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tests/shader_runner: Print information about the run configuration in run_shader_tests().
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parent
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Notes:
Alexandre Julliard
2024-02-19 23:00:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/658
@ -64,6 +64,22 @@ typedef int HRESULT;
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struct test_options test_options = {0};
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#ifdef VKD3D_CROSSTEST
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static const char HLSL_COMPILER[] = "d3dcompiler47.dll";
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#else
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static const char HLSL_COMPILER[] = "vkd3d-shader";
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#endif
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static const char *const model_strings[] =
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{
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[SHADER_MODEL_2_0] = "2.0",
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[SHADER_MODEL_3_0] = "3.0",
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[SHADER_MODEL_4_0] = "4.0",
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[SHADER_MODEL_4_1] = "4.1",
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[SHADER_MODEL_5_0] = "5.0",
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[SHADER_MODEL_5_1] = "5.1",
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[SHADER_MODEL_6_0] = "6.0",
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};
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void fatal_error(const char *format, ...)
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{
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va_list args;
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@ -248,17 +264,6 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
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if (match_string(line, "shader model >=", &line)
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|| (less_than = match_string(line, "shader model <", &line)))
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{
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static const char *const model_strings[] =
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{
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[SHADER_MODEL_2_0] = "2.0",
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[SHADER_MODEL_3_0] = "3.0",
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[SHADER_MODEL_4_0] = "4.0",
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[SHADER_MODEL_4_1] = "4.1",
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[SHADER_MODEL_5_0] = "5.0",
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[SHADER_MODEL_5_1] = "5.1",
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[SHADER_MODEL_6_0] = "6.0",
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};
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for (i = 0; i < ARRAY_SIZE(model_strings); ++i)
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{
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if (match_string(line, model_strings[i], &line))
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@ -1338,6 +1343,9 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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const char *testname;
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FILE *f;
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trace("Compiling SM%s-SM%s shaders with %s and executing with %s.\n",
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model_strings[caps->minimum_shader_model], model_strings[caps->maximum_shader_model],
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dxc_compiler ? "dxcompiler" : HLSL_COMPILER, caps->runner);
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trace(" float64: %u.\n", caps->float64);
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trace(" int64: %u.\n", caps->int64);
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trace(" rov: %u.\n", caps->rov);
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@ -119,6 +119,7 @@ struct input_element
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struct shader_runner_caps
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{
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const char *runner;
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enum shader_model minimum_shader_model;
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enum shader_model maximum_shader_model;
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bool float64;
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@ -32,12 +32,6 @@
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#include "shader_runner.h"
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#include "vkd3d_test.h"
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#ifdef VKD3D_CROSSTEST
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static const char HLSL_COMPILER[] = "d3dcompiler47.dll";
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#else
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static const char HLSL_COMPILER[] = "vkd3d-shader";
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#endif
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static HRESULT (WINAPI *pCreateDXGIFactory1)(REFIID iid, void **factory);
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static HRESULT (WINAPI *pD3D11CreateDevice)(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
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@ -275,6 +269,7 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
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return FALSE;
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}
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runner->caps.runner = "d3d11.dll";
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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@ -794,8 +789,6 @@ void run_shader_tests_d3d11(void)
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struct d3d11_shader_runner runner;
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HMODULE dxgi_module, d3d11_module;
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trace("Compiling SM4-SM5 shaders with %s and executing with d3d11.dll\n", HLSL_COMPILER);
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d3d11_module = LoadLibraryA("d3d11.dll");
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dxgi_module = LoadLibraryA("dxgi.dll");
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if (d3d11_module && dxgi_module)
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@ -25,14 +25,6 @@
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#include "shader_runner.h"
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#include "dxcompiler.h"
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#ifdef VKD3D_CROSSTEST
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static const char HLSL_COMPILER[] = "d3dcompiler47.dll";
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static const char SHADER_RUNNER[] = "d3d12.dll";
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#else
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static const char HLSL_COMPILER[] = "vkd3d-shader";
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static const char SHADER_RUNNER[] = "vkd3d";
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#endif
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struct d3d12_resource
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{
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struct resource r;
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@ -630,6 +622,11 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner)
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hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS1, &options1, sizeof(options1));
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ok(hr == S_OK, "Failed to check feature options1 support, hr %#x.\n", hr);
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#ifdef VKD3D_CROSSTEST
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runner->caps.runner = "d3d12.dll";
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#else
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runner->caps.runner = "vkd3d";
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#endif
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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runner->caps.float64 = options.DoublePrecisionFloatShaderOps;
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@ -671,13 +668,11 @@ void run_shader_tests_d3d12(void *dxc_compiler)
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runner.compute_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&runner.compute_list);
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ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
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trace("Compiling SM4-SM5 shaders with %s and executing with %s\n", HLSL_COMPILER, SHADER_RUNNER);
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run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, NULL);
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if (dxc_compiler)
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{
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runner.caps.minimum_shader_model = SHADER_MODEL_6_0;
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runner.caps.maximum_shader_model = SHADER_MODEL_6_0;
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trace("Compiling SM6 shaders with dxcompiler and executing with %s\n", SHADER_RUNNER);
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run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, dxc_compiler);
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}
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@ -27,12 +27,6 @@
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#include "shader_runner.h"
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#include "vkd3d_test.h"
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#ifdef VKD3D_CROSSTEST
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static const char HLSL_COMPILER[] = "d3dcompiler47.dll";
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#else
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static const char HLSL_COMPILER[] = "vkd3d-shader";
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#endif
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struct d3d9_resource
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{
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struct resource r;
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@ -155,6 +149,7 @@ static bool init_test_context(struct d3d9_shader_runner *runner)
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return false;
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}
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runner->caps.runner = "d3d9.dll";
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runner->caps.minimum_shader_model = SHADER_MODEL_2_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_3_0;
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@ -539,8 +534,6 @@ void run_shader_tests_d3d9(void)
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struct d3d9_shader_runner runner;
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HMODULE d3d9_module;
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trace("Compiling SM2-SM3 shaders with %s and executing with d3d9.dll\n", HLSL_COMPILER);
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if (!(d3d9_module = LoadLibraryA("d3d9.dll")))
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return;
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@ -225,6 +225,7 @@ static bool gl_runner_init(struct gl_runner *runner)
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eglTerminate(display);
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continue;
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}
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runner->caps.runner = "OpenGL";
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runner->caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner->caps.maximum_shader_model = SHADER_MODEL_5_1;
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@ -1031,7 +1032,6 @@ void run_shader_tests_gl(void)
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if (!gl_runner_init(&runner))
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goto done;
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trace("Compiling SM4-SM5 shaders with vkd3d-shader and executing with OpenGL\n");
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run_shader_tests(&runner.r, &runner.caps, &gl_runner_ops, NULL);
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gl_runner_cleanup(&runner);
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done:
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@ -1356,6 +1356,7 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
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goto out_destroy_instance;
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}
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runner->caps.runner = "Vulkan";
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VK_CALL(vkGetPhysicalDeviceFeatures(runner->phys_device, &ret_features));
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device_desc.pEnabledFeatures = &features;
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@ -1453,12 +1454,10 @@ void run_shader_tests_vulkan(void)
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runner.caps.minimum_shader_model = SHADER_MODEL_2_0;
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runner.caps.maximum_shader_model = SHADER_MODEL_3_0;
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trace("Compiling SM2-SM3 shaders with vkd3d-shader and executing with Vulkan\n");
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run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL);
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runner.caps.minimum_shader_model = SHADER_MODEL_4_0;
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runner.caps.maximum_shader_model = SHADER_MODEL_5_1;
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trace("Compiling SM4-SM5 shaders with vkd3d-shader and executing with Vulkan\n");
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run_shader_tests(&runner.r, &runner.caps, &vulkan_runner_ops, NULL);
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cleanup_vulkan_runner(&runner);
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