tests/shader-runner: Check for float64 support in the Vulkan runner.

This commit is contained in:
Conor McCarthy 2023-12-14 18:57:33 +10:00 committed by Alexandre Julliard
parent cd43cb3752
commit a80ea8168f
Notes: Alexandre Julliard 2023-12-14 23:31:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/524

View File

@ -70,6 +70,8 @@ struct vulkan_shader_runner
uint32_t binding;
} samplers[MAX_SAMPLERS];
bool supports_float64;
DECLARE_VK_PFN(vkCreateInstance);
#define VK_INSTANCE_PFN DECLARE_VK_PFN
#define VK_DEVICE_PFN DECLARE_VK_PFN
@ -81,6 +83,16 @@ static struct vulkan_shader_runner *vulkan_shader_runner(struct shader_runner *r
return CONTAINING_RECORD(r, struct vulkan_shader_runner, r);
}
static bool vulkan_runner_check_requirements(struct shader_runner *r)
{
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
if (runner->r.require_float64 && !runner->supports_float64)
return false;
return true;
}
#define VK_CALL(f) (runner->f)
static void begin_command_buffer(struct vulkan_shader_runner *runner)
@ -1157,6 +1169,7 @@ static void vulkan_runner_release_readback(struct shader_runner *r, struct resou
static const struct shader_runner_ops vulkan_runner_ops =
{
.check_requirements = vulkan_runner_check_requirements,
.create_resource = vulkan_runner_create_resource,
.destroy_resource = vulkan_runner_destroy_resource,
.dispatch = vulkan_runner_dispatch,
@ -1321,6 +1334,13 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
ENABLE_FEATURE(shaderImageGatherExtended);
ENABLE_FEATURE(shaderStorageImageWriteWithoutFormat);
trace("shaderFloat64: %u.\n", ret_features.shaderFloat64);
if (ret_features.shaderFloat64)
{
features.shaderFloat64 = VK_TRUE;
runner->supports_float64 = true;
}
if ((vr = VK_CALL(vkCreateDevice(runner->phys_device, &device_desc, NULL, &device))))
{
skip("Failed to create device, vr %d.\n", vr);