mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
tests: Use the vulkan runner to run SM1 compilation tests.
At the current moment this is a little odd because for SM1 [test] directives are skipped, and the [shader] directives are not executed by the shader_runner_vulkan.c:compile_shader() but by the general shader_runner.c:compile_shader(). So in principle it is a little weird that we go through the vulkan runner. But fret not, because in the future we plan to make the parser agnostic to the language of the tests, so we will get rid of the general shader_runner.c:compile_shader() function and instead call a runner->compile_shader() function, defined for each runner. Granted, most of these may call a generic implementation that uses native compiler in Windows, and vkd3d-shader on Linux, but it would be more conceptually correct.
This commit is contained in:
parent
b92f6c448a
commit
1c73513425
Notes:
Alexandre Julliard
2024-01-24 22:53:52 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/514
@ -8,8 +8,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.7 0.0 0.0
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todo(sm>=6) draw quad
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todo(sm<4 | sm>=6) draw quad
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probe all rgba (0.1, 0.7, 0.4, 0.4)
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uniform 0 float4 -0.7 0.1 0.0 0.0
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todo(sm>=6) draw quad
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todo(sm<4 | sm>=6) draw quad
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probe all rgba (0.7, 0.1, 1.2, 0.4)
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@ -1,4 +1,4 @@
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float4 f;
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float4 main() : sv_target
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@ -8,28 +8,28 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 1.0 1.0 1.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 1.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 1.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 1.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 -1.0 -1.0 -1.0 -1.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float f;
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float4 main() : sv_target
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@ -39,13 +39,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 -1.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[require]
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@ -13,7 +13,7 @@ uniform 0 float4 5.0 15.0 0.0 0.0
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draw quad
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probe all rgba (20.0, -10.0, 75.0, 0.33333333) 1
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float2 a;
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float4 main() : SV_TARGET
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@ -25,10 +25,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 15.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0) 1
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float2 a;
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float4 main() : SV_TARGET
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@ -40,10 +40,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0) 16
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float2 a;
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float4 main() : SV_TARGET
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@ -55,10 +55,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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float4 x, y;
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float4 main() : sv_target
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@ -69,7 +69,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 5.0 -42.1 4.0 45.0
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uniform 4 float4 15.0 -5.0 4.1 5.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (5.0, -2.1, 4.0, 0.0) 6
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[require]
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@ -1,4 +1,4 @@
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float2 a;
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float4 main() : SV_TARGET
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@ -10,10 +10,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (21.0, -11.0, 80.0, 0.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float2 a;
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float4 main() : SV_TARGET
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@ -25,10 +25,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float2 a;
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float4 main() : SV_TARGET
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@ -40,10 +40,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (8.0, -8.0, -8.0, 8.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float2 a;
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float4 main() : SV_TARGET
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@ -55,10 +55,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float2 a;
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float4 main() : SV_TARGET
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@ -70,10 +70,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (9.0, -9.0, -9.0, 9.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float2 a;
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float4 main() : SV_TARGET
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@ -85,10 +85,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float4 a;
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float4 main() : SV_TARGET
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@ -98,10 +98,10 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (5.0, 7.0, 0.0, 10.0)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float4 a;
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uniform float4 b;
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@ -117,7 +117,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 45.0 5.0 50.0 10.0
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uniform 4 float4 3.0 8.0 2.0 5.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (9.0, 5.0, 1.0, 3.0)
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[require]
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@ -77,6 +77,7 @@ draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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// On SM1 this gives hr 0x88760b59.
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float4 main() : SV_TARGET
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{
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int x = 1;
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@ -90,6 +91,7 @@ draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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// On SM1 this gives hr 0x88760b59.
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float4 main() : SV_TARGET
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{
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int x = 1;
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@ -21,7 +21,7 @@ uniform 0 float4 -0.5 6.5 7.5 3.4
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draw quad
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probe all rgba (0.0, 7.0, 8.0, 4.0) 4
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float4 u;
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float4 main() : sv_target
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@ -34,7 +34,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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draw quad
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todo(sm<4) draw quad
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probe all rgba (7.0, 8.0, 0.0, 4.0) 4
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[require]
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@ -113,7 +113,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float1 f;
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float4 main() : sv_target
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{
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@ -124,8 +124,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -2.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 -0.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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@ -64,7 +64,7 @@ draw quad
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probe all rgba (10, 10, 10, 11)
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[pixel shader]
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[pixel shader todo(sm<4)]
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Texture2D tex;
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sampler sam[2];
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@ -111,7 +111,7 @@ probe all rgba (104, 104, 104, 111)
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% Sampler arrays with components that have different usage dimensions are only forbidden in SM4 upwards.
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% However, tex2D and tex1D are considered the same dimension for these purposes.
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[pixel shader fail]
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[pixel shader fail(sm>=4)]
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sampler sam[2];
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float4 main() : sv_target
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@ -1,4 +1,4 @@
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float4 u;
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float4 main() : sv_target
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@ -11,13 +11,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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uniform 0 float4 0.1 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float4 u;
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float4 main() : sv_target
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@ -29,7 +29,7 @@ float4 main() : sv_target
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float4 u;
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float4 main() : sv_target
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@ -43,7 +43,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(sm<4) draw quad
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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[pixel shader fail(sm<6)]
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@ -74,7 +74,7 @@ float main() : sv_target
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[require]
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shader model >= 3.0
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float4 u;
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float4 main() : sv_target
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@ -88,7 +88,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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todo(sm<4 | sm>=6) draw quad
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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[pixel shader]
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@ -9,7 +9,7 @@ float4 main(float4 pos : sv_position) : sv_target
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[test]
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draw quad
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probe all rgba (1.0, 1.0, 0.0, 0.0)
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todo(sm<4) probe all rgba (1.0, 1.0, 0.0, 0.0)
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[pixel shader]
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@ -30,13 +30,13 @@ float4 main(float4 pos : sv_position) : sv_target
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[test]
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draw quad
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probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
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probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
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probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)
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probe (11, 11) rgba (-17.0, -5.0, 3.0, 0.0)
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probe (12, 10) rgba (-26.0, -6.0, 4.0, 0.0)
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probe (16, 16) rgba (-25.0, -7.0, 5.0, 0.0)
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probe (150, 150) rgba (-226.0, -47.0, 45.0, 0.0)
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todo(sm<4) probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
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todo(sm<4) probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
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todo(sm<4) probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)
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todo(sm<4) probe (11, 11) rgba (-17.0, -5.0, 3.0, 0.0)
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todo(sm<4) probe (12, 10) rgba (-26.0, -6.0, 4.0, 0.0)
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todo(sm<4) probe (16, 16) rgba (-25.0, -7.0, 5.0, 0.0)
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todo(sm<4) probe (150, 150) rgba (-226.0, -47.0, 45.0, 0.0)
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[require]
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|
@ -1,4 +1,4 @@
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform float4 x;
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float4 main() : sv_target
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@ -9,8 +9,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1 2 3 4
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todo(sm>=6) draw quad
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todo(sm<4 | sm>=6) draw quad
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probe all rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(sm>=6) draw quad
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todo(sm<4 | sm>=6) draw quad
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probe all rgba (1, 2, 3, 4)
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|
@ -13,7 +13,7 @@ uniform 4 float4 2.0 -1.0 4.0 5.0
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draw quad
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probe all rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
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[pixel shader]
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[pixel shader todo(sm<4)]
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uniform int4 x;
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uniform int4 y;
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@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm>=6) draw quad
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todo(sm<4 | sm>=6) draw quad
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probe all rgba (53.0, 53.0, 53.0, 53.0)
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[pixel shader]
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@ -56,7 +56,7 @@ float4 main() : SV_TARGET
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uniform 0 float4 10.0 11.0 12.0 13.0
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(sm>=6) draw quad
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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probe all rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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uniform float x;
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|
@ -127,7 +127,7 @@ float4 main(in apple aps[2][2]) : sv_target
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|
||||
[test]
|
||||
draw quad
|
||||
todo(sm>=6) probe (0, 0) rgba (10.0, 10.0, 20.0, 20.0)
|
||||
probe (0, 0) rgba (10.0, 10.0, 20.0, 20.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
@ -275,8 +275,8 @@ float4 main(in float4 t1 : TEXCOORD0, in float4 t2 : TEXCOORD0) : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo(sm>=6) draw quad
|
||||
probe (0, 0) rgba (99.0, 99.0, 10.0, 11.0)
|
||||
draw quad
|
||||
todo(sm>=6) probe (0, 0) rgba (99.0, 99.0, 10.0, 11.0)
|
||||
|
||||
|
||||
% Different indexes of the same semantic can have different types.
|
||||
|
@ -13,7 +13,7 @@ draw quad
|
||||
probe all rgba (8.0, 8.0, 8.0, 8.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
float4 a, b;
|
||||
float i;
|
||||
|
||||
@ -26,7 +26,7 @@ float4 main() : sv_target
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float4 5.0 6.0 7.0 8.0
|
||||
uniform 8 float 2
|
||||
draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe all rgba (10.0, 10.0, 10.0, 10.0)
|
||||
|
||||
|
||||
@ -44,7 +44,7 @@ draw quad
|
||||
probe all rgba (3.0, 3.0, 3.0, 3.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
float4 a;
|
||||
float i;
|
||||
|
||||
@ -56,10 +56,10 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float 0
|
||||
draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
uniform 4 float 2
|
||||
draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
||||
|
||||
|
||||
@ -82,7 +82,7 @@ draw quad
|
||||
probe all rgba (4.0, 4.0, 4.0, 4.0)
|
||||
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
float4 a;
|
||||
float i;
|
||||
|
||||
@ -99,5 +99,5 @@ float4 main() : sv_target
|
||||
[test]
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float 1
|
||||
draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe all rgba (2.0, 2.0, 2.0, 2.0)
|
||||
|
@ -1,4 +1,4 @@
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
uniform float4 f;
|
||||
|
||||
float4 main() : sv_target
|
||||
@ -44,7 +44,7 @@ shader model < 4.0
|
||||
|
||||
[test]
|
||||
uniform 0 float4 0.0 1.5 1.5 0.0
|
||||
draw quad
|
||||
todo(sm<4) draw quad
|
||||
todo probe all rgba (1010101.0, 11001100.0, 1101001.0, 0.0)
|
||||
|
||||
% SM4-5 optimises away the 'not' by inverting the condition, even though this is invalid for NaN.
|
||||
|
@ -21,7 +21,7 @@ uniform 0 float4 -0.5 6.5 7.5 3.4
|
||||
draw quad
|
||||
probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
uniform float4 u;
|
||||
|
||||
float4 main() : sv_target
|
||||
@ -34,7 +34,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 -0.5 6.5 7.5 3.4
|
||||
draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe all rgba (6.0, 7.0, -1.0, 3.0) 4
|
||||
|
||||
[require]
|
||||
|
@ -1,4 +1,4 @@
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
uniform float4 u;
|
||||
|
||||
float4 main() : sv_target
|
||||
@ -8,13 +8,13 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 -0.5 6.5 0.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (-0.5, 0.0, 0.0, 0.0) 4
|
||||
uniform 0 float4 1.1 0.3 0.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.2, 0.0, 0.0, 0.0) 4
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
uniform float4 u;
|
||||
|
||||
float4 main() : sv_target
|
||||
@ -24,8 +24,8 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 -0.5 6.5 2.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (-0.5, 0.5, 0.0, 0.0) 4
|
||||
uniform 0 float4 1.1 0.3 3.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (1.1, 0.3, 0.0, 0.0) 4
|
||||
|
@ -5,7 +5,7 @@ void main(float4 pos : position, out float tex : texcoord, out float4 out_pos :
|
||||
out_pos = pos;
|
||||
}
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
float4 main(float tex : texcoord) : sv_target
|
||||
{
|
||||
int i;
|
||||
@ -23,7 +23,7 @@ float4 main(float tex : texcoord) : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
|
||||
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
|
||||
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
|
||||
@ -59,10 +59,11 @@ probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
|
||||
probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
|
||||
probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
|
||||
|
||||
|
||||
[require]
|
||||
% Reset requirements
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
float4 main(float tex : texcoord) : sv_target
|
||||
{
|
||||
int i;
|
||||
@ -75,7 +76,7 @@ float4 main(float tex : texcoord) : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe all rgba (10.0, 45.0, 0.0, 0.0)
|
||||
|
||||
[pixel shader fail(sm<6)]
|
||||
|
@ -32,8 +32,7 @@ float4 main() : sv_target
|
||||
draw quad
|
||||
probe all rgba (0.2, 0.1, 0.8, 0.5);
|
||||
|
||||
[pixel shader]
|
||||
|
||||
[pixel shader todo(sm<4)]
|
||||
uniform float f;
|
||||
|
||||
float func(out float o)
|
||||
@ -80,20 +79,19 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 0.1
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.3, 0.2, 0.6, 0.3) 1
|
||||
uniform 0 float 0.4
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.6, 0.5, 0.6, 0.3) 1
|
||||
uniform 0 float 0.6
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.6, 0.5, 0.4, 0.5) 1
|
||||
uniform 0 float 0.8
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.8, 0.7, 0.4, 0.5) 1
|
||||
|
||||
[pixel shader]
|
||||
|
||||
[pixel shader todo(sm<4)]
|
||||
uniform float f;
|
||||
|
||||
float func(out float o)
|
||||
@ -136,17 +134,16 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 0.1
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.2, 0.1, 0.2, 0.1) 1
|
||||
uniform 0 float 0.5
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.5, 0.4, 1.0, 0.9) 1
|
||||
uniform 0 float 0.9
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (1.0, 0.9, 1.0, 0.6) 1
|
||||
|
||||
[pixel shader]
|
||||
|
||||
[pixel shader todo(sm<4)]
|
||||
float func(out float o)
|
||||
{
|
||||
o = 0.1;
|
||||
@ -184,11 +181,10 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe all rgba (0.4, 0.3, 0.3, 0.9) 1
|
||||
|
||||
[pixel shader]
|
||||
|
||||
[pixel shader todo(sm<4)]
|
||||
uniform float f;
|
||||
|
||||
float func(out float o)
|
||||
@ -239,26 +235,26 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.3, 0.2, 0.3, 0.3) 1
|
||||
|
||||
uniform 0 float 0.1
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.3, 0.3, 0.3, 0.3) 1
|
||||
|
||||
uniform 0 float 0.3
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.3, 0.5, 0.3, 0.3) 1
|
||||
|
||||
uniform 0 float 0.7
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.3, 0.9, 0.7, 0.6) 1
|
||||
|
||||
uniform 0 float 0.9
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
probe all rgba (0.4, 0.1, 0.7, 0.6) 1
|
||||
|
||||
[pixel shader]
|
||||
[pixel shader todo(sm<4)]
|
||||
|
||||
uniform float4 f[3];
|
||||
|
||||
@ -295,21 +291,21 @@ float4 main() : sv_target
|
||||
uniform 0 float4 0.3 0.0 0.0 0.0
|
||||
uniform 4 float4 0.0 0.0 0.0 0.0
|
||||
uniform 8 float4 0.1 0.0 0.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
todo(sm>=6) probe all rgba (0.3, 0.2, 0.6, 0.6) 1
|
||||
|
||||
uniform 4 float4 0.35 0.0 0.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
todo(sm>=6) probe all rgba (0.3, 0.3, 0.6, 0.6) 1
|
||||
|
||||
uniform 8 float4 0.5 0.0 0.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
todo(sm>=6) probe all rgba (0.3, 0.5, 0.6, 0.6) 1
|
||||
|
||||
uniform 0 float4 1.0 0.0 0.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
todo(sm>=6) probe all rgba (0.3, 0.5, 0.6, 0.6) 1
|
||||
|
||||
uniform 4 float4 2.0 0.0 0.0 0.0
|
||||
todo(sm>=6) draw quad
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
todo(sm>=6) probe all rgba (0.4, 0.1, 0.6, 0.6) 1
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user