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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
tests/shader-runner: Add sampler comparison tests.
This commit is contained in:
parent
7273d7f54f
commit
7fcf1b6ca2
Notes:
Alexandre Julliard
2024-03-11 23:05:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/673
@ -163,6 +163,7 @@ vkd3d_shader_tests = \
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tests/hlsl/return.shader_test \
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tests/hlsl/round.shader_test \
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tests/hlsl/sample-bias.shader_test \
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tests/hlsl/sample-cmp.shader_test \
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tests/hlsl/sample-grad.shader_test \
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tests/hlsl/sample-level.shader_test \
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tests/hlsl/sampler-offset.shader_test \
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144
tests/hlsl/sample-cmp.shader_test
Normal file
144
tests/hlsl/sample-cmp.shader_test
Normal file
@ -0,0 +1,144 @@
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[require]
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shader model >= 4.0
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison never
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[srv 0]
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format r32 float shadow
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size (2d, 2, 2)
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0.5 0.5
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0.5 0.5
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[pixel shader]
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Texture2D<float> t : register(t0);
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SamplerComparisonState s : register(s0);
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float4 main() : sv_target
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{
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float ref = 0.5, delta = 0.00000007;
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return float4(
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t.SampleCmpLevelZero(s, float2(0.5, 0.5), ref - delta),
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t.SampleCmpLevelZero(s, float2(0.5, 0.5), ref),
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t.SampleCmpLevelZero(s, float2(0.5, 0.5), ref + delta),
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1.0);
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 1.0)
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison less
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[test]
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draw quad
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probe all rgba (1.0, 0.0, 0.0, 1.0)
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison equal
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[test]
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draw quad
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probe all rgba (0.0, 1.0, 0.0, 1.0)
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison less equal
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[test]
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draw quad
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probe all rgba (1.0, 1.0, 0.0, 1.0)
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison greater
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[test]
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 1.0)
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison not equal
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[test]
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draw quad
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probe all rgba (1.0, 0.0, 1.0, 1.0)
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison greater equal
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[test]
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draw quad
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probe all rgba (0.0, 1.0, 1.0, 1.0)
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison always
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[test]
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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comparison greater
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% Non-constant ref
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[pixel shader]
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Texture2D<float> t : register(t0);
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SamplerComparisonState s : register(s0);
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float ref, delta;
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float4 main() : sv_target
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{
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return float4(
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t.SampleCmpLevelZero(s, float2(0.5, 0.5), ref - delta),
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t.SampleCmpLevelZero(s, float2(0.5, 0.5), ref),
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t.SampleCmpLevelZero(s, float2(0.5, 0.5), ref + delta),
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1.0);
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}
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[test]
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uniform 0 float 0.5
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uniform 1 float 0.00000007
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 1.0)
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[pixel shader]
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Texture2D<float> t : register(t0);
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SamplerComparisonState s : register(s0);
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float ref;
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float4 main() : sv_target
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{
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float delta = 0.00000007;
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return float4(
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t.SampleCmp(s, float2(0.5, 0.5), ref - delta),
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t.SampleCmp(s, float2(0.5, 0.5), 0.5),
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t.SampleCmp(s, float2(0.5, 0.5), ref + delta),
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1.0);
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}
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[test]
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uniform 0 float 0.5
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 1.0)
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@ -324,7 +324,8 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
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}
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}
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static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_type, unsigned int *texel_size, const char **rest)
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static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_type, unsigned int *texel_size,
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bool *is_shadow, const char **rest)
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{
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static const struct
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{
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@ -332,6 +333,7 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t
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enum texture_data_type data_type;
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unsigned int texel_size;
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DXGI_FORMAT format;
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bool is_shadow;
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}
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formats[] =
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{
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@ -341,6 +343,7 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t
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{"r32g32 float", TEXTURE_DATA_FLOAT, 8, DXGI_FORMAT_R32G32_FLOAT},
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{"r32g32 int", TEXTURE_DATA_SINT, 8, DXGI_FORMAT_R32G32_SINT},
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{"r32g32 uint", TEXTURE_DATA_UINT, 8, DXGI_FORMAT_R32G32_UINT},
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{"r32 float shadow", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT, true},
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{"r32 float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT},
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{"r32 sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT},
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{"r32 uint", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_UINT},
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@ -354,6 +357,8 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t
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if (data_type)
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*data_type = formats[i].data_type;
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*texel_size = formats[i].texel_size;
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if (is_shadow)
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*is_shadow = formats[i].is_shadow;
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return formats[i].format;
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}
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}
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@ -410,12 +415,46 @@ static void parse_sampler_directive(struct sampler *sampler, const char *line)
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if (match_string(line, filters[i].string, &line))
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{
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sampler->filter = filters[i].filter;
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if (sampler->func)
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sampler->filter |= D3D12_FILTER_REDUCTION_TYPE_COMPARISON << D3D12_FILTER_REDUCTION_TYPE_SHIFT;
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return;
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}
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}
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fatal_error("Unknown sampler filter '%s'.\n", line);
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}
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else if (match_string(line, "comparison", &line))
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{
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static const struct
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{
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const char *string;
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D3D12_COMPARISON_FUNC func;
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}
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funcs[] =
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{
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{"less equal", D3D12_COMPARISON_FUNC_LESS_EQUAL},
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{"not equal", D3D12_COMPARISON_FUNC_NOT_EQUAL},
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{"greater equal", D3D12_COMPARISON_FUNC_GREATER_EQUAL},
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{"never", D3D12_COMPARISON_FUNC_NEVER},
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{"less", D3D12_COMPARISON_FUNC_LESS},
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{"equal", D3D12_COMPARISON_FUNC_EQUAL},
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{"greater", D3D12_COMPARISON_FUNC_GREATER},
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{"always", D3D12_COMPARISON_FUNC_ALWAYS},
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(funcs); ++i)
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{
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if (match_string(line, funcs[i].string, &line))
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{
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sampler->filter |= D3D12_FILTER_REDUCTION_TYPE_COMPARISON << D3D12_FILTER_REDUCTION_TYPE_SHIFT;
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sampler->func = funcs[i].func;
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return;
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}
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}
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fatal_error("Unknown sampler func '%s'.\n", line);
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}
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else
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{
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fatal_error("Unknown sampler directive '%s'.\n", line);
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@ -426,7 +465,7 @@ static void parse_resource_directive(struct resource_params *resource, const cha
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{
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if (match_string(line, "format", &line))
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{
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resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &line);
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resource->format = parse_format(line, &resource->data_type, &resource->texel_size, &resource->is_shadow, &line);
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}
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else if (match_string(line, "stride", &line))
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{
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@ -513,7 +552,7 @@ static void parse_input_layout_directive(struct shader_runner *runner, const cha
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fatal_error("Malformed input layout directive '%s'.\n", line);
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line = rest;
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element->format = parse_format(line, NULL, &element->texel_size, &line);
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element->format = parse_format(line, NULL, &element->texel_size, NULL, &line);
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if (!(rest = strpbrk(line, " \n")))
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rest = line + strlen(line);
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@ -63,6 +63,7 @@ struct sampler
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D3D12_FILTER filter;
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D3D12_TEXTURE_ADDRESS_MODE u_address, v_address, w_address;
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D3D12_COMPARISON_FUNC func;
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};
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enum resource_type
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@ -86,6 +87,7 @@ struct resource_params
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enum resource_dimension dimension;
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DXGI_FORMAT format;
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bool is_shadow;
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enum texture_data_type data_type;
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unsigned int texel_size;
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unsigned int stride;
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@ -509,7 +509,7 @@ static ID3D11SamplerState *create_sampler(ID3D11Device *device, const struct sam
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desc.AddressU = (D3D11_TEXTURE_ADDRESS_MODE)sampler->u_address;
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desc.AddressV = (D3D11_TEXTURE_ADDRESS_MODE)sampler->v_address;
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desc.AddressW = (D3D11_TEXTURE_ADDRESS_MODE)sampler->w_address;
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desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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desc.ComparisonFunc = sampler->func;
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desc.MaxLOD = D3D11_FLOAT32_MAX;
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hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11_sampler);
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@ -325,6 +325,7 @@ static ID3D12RootSignature *d3d12_runner_create_root_signature(struct d3d12_shad
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sampler_desc->AddressU = sampler->u_address;
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sampler_desc->AddressV = sampler->v_address;
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sampler_desc->AddressW = sampler->w_address;
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sampler_desc->ComparisonFunc = sampler->func;
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sampler_desc->MaxLOD = FLT_MAX;
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sampler_desc->ShaderRegister = sampler->slot;
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sampler_desc->RegisterSpace = 0;
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@ -36,6 +36,7 @@ struct format_info
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enum DXGI_FORMAT f;
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unsigned int component_count;
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bool is_integer;
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bool is_shadow;
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GLenum internal_format;
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GLenum format;
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GLenum type;
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@ -283,27 +284,28 @@ static void gl_runner_cleanup(struct gl_runner *runner)
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ok(ret, "Failed to terminate EGL display connection.\n");
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}
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static const struct format_info *get_format_info(enum DXGI_FORMAT format)
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static const struct format_info *get_format_info(enum DXGI_FORMAT format, bool is_shadow)
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{
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size_t i;
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static const struct format_info format_info[] =
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{
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{DXGI_FORMAT_UNKNOWN, 1, true, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32G32B32A32_FLOAT, 4, false, GL_RGBA32F, GL_RGBA, GL_FLOAT},
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{DXGI_FORMAT_R32G32B32A32_UINT, 4, true, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32G32B32A32_SINT, 4, true, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT},
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{DXGI_FORMAT_R32G32_FLOAT, 2, false, GL_RG32F, GL_RG, GL_FLOAT},
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{DXGI_FORMAT_R32G32_UINT, 2, true, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32G32_SINT, 2, true, GL_RG32I, GL_RG_INTEGER, GL_INT},
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{DXGI_FORMAT_R32_FLOAT, 1, false, GL_R32F, GL_RED, GL_FLOAT},
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{DXGI_FORMAT_R32_UINT, 1, true, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32_SINT, 1, true, GL_R32I, GL_RED_INTEGER, GL_INT},
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{DXGI_FORMAT_UNKNOWN, 1, true, false, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32G32B32A32_FLOAT, 4, false, false, GL_RGBA32F, GL_RGBA, GL_FLOAT},
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{DXGI_FORMAT_R32G32B32A32_UINT, 4, true, false, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32G32B32A32_SINT, 4, true, false, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT},
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{DXGI_FORMAT_R32G32_FLOAT, 2, false, false, GL_RG32F, GL_RG, GL_FLOAT},
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{DXGI_FORMAT_R32G32_UINT, 2, true, false, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32G32_SINT, 2, true, false, GL_RG32I, GL_RG_INTEGER, GL_INT},
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{DXGI_FORMAT_R32_FLOAT, 1, false, false, GL_R32F, GL_RED, GL_FLOAT},
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{DXGI_FORMAT_R32_FLOAT, 1, false, true, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT},
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{DXGI_FORMAT_R32_UINT, 1, true, false, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT},
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{DXGI_FORMAT_R32_SINT, 1, true, false, GL_R32I, GL_RED_INTEGER, GL_INT},
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};
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for (i = 0; i < ARRAY_SIZE(format_info); ++i)
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{
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if (format_info[i].f == format)
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if (format_info[i].f == format && format_info[i].is_shadow == is_shadow)
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return &format_info[i];
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}
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@ -314,7 +316,7 @@ static void init_resource_2d(struct gl_resource *resource, const struct resource
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{
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unsigned int offset, w, h, i;
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resource->format = get_format_info(params->format);
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resource->format = get_format_info(params->format, params->is_shadow);
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glGenTextures(1, &resource->id);
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glBindTexture(GL_TEXTURE_2D, resource->id);
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glTexStorage2D(GL_TEXTURE_2D, params->level_count,
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@ -336,7 +338,7 @@ static void init_resource_2d(struct gl_resource *resource, const struct resource
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static void init_resource_buffer(struct gl_resource *resource, const struct resource_params *params)
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{
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resource->format = get_format_info(params->format);
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resource->format = get_format_info(params->format, false);
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glGenBuffers(1, &resource->id);
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glBindBuffer(GL_TEXTURE_BUFFER, resource->id);
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@ -721,6 +723,31 @@ static GLenum get_texture_filter_min_gl(D3D12_FILTER filter)
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return filter & 0x10 ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
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}
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static GLenum get_compare_op_gl(D3D12_COMPARISON_FUNC op)
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{
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switch (op)
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{
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case D3D12_COMPARISON_FUNC_NEVER:
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return GL_NEVER;
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case D3D12_COMPARISON_FUNC_LESS:
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return GL_LESS;
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case D3D12_COMPARISON_FUNC_EQUAL:
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return GL_EQUAL;
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case D3D12_COMPARISON_FUNC_LESS_EQUAL:
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return GL_LEQUAL;
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case D3D12_COMPARISON_FUNC_GREATER:
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return GL_GREATER;
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case D3D12_COMPARISON_FUNC_NOT_EQUAL:
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return GL_NOTEQUAL;
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case D3D12_COMPARISON_FUNC_GREATER_EQUAL:
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return GL_GEQUAL;
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case D3D12_COMPARISON_FUNC_ALWAYS:
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return GL_ALWAYS;
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default:
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fatal_error("Unhandled compare op %#x.\n", op);
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}
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}
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static GLuint compile_graphics_shader_program(struct gl_runner *runner, ID3D10Blob **vs_blob)
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{
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struct vkd3d_shader_code vs_code, fs_code;
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@ -837,6 +864,11 @@ static bool gl_runner_draw(struct shader_runner *r,
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glSamplerParameteri(id, GL_TEXTURE_WRAP_R, get_texture_wrap_gl(sampler->w_address));
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glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, get_texture_filter_mag_gl(sampler->filter));
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glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, get_texture_filter_min_gl(sampler->filter));
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if (sampler->func)
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{
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glSamplerParameteri(id, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
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glSamplerParameteri(id, GL_TEXTURE_COMPARE_FUNC, get_compare_op_gl(sampler->func));
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}
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sampler_info[i].id = id;
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}
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@ -938,7 +970,7 @@ static bool gl_runner_draw(struct shader_runner *r,
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signature_element = vkd3d_shader_find_signature_element(&vs_input_signature,
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element->name, element->index, 0);
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attribute_idx = signature_element->register_index;
|
||||
format = get_format_info(element->format);
|
||||
format = get_format_info(element->format, false);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_info[element->slot].id);
|
||||
if (format->is_integer)
|
||||
|
@ -841,6 +841,31 @@ static VkSamplerAddressMode vk_address_mode_from_d3d12(D3D12_TEXTURE_ADDRESS_MOD
|
||||
}
|
||||
}
|
||||
|
||||
static enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op)
|
||||
{
|
||||
switch (op)
|
||||
{
|
||||
case D3D12_COMPARISON_FUNC_NEVER:
|
||||
return VK_COMPARE_OP_NEVER;
|
||||
case D3D12_COMPARISON_FUNC_LESS:
|
||||
return VK_COMPARE_OP_LESS;
|
||||
case D3D12_COMPARISON_FUNC_EQUAL:
|
||||
return VK_COMPARE_OP_EQUAL;
|
||||
case D3D12_COMPARISON_FUNC_LESS_EQUAL:
|
||||
return VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
case D3D12_COMPARISON_FUNC_GREATER:
|
||||
return VK_COMPARE_OP_GREATER;
|
||||
case D3D12_COMPARISON_FUNC_NOT_EQUAL:
|
||||
return VK_COMPARE_OP_NOT_EQUAL;
|
||||
case D3D12_COMPARISON_FUNC_GREATER_EQUAL:
|
||||
return VK_COMPARE_OP_GREATER_OR_EQUAL;
|
||||
case D3D12_COMPARISON_FUNC_ALWAYS:
|
||||
return VK_COMPARE_OP_ALWAYS;
|
||||
default:
|
||||
fatal_error("Unhandled compare op %#x.\n", op);
|
||||
}
|
||||
}
|
||||
|
||||
static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_runner *runner)
|
||||
{
|
||||
VkDescriptorSetLayoutCreateInfo set_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO};
|
||||
@ -905,6 +930,8 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
|
||||
sampler_desc.addressModeU = vk_address_mode_from_d3d12(sampler->u_address);
|
||||
sampler_desc.addressModeV = vk_address_mode_from_d3d12(sampler->v_address);
|
||||
sampler_desc.addressModeW = vk_address_mode_from_d3d12(sampler->w_address);
|
||||
sampler_desc.compareEnable = !!sampler->func;
|
||||
sampler_desc.compareOp = sampler->func ? vk_compare_op_from_d3d12(sampler->func) : 0;
|
||||
sampler_desc.maxLod = FLT_MAX;
|
||||
|
||||
VK_CALL(vkCreateSampler(runner->device, &sampler_desc, NULL, &vulkan_sampler->vk_sampler));
|
||||
|
Loading…
Reference in New Issue
Block a user