tests/shader_runner: Pass only valid stages to vkCreateGraphicsPipelines().

The first thing that's broken is that the "sType" field isn't
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, but we're also
passing invalid "module" handles.
This commit is contained in:
Henri Verbeet 2024-04-21 17:29:29 +02:00 committed by Alexandre Julliard
parent 7fbd753cf7
commit 037e8436c9
Notes: Alexandre Julliard 2024-04-22 23:38:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/813

View File

@ -731,19 +731,24 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner,
VkPipelineShaderStageCreateInfo stage_desc[4];
struct vkd3d_shader_code vs_dxbc;
VkDevice device = runner->device;
unsigned int stage_count = 0;
VkPipeline pipeline;
unsigned int i, j;
VkResult vr;
int ret;
memset(stage_desc, 0, sizeof(stage_desc));
ret = create_shader_stage(runner, &stage_desc[0], "vs", VK_SHADER_STAGE_VERTEX_BIT, runner->r.vs_source, &vs_dxbc)
&& create_shader_stage(runner, &stage_desc[1], "ps", VK_SHADER_STAGE_FRAGMENT_BIT, runner->r.ps_source, NULL);
ret = create_shader_stage(runner, &stage_desc[stage_count++], "vs",
VK_SHADER_STAGE_VERTEX_BIT, runner->r.vs_source, &vs_dxbc);
ret &= create_shader_stage(runner, &stage_desc[stage_count++], "ps",
VK_SHADER_STAGE_FRAGMENT_BIT, runner->r.ps_source, NULL);
if (runner->r.hs_source)
{
ret &= create_shader_stage(runner, &stage_desc[1], "hs", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, runner->r.hs_source, NULL);
ret &= create_shader_stage(runner, &stage_desc[2], "ds", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, runner->r.ds_source, NULL);
ret &= create_shader_stage(runner, &stage_desc[stage_count++], "hs",
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, runner->r.hs_source, NULL);
ret &= create_shader_stage(runner, &stage_desc[stage_count++], "ds",
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, runner->r.ds_source, NULL);
}
todo_if (runner->r.is_todo) ok(ret, "Failed to compile shaders.\n");
if (!ret)
@ -842,7 +847,7 @@ static VkPipeline create_graphics_pipeline(struct vulkan_shader_runner *runner,
ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
pipeline_desc.stageCount = ARRAY_SIZE(stage_desc);
pipeline_desc.stageCount = stage_count;
pipeline_desc.pStages = stage_desc;
pipeline_desc.pVertexInputState = &input_desc;
pipeline_desc.pInputAssemblyState = &ia_desc;