
}
struct vulkan_shader_runner
{
struct shader_runner r;
struct shader_runner_caps caps;
bool demote_to_helper_invocation;
bool driver_properties;
struct vulkan_test_context context;
ID3D10Blob *d3d_blobs[SHADER_TYPE_COUNT];
struct vkd3d_shader_scan_signature_info signatures[SHADER_TYPE_COUNT];
struct vulkan_sampler
{
VkSampler vk_sampler;
uint32_t binding;
} samplers[MAX_SAMPLERS];
};
struct physical_device_info
{
VkPhysicalDeviceFeatures2 features2;
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT interlock_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_to_helper_invocation_features;
VkPhysicalDeviceProperties2 properties2;
VkPhysicalDeviceDriverPropertiesKHR driver_properties;
};
static struct vulkan_shader_runner *vulkan_shader_runner(struct shader_runner *r)
{
return CONTAINING_RECORD(r, struct vulkan_shader_runner, r);
}
static void resource_init_2d(struct vulkan_shader_runner *runner, struct vulkan_resource *resource,
const struct resource_params *params)
{
VkImageUsageFlagBits usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
const struct vulkan_test_context *context = &runner->context;
VkFormat format = vkd3d_get_vk_format(params->desc.format);
const struct resource_desc *desc = &params->desc;
VkDevice device = context->device;
unsigned int buffer_offset = 0;
VkDeviceMemory staging_memory;
VkBuffer staging_buffer;
void *data;
if (params->desc.type == RESOURCE_TYPE_UAV)
{
layout = VK_IMAGE_LAYOUT_GENERAL;
usage |= VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
resource->image = create_vulkan_2d_image(context, desc->width, desc->height, desc->level_count, desc->sample_count,
usage, format, &resource->memory);
resource->image_view = create_vulkan_2d_image_view(context, resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT);
if (!params->data)
{
begin_command_buffer(context);
transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, layout);
end_command_buffer(context);
return;
}
staging_buffer = create_vulkan_buffer(context, params->data_size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_memory);
VK_CALL(vkMapMemory(device, staging_memory, 0, VK_WHOLE_SIZE, 0, &data));
memcpy(data, params->data, params->data_size);
VK_CALL(vkUnmapMemory(device, staging_memory));
begin_command_buffer(context);
transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
for (unsigned int level = 0; level < params->desc.level_count; ++level)
{
unsigned int level_width = get_level_dimension(params->desc.width, level);
unsigned int level_height = get_level_dimension(params->desc.height, level);
VkBufferImageCopy region = {0};
region.bufferOffset = buffer_offset;
region.imageSubresource.mipLevel = level;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.width = level_width;
region.imageExtent.height = level_height;
region.imageExtent.depth = 1;
VK_CALL(vkCmdCopyBufferToImage(context->cmd_buffer, staging_buffer, resource->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region));
buffer_offset += level_width * level_height * params->desc.texel_size;
}
transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, layout);
end_command_buffer(context);
VK_CALL(vkFreeMemory(device, staging_memory, NULL));
VK_CALL(vkDestroyBuffer(device, staging_buffer, NULL));
}
static void resource_init_buffer(struct vulkan_shader_runner *runner, struct vulkan_resource *resource,
const struct resource_params *params)
{
const struct vulkan_test_context *context = &runner->context;
VkFormat format = vkd3d_get_vk_format(params->desc.format);
VkDevice device = context->device;
VkBufferUsageFlagBits usage;
void *data;
if (params->desc.type == RESOURCE_TYPE_UAV)
usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
else
usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
/* d3d12 requires DXGI_FORMAT_UNKNOWN for structured buffers, but Vulkan requires a defined format. */
if (format == VK_FORMAT_UNDEFINED && params->stride)
format = VK_FORMAT_R32_UINT;
resource->buffer = create_vulkan_buffer(context, params->data_size, usage,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
resource->buffer_view = create_vulkan_buffer_view(context, resource->buffer, format, 0);
VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data));
memcpy(data, params->data, params->data_size);
VK_CALL(vkUnmapMemory(device, resource->memory));
}
static struct resource *vulkan_runner_create_resource(struct shader_runner *r, const struct resource_params *params)
{
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
const struct vulkan_test_context *context = &runner->context;
const struct resource_desc *desc = &params->desc;
VkDevice device = context->device;
struct vulkan_resource *resource;
VkFormat format;
void *data;
resource = calloc(1, sizeof(*resource));
init_resource(&resource->r, params);
switch (params->desc.type)
{
case RESOURCE_TYPE_RENDER_TARGET:
format = vkd3d_get_vk_format(params->desc.format);
resource->image = create_vulkan_2d_image(context, desc->width, desc->height, desc->level_count,
desc->sample_count, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
format, &resource->memory);
resource->image_view = create_vulkan_2d_image_view(context,
resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT);
begin_command_buffer(context);
transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
end_command_buffer(context);
break;
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case RESOURCE_TYPE_DEPTH_STENCIL:
format = vkd3d_get_vk_format(params->desc.format);
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resource->image = create_vulkan_2d_image(context, desc->width, desc->height, desc->level_count,
desc->sample_count, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
format, &resource->memory);
resource->image_view = create_vulkan_2d_image_view(context,
resource->image, format, VK_IMAGE_ASPECT_DEPTH_BIT);
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begin_command_buffer(context);
transition_image_layout(context, resource->image, VK_IMAGE_ASPECT_DEPTH_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
end_command_buffer(context);
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break;
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
if (params->desc.dimension == RESOURCE_DIMENSION_BUFFER)
resource_init_buffer(runner, resource, params);
else
resource_init_2d(runner, resource, params);
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
resource->buffer = create_vulkan_buffer(context, params->data_size,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &resource->memory);
VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data));
memcpy(data, params->data, params->data_size);
VK_CALL(vkUnmapMemory(device, resource->memory));
break;
}
return &resource->r;
}
static void vulkan_runner_destroy_resource(struct shader_runner *r, struct resource *res)
{
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
const struct vulkan_test_context *context = &runner->context;
struct vulkan_resource *resource = vulkan_resource(res);
VkDevice device = context->device;
if (resource->memory)
VK_CALL(vkFreeMemory(device, resource->memory, NULL));
if (resource->image)
VK_CALL(vkDestroyImage(device, resource->image, NULL));
if (resource->image_view)
VK_CALL(vkDestroyImageView(device, resource->image_view, NULL));
if (resource->buffer)
VK_CALL(vkDestroyBuffer(device, resource->buffer, NULL));
if (resource->buffer_view)
VK_CALL(vkDestroyBufferView(device, resource->buffer_view, NULL));
free(resource);
}
static bool compile_hlsl_and_scan(struct vulkan_shader_runner *runner, enum shader_type type)
{
struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
enum vkd3d_result ret;
if (!(runner->d3d_blobs[type] = compile_hlsl(&runner->r, type)))
return false;
info.next = &runner->signatures[type];
info.source.code = ID3D10Blob_GetBufferPointer(runner->d3d_blobs[type]);
info.source.size = ID3D10Blob_GetBufferSize(runner->d3d_blobs[type]);
if (runner->r.minimum_shader_model < SHADER_MODEL_4_0)
info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
else
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
runner->signatures[type].type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
runner->signatures[type].next = NULL;
ret = vkd3d_shader_scan(&info, NULL);
ok(!ret, "Failed to scan, error %d.\n", ret);
return true;
}
static bool compile_d3d_code(struct vulkan_shader_runner *runner,
enum shader_type type, struct vkd3d_shader_code *spirv)
{
struct vkd3d_shader_varying_map_info varying_map_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO};
struct vkd3d_shader_spirv_target_info spirv_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO};
struct vkd3d_shader_interface_info interface_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO};
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struct vkd3d_shader_parameter_info parameter_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO};
struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS];
struct vkd3d_shader_push_constant_buffer push_constants;
enum vkd3d_shader_spirv_extension spirv_extensions[2];
struct vkd3d_shader_varying_map varying_map[12];
struct vkd3d_shader_resource_binding *binding;
struct vkd3d_shader_compile_option options[2];
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struct vkd3d_shader_parameter1 parameters[17];
unsigned int i;
char *messages;
int ret;
options[0].name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
options[0].value = VKD3D_SHADER_API_VERSION_1_13;
options[1].name = VKD3D_SHADER_COMPILE_OPTION_FEATURE;
options[1].value = shader_runner_caps_get_feature_flags(&runner->caps);
info.next = &spirv_info;
info.source.code = ID3D10Blob_GetBufferPointer(runner->d3d_blobs[type]);
info.source.size = ID3D10Blob_GetBufferSize(runner->d3d_blobs[type]);
if (runner->r.minimum_shader_model < SHADER_MODEL_4_0)
info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
else
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
info.log_level = VKD3D_SHADER_LOG_WARNING;
info.option_count = ARRAY_SIZE(options);
info.options = options;
if (type == SHADER_TYPE_VS && info.source_type == VKD3D_SHADER_SOURCE_D3D_BYTECODE)
{
info.next = &varying_map_info;
varying_map_info.next = &spirv_info;
varying_map_info.varying_map = varying_map;
vkd3d_shader_build_varying_map(&runner->signatures[SHADER_TYPE_VS].output,
&runner->signatures[SHADER_TYPE_PS].input, &varying_map_info.varying_count, varying_map);
ok(varying_map_info.varying_count <= ARRAY_SIZE(varying_map),
"Got unexpected count %u.\n", varying_map_info.varying_count);
}
spirv_info.next = &interface_info;
spirv_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
spirv_info.extensions = spirv_extensions;
spirv_info.extension_count = 0;
if (runner->caps.shader_caps[SHADER_CAP_ROV])
spirv_extensions[spirv_info.extension_count++] = VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK;
if (runner->demote_to_helper_invocation)
spirv_extensions[spirv_info.extension_count++] = VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION;
push_constants.register_space = 0;
push_constants.register_index = 0;
push_constants.shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
push_constants.offset = 0;
push_constants.size = runner->r.uniform_count * sizeof(*runner->r.uniforms);
for (i = 0; i < runner->r.resource_count; ++i)
{
const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
switch (resource->r.desc.type)
{
case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
case RESOURCE_TYPE_VERTEX_BUFFER:
break;
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
binding = &bindings[interface_info.binding_count++];
if (resource->r.desc.type == RESOURCE_TYPE_UAV)
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
binding->register_space = 0;
binding->register_index = resource->r.desc.slot;
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
binding->flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
else
binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
binding->binding.set = 0;
binding->binding.binding = resource->binding;
binding->binding.count = 1;
break;
}
}
for (i = 0; i < runner->r.sampler_count; ++i)
{
binding = &bindings[interface_info.binding_count++];
binding->type = VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
binding->register_space = 0;
binding->register_index = runner->r.samplers[i].slot;
binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
binding->binding.set = 0;
binding->binding.binding = runner->samplers[i].binding;
binding->binding.count = 1;
}
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interface_info.next = &parameter_info;
interface_info.bindings = bindings;
interface_info.push_constant_buffer_count = 1;
interface_info.push_constant_buffers = &push_constants;
parameters[0].name = VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT;
parameters[0].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[0].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
parameters[0].u.immediate_constant.u.u32 = runner->r.sample_count;
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parameters[1].name = VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC;
parameters[1].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[1].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
parameters[1].u.immediate_constant.u.u32 = runner->r.alpha_test_func;
parameters[2].name = VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF;
parameters[2].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[2].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32;
parameters[2].u.immediate_constant.u.f32 = runner->r.alpha_test_ref;
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parameters[3].name = VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION;
parameters[3].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[3].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
parameters[3].u.immediate_constant.u.u32 = runner->r.flat_shading;
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parameters[4].name = VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK;
parameters[4].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[4].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
parameters[4].u.immediate_constant.u.u32 = runner->r.clip_plane_mask;
for (i = 0; i < 8; ++i)
{
parameters[5 + i].name = VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0 + i;
parameters[5 + i].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[5 + i].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4;
memcpy(parameters[5 + i].u.immediate_constant.u.f32_vec4, &runner->r.clip_planes[i], 4 * sizeof(float));
}
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parameters[13].name = VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE;
parameters[13].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[13].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32;
parameters[13].u.immediate_constant.u.f32 = runner->r.point_size;
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parameters[14].name = VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN;
parameters[14].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[14].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32;
parameters[14].u.immediate_constant.u.f32 = runner->r.point_size_min;
parameters[15].name = VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX;
parameters[15].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[15].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32;
parameters[15].u.immediate_constant.u.f32 = runner->r.point_size_max;
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parameters[16].name = VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE;
parameters[16].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
parameters[16].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
parameters[16].u.immediate_constant.u.u32 = runner->r.point_sprite;
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parameter_info.parameter_count = ARRAY_SIZE(parameters);
parameter_info.parameters = parameters;
ret = vkd3d_shader_compile(&info, spirv, &messages);
if (messages && vkd3d_test_state.debug_level)
trace("%s\n", messages);
vkd3d_shader_free_messages(messages);
if (ret)
return false;
return true;
}
static bool create_shader_stage(struct vulkan_shader_runner *runner,
VkPipelineShaderStageCreateInfo *stage_info, enum shader_type type, enum VkShaderStageFlagBits stage)
{
VkShaderModuleCreateInfo module_info = {.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
const struct vulkan_test_context *context = &runner->context;
struct vkd3d_shader_code spirv;
if (!compile_d3d_code(runner, type, &spirv))
return false;
memset(stage_info, 0, sizeof(*stage_info));
stage_info->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_info->stage = stage;
stage_info->pName = "main";
module_info.codeSize = spirv.size;
module_info.pCode = spirv.code;
VK_CALL(vkCreateShaderModule(context->device, &module_info, NULL, &stage_info->module));
vkd3d_shader_free_shader_code(&spirv);
return true;
}
static VkPrimitiveTopology vulkan_primitive_topology_from_d3d(D3D_PRIMITIVE_TOPOLOGY topology)
{
switch (topology)
{
default:
fatal_error("Unhandled primitive topology %#x.\n", topology);
/* fall through */
case D3D_PRIMITIVE_TOPOLOGY_POINTLIST:
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
}
}
static VkPipelineLayout create_pipeline_layout(const struct vulkan_shader_runner *runner,
VkDescriptorSetLayout set_layout)
{
VkPipelineLayoutCreateInfo layout_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
const struct vulkan_test_context *context = &runner->context;
VkPushConstantRange push_constant_range;
VkPipelineLayout pipeline_layout;
layout_desc.setLayoutCount = 1;
layout_desc.pSetLayouts = &set_layout;
if (runner->r.uniform_count)
{
layout_desc.pushConstantRangeCount = 1;
layout_desc.pPushConstantRanges = &push_constant_range;
push_constant_range.stageFlags = VK_SHADER_STAGE_ALL;
push_constant_range.offset = 0;
push_constant_range.size = runner->r.uniform_count * sizeof(*runner->r.uniforms);
}
VK_CALL(vkCreatePipelineLayout(context->device, &layout_desc, NULL, &pipeline_layout));
return pipeline_layout;
}
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static enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op)
{
switch (op)
{
case D3D12_COMPARISON_FUNC_NEVER:
return VK_COMPARE_OP_NEVER;
case D3D12_COMPARISON_FUNC_LESS:
return VK_COMPARE_OP_LESS;
case D3D12_COMPARISON_FUNC_EQUAL:
return VK_COMPARE_OP_EQUAL;
case D3D12_COMPARISON_FUNC_LESS_EQUAL:
return VK_COMPARE_OP_LESS_OR_EQUAL;
case D3D12_COMPARISON_FUNC_GREATER:
return VK_COMPARE_OP_GREATER;
case D3D12_COMPARISON_FUNC_NOT_EQUAL:
return VK_COMPARE_OP_NOT_EQUAL;
case D3D12_COMPARISON_FUNC_GREATER_EQUAL:
return VK_COMPARE_OP_GREATER_OR_EQUAL;
case D3D12_COMPARISON_FUNC_ALWAYS:
return VK_COMPARE_OP_ALWAYS;
default:
fatal_error("Unhandled compare op %#x.\n", op);
}
}
static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner, VkRenderPass render_pass,
VkPipelineLayout pipeline_layout, D3D_PRIMITIVE_TOPOLOGY primitive_topology)
{
VkPipelineInputAssemblyStateCreateInfo ia_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO};
VkPipelineRasterizationStateCreateInfo rs_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO};
VkPipelineVertexInputStateCreateInfo input_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO};
VkPipelineColorBlendStateCreateInfo blend_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
VkPipelineMultisampleStateCreateInfo ms_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
VkViewport viewport = {.y = RENDER_TARGET_HEIGHT,
.width = RENDER_TARGET_WIDTH, .height = -RENDER_TARGET_HEIGHT, .maxDepth = 1};
VkPipelineViewportStateCreateInfo vp_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT};
VkGraphicsPipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
VkPipelineColorBlendAttachmentState attachment_desc[MAX_RESOURCES] = {0};
const struct vulkan_test_context *context = &runner->context;
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VkPipelineTessellationStateCreateInfo tessellation_info;
VkVertexInputAttributeDescription input_attributes[32];
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VkPipelineDepthStencilStateCreateInfo ds_desc = {0};
VkVertexInputBindingDescription input_bindings[32];
VkPipelineShaderStageCreateInfo stage_desc[5];
VkDevice device = context->device;
unsigned int stage_count = 0;
VkPipeline pipeline;
unsigned int i, j;
VkResult vr;
int ret;
ret = compile_hlsl_and_scan(runner, SHADER_TYPE_VS);
ret &= compile_hlsl_and_scan(runner, SHADER_TYPE_PS);
if (runner->r.shader_source[SHADER_TYPE_HS])
{
ret &= compile_hlsl_and_scan(runner, SHADER_TYPE_HS);
ret &= compile_hlsl_and_scan(runner, SHADER_TYPE_DS);
}
if (runner->r.shader_source[SHADER_TYPE_GS])
ret &= compile_hlsl_and_scan(runner, SHADER_TYPE_GS);
if (!ret)
{
/* We ok() only when failing here, so that we don't result in a "todo
* succeeded" when the todo applies to pipeline linking. */
todo_if (runner->r.is_todo) ok(false, "Failed to compile shaders.\n");
return VK_NULL_HANDLE;
}
memset(stage_desc, 0, sizeof(stage_desc));
ret = create_shader_stage(runner, &stage_desc[stage_count++], SHADER_TYPE_VS, VK_SHADER_STAGE_VERTEX_BIT);
ret &= create_shader_stage(runner, &stage_desc[stage_count++], SHADER_TYPE_PS, VK_SHADER_STAGE_FRAGMENT_BIT);
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if (runner->r.shader_source[SHADER_TYPE_HS])
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{
ret &= create_shader_stage(runner, &stage_desc[stage_count++],
SHADER_TYPE_HS, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
ret &= create_shader_stage(runner, &stage_desc[stage_count++],
SHADER_TYPE_DS, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
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}
if (runner->r.shader_source[SHADER_TYPE_GS])
ret &= create_shader_stage(runner, &stage_desc[stage_count++], SHADER_TYPE_GS, VK_SHADER_STAGE_GEOMETRY_BIT);
todo_if (runner->r.is_todo) ok(ret, "Failed to compile shaders.\n");
if (!ret)
{
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for (i = 0; i < ARRAY_SIZE(stage_desc); ++i)
VK_CALL(vkDestroyShaderModule(device, stage_desc[i].module, NULL));
return VK_NULL_HANDLE;
}
if (runner->r.input_element_count > ARRAY_SIZE(input_attributes))
fatal_error("Input element count %zu is too high.\n", runner->r.input_element_count);
for (i = 0; i < runner->r.input_element_count; ++i)
{
VkVertexInputAttributeDescription *attribute = &input_attributes[i];
const struct input_element *element = &runner->r.input_elements[i];
const struct vkd3d_shader_signature_element *signature_element;
signature_element = vkd3d_shader_find_signature_element(
&runner->signatures[SHADER_TYPE_VS].input, element->name, element->index, 0);
ok(signature_element, "Cannot find signature element %s%u.\n", element->name, element->index);
attribute->location = signature_element->register_index;
attribute->binding = element->slot;
attribute->format = vkd3d_get_vk_format(element->format);
/* The offset will be filled below. */
}
input_desc.vertexAttributeDescriptionCount = runner->r.input_element_count;
input_desc.pVertexAttributeDescriptions = input_attributes;
input_desc.pVertexBindingDescriptions = input_bindings;
blend_desc.attachmentCount = 0;
blend_desc.pAttachments = attachment_desc;
for (i = 0; i < runner->r.resource_count; ++i)
{
const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
switch (resource->r.desc.type)
{
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
break;
case RESOURCE_TYPE_RENDER_TARGET:
attachment_desc[blend_desc.attachmentCount++].colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
break;
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case RESOURCE_TYPE_DEPTH_STENCIL:
ds_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
ds_desc.pNext = NULL;
ds_desc.flags = 0;
ds_desc.depthTestEnable = VK_TRUE;
ds_desc.depthWriteEnable = VK_TRUE;
ds_desc.depthCompareOp = vk_compare_op_from_d3d12(runner->r.depth_func);
ds_desc.depthBoundsTestEnable = runner->r.depth_bounds;
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ds_desc.stencilTestEnable = VK_FALSE;
ds_desc.minDepthBounds = runner->r.depth_min;
ds_desc.maxDepthBounds = runner->r.depth_max;
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pipeline_desc.pDepthStencilState = &ds_desc;
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
{
VkVertexInputBindingDescription *binding = &input_bindings[input_desc.vertexBindingDescriptionCount++];
binding->binding = resource->r.desc.slot;
binding->stride = 0;
binding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
for (j = 0; j < runner->r.input_element_count; ++j)
{
if (runner->r.input_elements[j].slot == resource->r.desc.slot)
{
input_attributes[j].offset = binding->stride;
binding->stride += runner->r.input_elements[j].texel_size;
}
}
break;
}
}
}
ia_desc.topology = vulkan_primitive_topology_from_d3d(primitive_topology);
if (runner->r.minimum_shader_model < SHADER_MODEL_4_0)
{
viewport.x += 0.5f;
viewport.y += 0.5f;
}
vp_desc.viewportCount = 1;
vp_desc.pViewports = &viewport;
vp_desc.scissorCount = 1;
vp_desc.pScissors = &rt_rect;
rs_desc.cullMode = VK_CULL_MODE_NONE;
rs_desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
rs_desc.lineWidth = 1.0f;
ms_desc.rasterizationSamples = runner->r.sample_count;
ms_desc.pSampleMask = &runner->r.sample_mask;
pipeline_desc.stageCount = stage_count;
pipeline_desc.pStages = stage_desc;
pipeline_desc.pVertexInputState = &input_desc;
pipeline_desc.pInputAssemblyState = &ia_desc;
pipeline_desc.pViewportState = &vp_desc;
pipeline_desc.pRasterizationState = &rs_desc;
pipeline_desc.pMultisampleState = &ms_desc;
pipeline_desc.pColorBlendState = &blend_desc;
pipeline_desc.layout = pipeline_layout;
pipeline_desc.renderPass = render_pass;
pipeline_desc.subpass = 0;
if (runner->r.shader_source[SHADER_TYPE_HS])
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{
tessellation_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tessellation_info.pNext = NULL;
tessellation_info.flags = 0;
tessellation_info.patchControlPoints
= max(primitive_topology - D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST + 1, 1);
pipeline_desc.pTessellationState = &tessellation_info;
}
vr = VK_CALL(vkCreateGraphicsPipelines(context->device, VK_NULL_HANDLE, 1, &pipeline_desc, NULL, &pipeline));
todo_if (runner->r.is_todo) ok(vr == VK_SUCCESS, "Failed to create graphics pipeline, vr %d.\n", vr);
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for (i = 0; i < ARRAY_SIZE(stage_desc); ++i)
VK_CALL(vkDestroyShaderModule(device, stage_desc[i].module, NULL));
for (i = 0; i < SHADER_TYPE_COUNT; ++i)
{
if (!runner->d3d_blobs[i])
continue;
vkd3d_shader_free_scan_signature_info(&runner->signatures[i]);
ID3D10Blob_Release(runner->d3d_blobs[i]);
runner->d3d_blobs[i] = NULL;
}
return pipeline;
}
static VkPipeline create_compute_pipeline(struct vulkan_shader_runner *runner, VkPipelineLayout pipeline_layout)
{
VkComputePipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO};
const struct vulkan_test_context *context = &runner->context;
VkPipeline pipeline;
bool ret;
ret = compile_hlsl_and_scan(runner, SHADER_TYPE_CS);
todo_if (runner->r.is_todo) ok(ret, "Failed to compile shader.\n");
if (!ret)
return VK_NULL_HANDLE;
ret = create_shader_stage(runner, &pipeline_desc.stage, SHADER_TYPE_CS, VK_SHADER_STAGE_COMPUTE_BIT);
ok(ret, "Failed to compile shader.\n");
pipeline_desc.layout = pipeline_layout;
VK_CALL(vkCreateComputePipelines(context->device, VK_NULL_HANDLE, 1, &pipeline_desc, NULL, &pipeline));
VK_CALL(vkDestroyShaderModule(context->device, pipeline_desc.stage.module, NULL));
vkd3d_shader_free_scan_signature_info(&runner->signatures[SHADER_TYPE_CS]);
ID3D10Blob_Release(runner->d3d_blobs[SHADER_TYPE_CS]);
runner->d3d_blobs[SHADER_TYPE_CS] = NULL;
return pipeline;
}
static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MODE mode)
{
switch (mode)
{
case D3D12_TEXTURE_ADDRESS_MODE_WRAP:
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
case D3D12_TEXTURE_ADDRESS_MODE_MIRROR:
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
case D3D12_TEXTURE_ADDRESS_MODE_CLAMP:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
case D3D12_TEXTURE_ADDRESS_MODE_BORDER:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
default:
fatal_error("Unhandled sampler address mode %#x.\n", mode);
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
}
}
static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_runner *runner)
{
VkDescriptorSetLayoutCreateInfo set_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO};
VkDescriptorSetLayoutBinding bindings[MAX_RESOURCES + MAX_SAMPLERS];
const struct vulkan_test_context *context = &runner->context;
VkDescriptorSetLayoutBinding *binding;
VkDescriptorSetLayout set_layout;
uint32_t binding_index = 0;
size_t i;
if (runner->r.resource_count > ARRAY_SIZE(bindings))
fatal_error("Resource count %zu is too high.\n", runner->r.resource_count);
set_desc.pBindings = bindings;
for (i = 0; i < runner->r.resource_count; ++i)
{
struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
switch (resource->r.desc.type)
{
case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
case RESOURCE_TYPE_VERTEX_BUFFER:
break;
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
binding = &bindings[set_desc.bindingCount++];
resource->binding = binding_index++;
binding->binding = resource->binding;
if (resource->r.desc.type == RESOURCE_TYPE_UAV)
{
if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
else
binding->descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
else
{
if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
binding->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
else
binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
binding->descriptorCount = 1;
binding->stageFlags = VK_SHADER_STAGE_ALL;
binding->pImmutableSamplers = NULL;
break;
}
}
for (i = 0; i < runner->r.sampler_count; ++i)
{
VkSamplerCreateInfo sampler_desc = {.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
struct vulkan_sampler *vulkan_sampler = &runner->samplers[i];
const struct sampler *sampler = &runner->r.samplers[i];
sampler_desc.magFilter = (sampler->filter & 0x4) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
sampler_desc.minFilter = (sampler->filter & 0x1) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
sampler_desc.mipmapMode = (sampler->filter & 0x10) ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_desc.addressModeU = vk_address_mode_from_d3d12(sampler->u_address);
sampler_desc.addressModeV = vk_address_mode_from_d3d12(sampler->v_address);
sampler_desc.addressModeW = vk_address_mode_from_d3d12(sampler->w_address);
sampler_desc.compareEnable = !!sampler->func;
sampler_desc.compareOp = sampler->func ? vk_compare_op_from_d3d12(sampler->func) : 0;
sampler_desc.maxLod = FLT_MAX;
VK_CALL(vkCreateSampler(context->device, &sampler_desc, NULL, &vulkan_sampler->vk_sampler));
vulkan_sampler->binding = binding_index++;
binding = &bindings[set_desc.bindingCount++];
binding->binding = vulkan_sampler->binding;
binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
binding->descriptorCount = 1;
binding->stageFlags = VK_SHADER_STAGE_ALL;
binding->pImmutableSamplers = &vulkan_sampler->vk_sampler;
}
VK_CALL(vkCreateDescriptorSetLayout(context->device, &set_desc, NULL, &set_layout));
return set_layout;
}
static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPoint bind_point,
VkDescriptorSetLayout set_layout, VkPipelineLayout pipeline_layout)
{
VkDescriptorSetAllocateInfo set_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO};
const struct vulkan_test_context *context = &runner->context;
VkCommandBuffer cmd_buffer = context->cmd_buffer;
VkDescriptorSet descriptor_set;
unsigned int i;
set_desc.descriptorPool = context->descriptor_pool;
set_desc.descriptorSetCount = 1;
set_desc.pSetLayouts = &set_layout;
VK_CALL(vkAllocateDescriptorSets(context->device, &set_desc, &descriptor_set));
for (i = 0; i < runner->r.resource_count; ++i)
{
const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
VkWriteDescriptorSet write = {.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
static const VkDeviceSize zero_offset;
VkDescriptorImageInfo image_info;
switch (resource->r.desc.type)
{
case RESOURCE_TYPE_TEXTURE:
case RESOURCE_TYPE_UAV:
if (resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
{
write.dstSet = descriptor_set;
write.dstBinding = resource->binding;
write.dstArrayElement = 0;
write.descriptorCount = 1;
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
write.pTexelBufferView = &resource->buffer_view;
if (resource->r.desc.type == RESOURCE_TYPE_UAV)
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
VK_CALL(vkUpdateDescriptorSets(context->device, 1, &write, 0, NULL));
}
else
{
image_info.imageView = resource->image_view;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
write.dstSet = descriptor_set;
write.dstBinding = resource->binding;
write.dstArrayElement = 0;
write.descriptorCount = 1;
write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
write.pImageInfo = &image_info;
if (resource->r.desc.type == RESOURCE_TYPE_UAV)
{
image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
}
VK_CALL(vkUpdateDescriptorSets(context->device, 1, &write, 0, NULL));
}
break;
case RESOURCE_TYPE_VERTEX_BUFFER:
if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.desc.slot, 1, &resource->buffer, &zero_offset));
break;
case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_DEPTH_STENCIL:
break;
}
}
VK_CALL(vkCmdBindDescriptorSets(cmd_buffer, bind_point, pipeline_layout, 0, 1, &descriptor_set, 0, NULL));
if (runner->r.uniform_count)
VK_CALL(vkCmdPushConstants(cmd_buffer, pipeline_layout, VK_SHADER_STAGE_ALL, 0,
runner->r.uniform_count * sizeof(*runner->r.uniforms), runner->r.uniforms));
/* The descriptor set will be freed by resetting the descriptor pool. */
}
static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runner,
VkRenderPass *render_pass, VkFramebuffer *fb)
{
VkRenderPassCreateInfo render_pass_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
VkFramebufferCreateInfo fb_desc = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
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VkAttachmentReference ds_ref = {0}, color_refs[MAX_RESOURCES] = {0};
VkAttachmentDescription attachment_descs[MAX_RESOURCES] = {0};
const struct vulkan_test_context *context = &runner->context;
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unsigned int i, color_ref_count = 0, view_count = 0;
VkSubpassDescription subpass_desc = {0};
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VkImageView views[MAX_RESOURCES];
VkImageLayout layout;
bool is_ds;
for (i = 0; i < runner->r.resource_count; ++i)
{
const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
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VkAttachmentDescription *attachment_desc = &attachment_descs[view_count];
VkAttachmentReference *color_ref = &color_refs[color_ref_count];
if (resource->r.desc.type != RESOURCE_TYPE_RENDER_TARGET && resource->r.desc.type != RESOURCE_TYPE_DEPTH_STENCIL)
continue;
is_ds = resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL;
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layout = is_ds ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment_desc->format = vkd3d_get_vk_format(resource->r.desc.format);
attachment_desc->samples = max(resource->r.desc.sample_count, 1);
attachment_desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachment_desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment_desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment_desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment_desc->initialLayout = layout;
attachment_desc->finalLayout = layout;
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if (is_ds)
{
ds_ref.attachment = view_count;
ds_ref.layout = layout;
subpass_desc.pDepthStencilAttachment = &ds_ref;
}
else
{
color_ref->attachment = view_count;
color_ref->layout = layout;
++color_ref_count;
}
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views[view_count++] = resource->image_view;
}
subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass_desc.colorAttachmentCount = color_ref_count;
subpass_desc.pColorAttachments = color_refs;
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render_pass_desc.attachmentCount = view_count;
render_pass_desc.pAttachments = attachment_descs;
render_pass_desc.subpassCount = 1;
render_pass_desc.pSubpasses = &subpass_desc;
VK_CALL(vkCreateRenderPass(context->device, &render_pass_desc, NULL, render_pass));
fb_desc.renderPass = *render_pass;
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fb_desc.attachmentCount = view_count;
fb_desc.pAttachments = views;
fb_desc.width = RENDER_TARGET_WIDTH;
fb_desc.height = RENDER_TARGET_HEIGHT;
fb_desc.layers = 1;
VK_CALL(vkCreateFramebuffer(context->device, &fb_desc, NULL, fb));
}
static bool vulkan_runner_dispatch(struct shader_runner *r, unsigned int x, unsigned int y, unsigned int z)
{
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
const struct vulkan_test_context *context = &runner->context;
VkCommandBuffer cmd_buffer = context->cmd_buffer;
VkDevice device = context->device;
VkDescriptorSetLayout set_layout;
VkPipelineLayout pipeline_layout;
VkPipeline pipeline;
bool ret = false;
unsigned int i;
/* Create this before compiling shaders, it will assign resource bindings. */
set_layout = create_descriptor_set_layout(runner);
pipeline_layout = create_pipeline_layout(runner, set_layout);
if (!(pipeline = create_compute_pipeline(runner, pipeline_layout)))
goto out;
begin_command_buffer(context);
VK_CALL(vkCmdBindPipeline(cmd_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline));
bind_resources(runner, VK_PIPELINE_BIND_POINT_COMPUTE, set_layout, pipeline_layout);
VK_CALL(vkCmdDispatch(cmd_buffer, x, y, z));
end_command_buffer(context);
VK_CALL(vkDestroyPipeline(device, pipeline, NULL));
VK_CALL(vkResetDescriptorPool(device, context->descriptor_pool, 0));
ret = true;
out:
for (i = 0; i < runner->r.sampler_count; ++i)
VK_CALL(vkDestroySampler(device, runner->samplers[i].vk_sampler, NULL));
VK_CALL(vkDestroyPipelineLayout(device, pipeline_layout, NULL));
VK_CALL(vkDestroyDescriptorSetLayout(device, set_layout, NULL));
return ret;
}
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static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, const struct vec4 *clear_value)
{
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
struct vulkan_resource *resource = vulkan_resource(res);
size_t width = resource->r.desc.width, height = resource->r.desc.height;
const struct vulkan_test_context *context = &runner->context;
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VkSubpassDescription sub_pass_desc = {0};
VkAttachmentDescription attachment_desc;
VkRenderPassCreateInfo pass_desc = {0};
VkAttachmentReference attachment_ref;
VkDevice device = context->device;
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VkRenderPassBeginInfo begin_desc;
VkFramebufferCreateInfo fb_desc;
VkClearValue vk_clear_value;
VkRenderPass render_pass;
VkFramebuffer fb;
attachment_desc.flags = 0;
attachment_desc.format = vkd3d_get_vk_format(resource->r.desc.format);
attachment_desc.samples = max(resource->r.desc.sample_count, 1);
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attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
/* TODO: formats with a stencil component would a clear op here. */
attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
switch (resource->r.desc.type)
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{
case RESOURCE_TYPE_RENDER_TARGET:
attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
sub_pass_desc.colorAttachmentCount = 1;
sub_pass_desc.pColorAttachments = &attachment_ref;
memcpy(vk_clear_value.color.float32, clear_value, sizeof(vk_clear_value.color.float32));
break;
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case RESOURCE_TYPE_DEPTH_STENCIL:
attachment_desc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
sub_pass_desc.pDepthStencilAttachment = &attachment_ref;
vk_clear_value.depthStencil.depth = clear_value->x;
vk_clear_value.depthStencil.stencil = 0;
break;
default:
fatal_error("Clears are not implemented for resource type %u.\n", resource->r.desc.type);
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}
attachment_desc.finalLayout = attachment_desc.initialLayout;
attachment_ref.attachment = 0;
attachment_ref.layout = attachment_desc.initialLayout;
begin_command_buffer(context);
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pass_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
pass_desc.attachmentCount = 1;
pass_desc.pAttachments = &attachment_desc;
pass_desc.subpassCount = 1;
pass_desc.pSubpasses = &sub_pass_desc;
VK_CALL(vkCreateRenderPass(device, &pass_desc, NULL, &render_pass));
fb_desc.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fb_desc.pNext = NULL;
fb_desc.flags = 0;
fb_desc.renderPass = render_pass;
fb_desc.attachmentCount = 1;
fb_desc.pAttachments = &resource->image_view;
fb_desc.width = width;
fb_desc.height = height;
fb_desc.layers = 1;
VK_CALL(vkCreateFramebuffer(device, &fb_desc, NULL, &fb));
begin_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
begin_desc.pNext = NULL;
begin_desc.renderPass = render_pass;
begin_desc.framebuffer = fb;
begin_desc.clearValueCount = 1;
begin_desc.pClearValues = &vk_clear_value;
begin_desc.renderArea.offset.x = 0;
begin_desc.renderArea.offset.y = 0;
begin_desc.renderArea.extent.width = width;
begin_desc.renderArea.extent.height = height;
VK_CALL(vkCmdBeginRenderPass(context->cmd_buffer, &begin_desc, VK_SUBPASS_CONTENTS_INLINE));
VK_CALL(vkCmdEndRenderPass(context->cmd_buffer));
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end_command_buffer(context);
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VK_CALL(vkDestroyRenderPass(device, render_pass, NULL));
VK_CALL(vkDestroyFramebuffer(device, fb, NULL));
}
static bool vulkan_runner_draw(struct shader_runner *r,
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D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count, unsigned int instance_count)
{
VkRenderPassBeginInfo pass_begin_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
const struct vulkan_test_context *context = &runner->context;
VkCommandBuffer cmd_buffer = context->cmd_buffer;
VkDevice device = context->device;
VkDescriptorSetLayout set_layout;
VkPipelineLayout pipeline_layout;
VkRenderPass render_pass;
VkPipeline pipeline;
VkFramebuffer fb;
bool ret = false;
unsigned int i;
static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT};
create_render_pass_and_framebuffer(runner, &render_pass, &fb);
/* Create this before compiling shaders, it will assign resource bindings. */
set_layout = create_descriptor_set_layout(runner);
pipeline_layout = create_pipeline_layout(runner, set_layout);
if (!(pipeline = create_graphics_pipeline(runner, render_pass, pipeline_layout, primitive_topology)))
goto out;
begin_command_buffer(context);
pass_begin_desc.renderPass = render_pass;
pass_begin_desc.framebuffer = fb;
pass_begin_desc.renderArea = rt_rect;
VK_CALL(vkCmdBeginRenderPass(cmd_buffer, &pass_begin_desc, VK_SUBPASS_CONTENTS_INLINE));
VK_CALL(vkCmdBindPipeline(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline));
bind_resources(runner, VK_PIPELINE_BIND_POINT_GRAPHICS, set_layout, pipeline_layout);
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VK_CALL(vkCmdDraw(cmd_buffer, vertex_count, instance_count, 0, 0));
VK_CALL(vkCmdEndRenderPass(cmd_buffer));
end_command_buffer(context);
VK_CALL(vkDestroyPipeline(device, pipeline, NULL));
VK_CALL(vkResetDescriptorPool(device, context->descriptor_pool, 0));
ret = true;
out:
for (i = 0; i < runner->r.sampler_count; ++i)
VK_CALL(vkDestroySampler(device, runner->samplers[i].vk_sampler, NULL));
VK_CALL(vkDestroyPipelineLayout(device, pipeline_layout, NULL));
VK_CALL(vkDestroyDescriptorSetLayout(device, set_layout, NULL));
VK_CALL(vkDestroyRenderPass(device, render_pass, NULL));
VK_CALL(vkDestroyFramebuffer(device, fb, NULL));
return ret;
}
struct vulkan_resource_readback
{
struct resource_readback rb;
VkDeviceMemory memory;
VkBuffer buffer;
};
static struct resource_readback *vulkan_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
{
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
const struct vulkan_test_context *context = &runner->context;
struct vulkan_resource_readback *rb = malloc(sizeof(*rb));
struct vulkan_resource *resource = vulkan_resource(res);
VkDevice device = context->device;
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VkImageAspectFlags aspect_mask;
VkBufferImageCopy region = {0};
VkImageLayout layout;
rb->rb.width = resource->r.desc.width;
rb->rb.height = resource->r.desc.height;
rb->rb.depth = 1;
rb->rb.row_pitch = rb->rb.width * resource->r.desc.texel_size;
rb->buffer = create_vulkan_buffer(context, rb->rb.row_pitch * rb->rb.height,
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
if (resource->r.desc.type == RESOURCE_TYPE_UAV && resource->r.desc.dimension == RESOURCE_DIMENSION_BUFFER)
{
void *data;
VK_CALL(vkMapMemory(device, resource->memory, 0, VK_WHOLE_SIZE, 0, &data));
VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data));
memcpy(rb->rb.data, data, rb->rb.row_pitch * rb->rb.height);
VK_CALL(vkUnmapMemory(device, resource->memory));
}
else
{
struct resource_desc resolved_desc = resource->r.desc;
VkDeviceMemory resolved_memory;
VkImage resolved_image;
aspect_mask = (resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
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? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
if (resource->r.desc.type == RESOURCE_TYPE_RENDER_TARGET)
layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
else if (resource->r.desc.type == RESOURCE_TYPE_DEPTH_STENCIL)
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layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
else
layout = VK_IMAGE_LAYOUT_GENERAL;
begin_command_buffer(context);
transition_image_layout(context, resource->image, aspect_mask, layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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region.imageSubresource.aspectMask = aspect_mask;
region.imageSubresource.layerCount = 1;
region.imageExtent.width = resource->r.desc.width;
region.imageExtent.height = resource->r.desc.height;
region.imageExtent.depth = 1;
if (resource->r.desc.sample_count > 1)
{
VkImageResolve resolve_region = {{0}};
resolve_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolve_region.srcSubresource.layerCount = 1;
resolve_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolve_region.dstSubresource.layerCount = 1;
resolve_region.extent.width = resource->r.desc.width;
resolve_region.extent.height = resource->r.desc.height;
resolve_region.extent.depth = 1;
resolved_desc.sample_count = 1;
resolved_image = create_vulkan_2d_image(context, resolved_desc.width, resolved_desc.height,
resolved_desc.level_count, resolved_desc.sample_count,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
vkd3d_get_vk_format(resource->r.desc.format), &resolved_memory);
transition_image_layout(context, resolved_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VK_CALL(vkCmdResolveImage(context->cmd_buffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
resolved_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolve_region));
transition_image_layout(context, resolved_image, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
VK_CALL(vkCmdCopyImageToBuffer(context->cmd_buffer, resolved_image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, &region));
}
else
{
VK_CALL(vkCmdCopyImageToBuffer(context->cmd_buffer, resource->image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, &region));
}
transition_image_layout(context, resource->image, aspect_mask, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, layout);
end_command_buffer(context);
if (resource->r.desc.sample_count > 1)
{
VK_CALL(vkFreeMemory(device, resolved_memory, NULL));
VK_CALL(vkDestroyImage(device, resolved_image, NULL));
}
VK_CALL(vkMapMemory(device, rb->memory, 0, VK_WHOLE_SIZE, 0, &rb->rb.data));
}
return &rb->rb;
}
static void vulkan_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
{
struct vulkan_resource_readback *vulkan_rb = CONTAINING_RECORD(rb, struct vulkan_resource_readback, rb);
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
const struct vulkan_test_context *context = &runner->context;
VkDevice device = context->device;
VK_CALL(vkUnmapMemory(device, vulkan_rb->memory));
VK_CALL(vkFreeMemory(device, vulkan_rb->memory, NULL));
VK_CALL(vkDestroyBuffer(device, vulkan_rb->buffer, NULL));
free(vulkan_rb);
}
static const struct shader_runner_ops vulkan_runner_ops =
{
.create_resource = vulkan_runner_create_resource,
.destroy_resource = vulkan_runner_destroy_resource,
.dispatch = vulkan_runner_dispatch,
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.clear = vulkan_runner_clear,
.draw = vulkan_runner_draw,
.get_resource_readback = vulkan_runner_get_resource_readback,
.release_readback = vulkan_runner_release_readback,
};
static bool check_device_extensions(struct vulkan_shader_runner *runner,
struct vulkan_extension_list *enabled_extensions)
{
const struct vulkan_test_context *context = &runner->context;
VkPhysicalDevice phys_device = context->phys_device;
VkExtensionProperties *extensions;
uint32_t i, count;
static const struct
{
const char *name;
bool required;
}
device_extensions[] =
{
{VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME},
{VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME},
{VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME, true},
{VK_KHR_MAINTENANCE1_EXTENSION_NAME, true},
{VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME},
};
enabled_extensions->names = calloc(ARRAY_SIZE(device_extensions), sizeof(*enabled_extensions->names));
enabled_extensions->count = 0;
VK_CALL(vkEnumerateDeviceExtensionProperties(phys_device, NULL, &count, NULL));
extensions = calloc(count, sizeof(*extensions));
VK_CALL(vkEnumerateDeviceExtensionProperties(phys_device, NULL, &count, extensions));
for (i = 0; i < ARRAY_SIZE(device_extensions); ++i)
{
const char *name = device_extensions[i].name;
if (vk_extension_properties_contain(extensions, count, name))
{
enabled_extensions->names[enabled_extensions->count++] = name;
if (!strcmp(name, VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME))
runner->caps.shader_caps[SHADER_CAP_ROV] = true;
if (!strcmp(name, VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME))
runner->demote_to_helper_invocation = true;
if (!strcmp(name, VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME))
runner->driver_properties = true;
continue;
}
if (device_extensions[i].required)
{
skip("The selected Vulkan device does not support %s.\n", name);
free(enabled_extensions->names);
free(extensions);
return false;
}
}
free(extensions);
return true;
}
static void get_physical_device_info(struct vulkan_shader_runner *runner, struct physical_device_info *info)
{
const struct vulkan_test_context *context = &runner->context;
memset(info, 0, sizeof(*info));
info->features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
if (runner->caps.shader_caps[SHADER_CAP_ROV])
{
info->features2.pNext = &info->interlock_features;
info->interlock_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT;
}
if (runner->demote_to_helper_invocation)
{
void *list = info->features2.pNext;
info->features2.pNext = &info->demote_to_helper_invocation_features;
info->demote_to_helper_invocation_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
info->demote_to_helper_invocation_features.pNext = list;
}
if (context->vkGetPhysicalDeviceFeatures2KHR)
VK_CALL(vkGetPhysicalDeviceFeatures2KHR(context->phys_device, &info->features2));
else
VK_CALL(vkGetPhysicalDeviceFeatures(context->phys_device, &info->features2.features));
if (runner->driver_properties)
{
void *list = info->properties2.pNext;
info->properties2.pNext = &info->driver_properties;
info->driver_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR;
info->driver_properties.pNext = list;
}
if (context->vkGetPhysicalDeviceFeatures2KHR)
VK_CALL(vkGetPhysicalDeviceProperties2KHR(context->phys_device, &info->properties2));
else
VK_CALL(vkGetPhysicalDeviceProperties(context->phys_device, &info->properties2.properties));
}
static uint32_t get_format_support(const struct vulkan_test_context *context, enum DXGI_FORMAT format)
{
VkFormatProperties properties;
uint32_t ret = 0;
VK_CALL(vkGetPhysicalDeviceFormatProperties(context->phys_device, vkd3d_get_vk_format(format), &properties));
if ((properties.linearTilingFeatures | properties.optimalTilingFeatures) & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)
ret |= FORMAT_CAP_UAV_LOAD;
return ret;
}
static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
{
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_to_helper_invocation_features;
VkDeviceQueueCreateInfo queue_desc = {.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO};
VkDeviceCreateInfo device_desc = {.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO};
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT interlock_features;
struct vulkan_test_context *context = &runner->context;
struct vulkan_extension_list enabled_extensions;
const VkPhysicalDeviceFeatures *ret_features;
static const float queue_priority = 1.0f;
struct physical_device_info device_info;
VkPhysicalDeviceFeatures features;
VkFormatProperties format_props;
uint32_t graphics_index;
bool b;
static const char *instance_extensions[] =
{
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME,
};
static const enum DXGI_FORMAT formats[] =
{
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_SINT,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UINT,
DXGI_FORMAT_R8_SINT,
};
static const char *const tags[] =
{
"vulkan",
};
static const char *const mvk_tags[] =
{
"vulkan",
"mvk",
};
if (!vulkan_test_context_init_instance(context, instance_extensions, ARRAY_SIZE(instance_extensions)))
return false;
if (!get_vulkan_queue_index(context, VK_QUEUE_GRAPHICS_BIT, &graphics_index))
{
skip("The selected Vulkan device does not support graphics operations.\n");
goto out_destroy_context;
}
device_desc.pQueueCreateInfos = &queue_desc;
device_desc.queueCreateInfoCount = 1;
queue_desc.queueFamilyIndex = graphics_index;
queue_desc.queueCount = 1;
queue_desc.pQueuePriorities = &queue_priority;
if (!check_device_extensions(runner, &enabled_extensions))
goto out_destroy_context;
device_desc.ppEnabledExtensionNames = enabled_extensions.names;
device_desc.enabledExtensionCount = enabled_extensions.count;
VK_CALL(vkGetPhysicalDeviceFormatProperties(context->phys_device, VK_FORMAT_R32G32B32A32_SFLOAT, &format_props));
if (!(format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
{
skip("The selected Vulkan device does not support R32G32B32A32_SFLOAT render targets.\n");
goto out_destroy_context;
}
runner->caps.runner = "Vulkan";
get_physical_device_info(runner, &device_info);
ret_features = &device_info.features2.features;
if (device_info.driver_properties.driverID == VK_DRIVER_ID_MOLTENVK)
{
runner->caps.tags = mvk_tags;
runner->caps.tag_count = ARRAY_SIZE(mvk_tags);
}
else
{
runner->caps.tags = tags;
runner->caps.tag_count = ARRAY_SIZE(tags);
}
runner->caps.shader_caps[SHADER_CAP_CLIP_PLANES] = true;
runner->caps.shader_caps[SHADER_CAP_POINT_SIZE] = true;
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device_desc.pEnabledFeatures = &features;
memset(&features, 0, sizeof(features));
/* FIXME: Probably make these optional. */
#define ENABLE_FEATURE(x) \
if (!ret_features->x) \
{ \
skip("The selected Vulkan device does not support " #x ".\n"); \
goto out_destroy_context; \
} \
features.x = VK_TRUE
ENABLE_FEATURE(fragmentStoresAndAtomics);
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ENABLE_FEATURE(shaderClipDistance);
ENABLE_FEATURE(shaderImageGatherExtended);
ENABLE_FEATURE(shaderStorageImageWriteWithoutFormat);
if (ret_features->geometryShader)
{
features.geometryShader = VK_TRUE;
runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true;
}
if (ret_features->shaderFloat64)
{
features.shaderFloat64 = VK_TRUE;
runner->caps.shader_caps[SHADER_CAP_FLOAT64] = true;
}
if (ret_features->shaderInt64)
{
features.shaderInt64 = VK_TRUE;
runner->caps.shader_caps[SHADER_CAP_INT64] = true;
}
if (ret_features->depthBounds)
{
features.depthBounds = VK_TRUE;
runner->caps.shader_caps[SHADER_CAP_DEPTH_BOUNDS] = true;
}
if (device_info.interlock_features.fragmentShaderSampleInterlock
&& device_info.interlock_features.fragmentShaderPixelInterlock)
{
memset(&interlock_features, 0, sizeof(interlock_features));
interlock_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT;
interlock_features.pNext = (void *)device_desc.pNext;
interlock_features.fragmentShaderSampleInterlock = VK_TRUE;
interlock_features.fragmentShaderPixelInterlock = VK_TRUE;
device_desc.pNext = &interlock_features;
}
else
{
runner->caps.shader_caps[SHADER_CAP_ROV] = false;
}
if (device_info.demote_to_helper_invocation_features.shaderDemoteToHelperInvocation)
{
memset(&demote_to_helper_invocation_features, 0, sizeof(demote_to_helper_invocation_features));
demote_to_helper_invocation_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
demote_to_helper_invocation_features.pNext = (void *)device_desc.pNext;
demote_to_helper_invocation_features.shaderDemoteToHelperInvocation = VK_TRUE;
device_desc.pNext = &demote_to_helper_invocation_features;
}
else
{
runner->demote_to_helper_invocation = false;
}
if (device_info.features2.features.shaderStorageImageReadWithoutFormat)
runner->caps.format_caps[DXGI_FORMAT_UNKNOWN] |= FORMAT_CAP_UAV_LOAD;
for (unsigned int i = 0; i < ARRAY_SIZE(formats); ++i)
{
runner->caps.format_caps[formats[i]] = get_format_support(context, formats[i]);
}
b = vulkan_test_context_init_device(context, &device_desc, graphics_index, MAX_RESOURCES, MAX_SAMPLERS);
free(enabled_extensions.names);
if (b)
return true;
out_destroy_context:
vulkan_test_context_destroy(context);
return false;
};
void run_shader_tests_vulkan(void)
{
struct vulkan_shader_runner runner = {0};
if (!init_vulkan_runner(&runner))
return;
runner.caps.minimum_shader_model = SHADER_MODEL_2_0;
runner.caps.maximum_shader_model = SHADER_MODEL_3_0;
run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL);
runner.caps.minimum_shader_model = SHADER_MODEL_4_0;
runner.caps.maximum_shader_model = SHADER_MODEL_5_1;
run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL);
vulkan_test_context_destroy(&runner.context);
}
#endif