vkd3d/libs/vkd3d-shader/hlsl_codegen.c

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/*
* HLSL optimization and code generation
*
* Copyright 2019-2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "hlsl.h"
#include <stdio.h>
#include "vkd3d_d3dx9shader.h"
/* Split uniforms into two variables representing the constant and temp
* registers, and copy the former to the latter, so that writes to uniforms
* work. */
static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *temp)
{
struct vkd3d_string_buffer *name;
struct hlsl_ir_var *uniform;
struct hlsl_ir_store *store;
struct hlsl_ir_load *load;
/* Use the synthetic name for the temp, rather than the uniform, so that we
* can write the uniform name into the shader reflection data. */
if (!(uniform = hlsl_new_var(temp->name, temp->data_type, temp->loc, NULL, temp->reg_reservation)))
{
ctx->failed = true;
return;
}
list_add_before(&temp->scope_entry, &uniform->scope_entry);
list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
temp->is_uniform = 0;
uniform->is_uniform = 1;
uniform->is_param = temp->is_param;
if (!(name = vkd3d_string_buffer_get(&ctx->string_buffers)))
{
ctx->failed = true;
return;
}
vkd3d_string_buffer_printf(name, "<temp-%s>", temp->name);
temp->name = vkd3d_strdup(name->buffer);
vkd3d_string_buffer_release(&ctx->string_buffers, name);
if (!(load = hlsl_new_var_load(uniform, temp->loc)))
{
ctx->failed = true;
return;
}
list_add_head(instrs, &load->node.entry);
if (!(store = hlsl_new_simple_store(temp, &load->node)))
{
ctx->failed = true;
return;
}
list_add_after(&load->node.entry, &store->node.entry);
}
static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *var,
struct hlsl_type *type, unsigned int field_offset, const char *semantic)
{
struct vkd3d_string_buffer *name;
struct hlsl_ir_constant *offset;
struct hlsl_ir_store *store;
struct hlsl_ir_var *varying;
struct hlsl_ir_load *load;
if (!(name = vkd3d_string_buffer_get(&ctx->string_buffers)))
{
ctx->failed = true;
return;
}
vkd3d_string_buffer_printf(name, "<input-%s>", semantic);
if (!(varying = hlsl_new_var(vkd3d_strdup(name->buffer), type, var->loc, vkd3d_strdup(semantic), NULL)))
{
vkd3d_string_buffer_release(&ctx->string_buffers, name);
ctx->failed = true;
return;
}
vkd3d_string_buffer_release(&ctx->string_buffers, name);
varying->is_input_varying = 1;
varying->is_param = var->is_param;
list_add_before(&var->scope_entry, &varying->scope_entry);
list_add_tail(&ctx->extern_vars, &varying->extern_entry);
if (!(load = hlsl_new_var_load(varying, var->loc)))
{
ctx->failed = true;
return;
}
list_add_head(instrs, &load->node.entry);
if (!(offset = hlsl_new_uint_constant(ctx, field_offset * 4, var->loc)))
{
ctx->failed = true;
return;
}
list_add_after(&load->node.entry, &offset->node.entry);
if (!(store = hlsl_new_store(var, &offset->node, &load->node, 0, var->loc)))
{
ctx->failed = true;
return;
}
list_add_after(&offset->node.entry, &store->node.entry);
}
static void prepend_input_struct_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *var,
struct hlsl_type *type, unsigned int field_offset)
{
struct hlsl_struct_field *field;
LIST_FOR_EACH_ENTRY(field, type->e.elements, struct hlsl_struct_field, entry)
{
if (field->type->type == HLSL_CLASS_STRUCT)
prepend_input_struct_copy(ctx, instrs, var, field->type, field_offset + field->reg_offset);
else if (field->semantic)
prepend_input_copy(ctx, instrs, var, field->type, field_offset + field->reg_offset, field->semantic);
else
hlsl_error(ctx, field->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
"Field '%s' is missing a semantic.", field->name);
}
}
/* Split input varyings into two variables representing the varying and temp
* registers, and copy the former to the latter, so that writes to input
* varyings work. */
static void prepend_input_var_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *var)
{
if (var->data_type->type == HLSL_CLASS_STRUCT)
prepend_input_struct_copy(ctx, instrs, var, var->data_type, 0);
else if (var->semantic)
prepend_input_copy(ctx, instrs, var, var->data_type, 0, var->semantic);
var->is_input_varying = 0;
}
static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *var,
struct hlsl_type *type, unsigned int field_offset, const char *semantic)
{
struct vkd3d_string_buffer *name;
struct hlsl_ir_constant *offset;
struct hlsl_ir_store *store;
struct hlsl_ir_var *varying;
struct hlsl_ir_load *load;
if (!(name = vkd3d_string_buffer_get(&ctx->string_buffers)))
{
ctx->failed = true;
return;
}
vkd3d_string_buffer_printf(name, "<output-%s>", semantic);
if (!(varying = hlsl_new_var(vkd3d_strdup(name->buffer), type, var->loc, vkd3d_strdup(semantic), NULL)))
{
vkd3d_string_buffer_release(&ctx->string_buffers, name);
ctx->failed = true;
return;
}
vkd3d_string_buffer_release(&ctx->string_buffers, name);
varying->is_output_varying = 1;
varying->is_param = var->is_param;
list_add_before(&var->scope_entry, &varying->scope_entry);
list_add_tail(&ctx->extern_vars, &varying->extern_entry);
if (!(offset = hlsl_new_uint_constant(ctx, field_offset * 4, var->loc)))
{
ctx->failed = true;
return;
}
list_add_tail(instrs, &offset->node.entry);
if (!(load = hlsl_new_load(var, &offset->node, type, var->loc)))
{
ctx->failed = true;
return;
}
list_add_after(&offset->node.entry, &load->node.entry);
if (!(store = hlsl_new_store(varying, NULL, &load->node, 0, var->loc)))
{
ctx->failed = true;
return;
}
list_add_after(&load->node.entry, &store->node.entry);
}
static void append_output_struct_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *var,
struct hlsl_type *type, unsigned int field_offset)
{
struct hlsl_struct_field *field;
LIST_FOR_EACH_ENTRY(field, type->e.elements, struct hlsl_struct_field, entry)
{
if (field->type->type == HLSL_CLASS_STRUCT)
append_output_struct_copy(ctx, instrs, var, field->type, field_offset + field->reg_offset);
else if (field->semantic)
append_output_copy(ctx, instrs, var, field->type, field_offset + field->reg_offset, field->semantic);
else
hlsl_error(ctx, field->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_SEMANTIC,
"Field '%s' is missing a semantic.", field->name);
}
}
/* Split output varyings into two variables representing the temp and varying
* registers, and copy the former to the latter, so that reads from output
* varyings work. */
static void append_output_var_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_var *var)
{
if (var->data_type->type == HLSL_CLASS_STRUCT)
append_output_struct_copy(ctx, instrs, var, var->data_type, 0);
else if (var->semantic)
append_output_copy(ctx, instrs, var, var->data_type, 0, var->semantic);
var->is_output_varying = 0;
}
static bool transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
struct list *instrs, void *context)
{
struct hlsl_ir_node *instr, *next;
bool progress = 0;
LIST_FOR_EACH_ENTRY_SAFE(instr, next, instrs, struct hlsl_ir_node, entry)
{
if (instr->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
progress |= transform_ir(ctx, func, &iff->then_instrs, context);
progress |= transform_ir(ctx, func, &iff->else_instrs, context);
}
else if (instr->type == HLSL_IR_LOOP)
progress |= transform_ir(ctx, func, &hlsl_ir_loop(instr)->body, context);
progress |= func(ctx, instr, context);
}
return progress;
}
static void replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new)
{
struct hlsl_src *src, *next;
LIST_FOR_EACH_ENTRY_SAFE(src, next, &old->uses, struct hlsl_src, entry)
{
hlsl_src_remove(src);
hlsl_src_from_node(src, new);
}
list_remove(&old->entry);
hlsl_free_instr(old);
}
static bool is_vec1(const struct hlsl_type *type)
{
return (type->type == HLSL_CLASS_SCALAR) || (type->type == HLSL_CLASS_VECTOR && type->dimx == 1);
}
static bool fold_redundant_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
if (instr->type == HLSL_IR_EXPR)
{
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
const struct hlsl_type *src_type = expr->operands[0].node->data_type;
const struct hlsl_type *dst_type = expr->node.data_type;
if (expr->op != HLSL_IR_UNOP_CAST)
return false;
if (hlsl_types_are_equal(src_type, dst_type)
|| (src_type->base_type == dst_type->base_type && is_vec1(src_type) && is_vec1(dst_type)))
{
replace_node(&expr->node, expr->operands[0].node);
return true;
}
}
return false;
}
static bool split_struct_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
const struct hlsl_struct_field *field;
const struct hlsl_ir_load *rhs_load;
const struct hlsl_ir_node *rhs;
const struct hlsl_type *type;
struct hlsl_ir_store *store;
if (instr->type != HLSL_IR_STORE)
return false;
store = hlsl_ir_store(instr);
rhs = store->rhs.node;
type = rhs->data_type;
if (type->type != HLSL_CLASS_STRUCT)
return false;
rhs_load = hlsl_ir_load(rhs);
LIST_FOR_EACH_ENTRY(field, type->e.elements, struct hlsl_struct_field, entry)
{
struct hlsl_ir_store *field_store;
struct hlsl_ir_node *offset, *add;
struct hlsl_ir_load *field_load;
struct hlsl_ir_constant *c;
if (!(c = hlsl_new_uint_constant(ctx, field->reg_offset * 4, instr->loc)))
{
ctx->failed = true;
return false;
}
list_add_before(&instr->entry, &c->node.entry);
offset = &c->node;
if (rhs_load->src.offset.node)
{
if (!(add = hlsl_new_binary_expr(HLSL_IR_BINOP_ADD, rhs_load->src.offset.node, &c->node)))
{
ctx->failed = true;
return false;
}
list_add_before(&instr->entry, &add->entry);
offset = add;
}
if (!(field_load = hlsl_new_load(rhs_load->src.var, offset, field->type, instr->loc)))
{
ctx->failed = true;
return false;
}
list_add_before(&instr->entry, &field_load->node.entry);
offset = &c->node;
if (store->lhs.offset.node)
{
if (!(add = hlsl_new_binary_expr(HLSL_IR_BINOP_ADD, store->lhs.offset.node, &c->node)))
{
ctx->failed = true;
return false;
}
list_add_before(&instr->entry, &add->entry);
offset = add;
}
if (!(field_store = hlsl_new_store(store->lhs.var, offset, &field_load->node, 0, instr->loc)))
{
ctx->failed = true;
return false;
}
list_add_before(&instr->entry, &field_store->node.entry);
}
/* Remove the store instruction, so that we can split structs which contain
* other structs. Although assignments produce a value, we don't allow
* HLSL_IR_STORE to be used as a source. */
list_remove(&store->node.entry);
hlsl_free_instr(&store->node);
return true;
}
static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_constant *arg1, *arg2 = NULL, *res;
struct hlsl_ir_expr *expr;
unsigned int i;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
for (i = 0; i < ARRAY_SIZE(expr->operands); ++i)
{
if (expr->operands[i].node && expr->operands[i].node->type != HLSL_IR_CONSTANT)
return false;
}
arg1 = hlsl_ir_constant(expr->operands[0].node);
if (expr->operands[1].node)
arg2 = hlsl_ir_constant(expr->operands[1].node);
if (!(res = vkd3d_calloc(1, sizeof(*res))))
{
ctx->failed = true;
return false;
}
init_node(&res->node, HLSL_IR_CONSTANT, instr->data_type, instr->loc);
switch (instr->data_type->base_type)
{
case HLSL_TYPE_UINT:
{
unsigned int i;
switch (expr->op)
{
case HLSL_IR_BINOP_ADD:
for (i = 0; i < instr->data_type->dimx; ++i)
res->value.u[i] = arg1->value.u[i] + arg2->value.u[i];
break;
case HLSL_IR_BINOP_MUL:
for (i = 0; i < instr->data_type->dimx; ++i)
res->value.u[i] = arg1->value.u[i] * arg2->value.u[i];
break;
default:
FIXME("Fold uint op %#x.\n", expr->op);
vkd3d_free(res);
return false;
}
break;
}
default:
FIXME("Fold type %#x op %#x.\n", instr->data_type->base_type, expr->op);
vkd3d_free(res);
return false;
}
list_add_before(&expr->node.entry, &res->node.entry);
replace_node(&expr->node, &res->node);
return true;
}
static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
switch (instr->type)
{
case HLSL_IR_CONSTANT:
case HLSL_IR_EXPR:
case HLSL_IR_LOAD:
case HLSL_IR_SWIZZLE:
if (list_empty(&instr->uses))
{
list_remove(&instr->entry);
hlsl_free_instr(instr);
return true;
}
break;
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
struct hlsl_ir_var *var = store->lhs.var;
if (var->last_read < instr->index)
{
list_remove(&instr->entry);
hlsl_free_instr(instr);
return true;
}
break;
}
case HLSL_IR_IF:
case HLSL_IR_JUMP:
case HLSL_IR_LOOP:
break;
}
return false;
}
/* Allocate a unique, ordered index to each instruction, which will be used for
* computing liveness ranges. */
static unsigned int index_instructions(struct list *instrs, unsigned int index)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
{
instr->index = index++;
if (instr->type == HLSL_IR_IF)
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
index = index_instructions(&iff->then_instrs, index);
index = index_instructions(&iff->else_instrs, index);
}
else if (instr->type == HLSL_IR_LOOP)
{
index = index_instructions(&hlsl_ir_loop(instr)->body, index);
hlsl_ir_loop(instr)->next_index = index;
}
}
return index;
}
static void dump_function_decl(struct rb_entry *entry, void *context)
{
struct hlsl_ir_function_decl *func = RB_ENTRY_VALUE(entry, struct hlsl_ir_function_decl, entry);
if (func->body)
hlsl_dump_function(func);
}
static void dump_function(struct rb_entry *entry, void *context)
{
struct hlsl_ir_function *func = RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry);
rb_for_each_entry(&func->overloads, dump_function_decl, NULL);
}
/* Compute the earliest and latest liveness for each variable. In the case that
* a variable is accessed inside of a loop, we promote its liveness to extend
* to at least the range of the entire loop. Note that we don't need to do this
* for anonymous nodes, since there's currently no way to use a node which was
* calculated in an earlier iteration of the loop. */
static void compute_liveness_recurse(struct list *instrs, unsigned int loop_first, unsigned int loop_last)
{
struct hlsl_ir_node *instr;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
{
switch (instr->type)
{
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
var = store->lhs.var;
if (!var->first_write)
var->first_write = loop_first ? min(instr->index, loop_first) : instr->index;
store->rhs.node->last_read = instr->index;
if (store->lhs.offset.node)
store->lhs.offset.node->last_read = instr->index;
break;
}
case HLSL_IR_EXPR:
{
struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
unsigned int i;
for (i = 0; i < ARRAY_SIZE(expr->operands) && expr->operands[i].node; ++i)
expr->operands[i].node->last_read = instr->index;
break;
}
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
compute_liveness_recurse(&iff->then_instrs, loop_first, loop_last);
compute_liveness_recurse(&iff->else_instrs, loop_first, loop_last);
iff->condition.node->last_read = instr->index;
break;
}
case HLSL_IR_LOAD:
{
struct hlsl_ir_load *load = hlsl_ir_load(instr);
var = load->src.var;
var->last_read = max(var->last_read, loop_last ? max(instr->index, loop_last) : instr->index);
if (load->src.offset.node)
load->src.offset.node->last_read = instr->index;
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
compute_liveness_recurse(&loop->body, loop_first ? loop_first : instr->index,
loop_last ? loop_last : loop->next_index);
break;
}
case HLSL_IR_SWIZZLE:
{
struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
swizzle->val.node->last_read = instr->index;
break;
}
case HLSL_IR_CONSTANT:
case HLSL_IR_JUMP:
break;
}
}
}
static void compute_liveness(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct hlsl_scope *scope;
struct hlsl_ir_var *var;
/* Index 0 means unused; index 1 means function entry, so start at 2. */
index_instructions(entry_func->body, 2);
LIST_FOR_EACH_ENTRY(scope, &ctx->scopes, struct hlsl_scope, entry)
{
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
var->first_write = var->last_read = 0;
}
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform || var->is_input_varying)
var->first_write = 1;
else if (var->is_output_varying)
var->last_read = UINT_MAX;
}
if (entry_func->return_var)
entry_func->return_var->last_read = UINT_MAX;
compute_liveness_recurse(entry_func->body, 0, 0);
}
struct liveness
{
size_t size;
struct
{
/* 0 if not live yet. */
unsigned int last_read;
} *regs;
};
static unsigned int get_available_writemask(struct liveness *liveness,
unsigned int first_write, unsigned int component_idx, unsigned int component_count)
{
unsigned int i, writemask = 0, count = 0;
for (i = 0; i < 4; ++i)
{
if (liveness->regs[component_idx + i].last_read <= first_write)
{
writemask |= 1u << i;
if (++count == component_count)
return writemask;
}
}
return 0;
}
static bool resize_liveness(struct liveness *liveness, size_t new_count)
{
size_t old_capacity = liveness->size;
if (!vkd3d_array_reserve((void **)&liveness->regs, &liveness->size, new_count, sizeof(*liveness->regs)))
return false;
if (liveness->size > old_capacity)
memset(liveness->regs + old_capacity, 0, (liveness->size - old_capacity) * sizeof(*liveness->regs));
return true;
}
static struct hlsl_reg allocate_register(struct liveness *liveness,
unsigned int first_write, unsigned int last_read, unsigned int component_count)
{
unsigned int component_idx, writemask, i;
struct hlsl_reg ret = {0};
for (component_idx = 0; component_idx < liveness->size; component_idx += 4)
{
if ((writemask = get_available_writemask(liveness, first_write, component_idx, component_count)))
break;
}
if (component_idx == liveness->size)
{
if (!resize_liveness(liveness, component_idx + 4))
return ret;
writemask = (1u << component_count) - 1;
}
for (i = 0; i < 4; ++i)
{
if (writemask & (1u << i))
liveness->regs[component_idx + i].last_read = last_read;
}
ret.id = component_idx / 4;
ret.writemask = writemask;
ret.allocated = true;
return ret;
}
static bool is_range_available(struct liveness *liveness, unsigned int first_write,
unsigned int component_idx, unsigned int component_count)
{
unsigned int i;
for (i = 0; i < component_count; i += 4)
{
if (!get_available_writemask(liveness, first_write, component_idx + i, 4))
return false;
}
return true;
}
static struct hlsl_reg allocate_range(struct liveness *liveness,
unsigned int first_write, unsigned int last_read, unsigned int reg_count)
{
const unsigned int component_count = reg_count * 4;
unsigned int i, component_idx;
struct hlsl_reg ret = {0};
for (component_idx = 0; component_idx < liveness->size; component_idx += 4)
{
if (is_range_available(liveness, first_write, component_idx,
min(component_count, liveness->size - component_idx)))
break;
}
if (!resize_liveness(liveness, component_idx + component_count))
return ret;
for (i = 0; i < component_count; ++i)
liveness->regs[component_idx + i].last_read = last_read;
ret.id = component_idx / 4;
ret.allocated = true;
return ret;
}
static const char *debug_register(char class, struct hlsl_reg reg, const struct hlsl_type *type)
{
if (type->reg_size > 1)
return vkd3d_dbg_sprintf("%c%u-%c%u", class, reg.id, class,
reg.id + type->reg_size - 1);
return vkd3d_dbg_sprintf("%c%u%s", class, reg.id, debug_hlsl_writemask(reg.writemask));
}
static void allocate_variable_temp_register(struct hlsl_ir_var *var, struct liveness *liveness)
{
if (var->is_input_varying || var->is_output_varying || var->is_uniform)
return;
if (!var->reg.allocated && var->last_read)
{
if (var->data_type->reg_size > 1)
var->reg = allocate_range(liveness, var->first_write,
var->last_read, var->data_type->reg_size);
else
var->reg = allocate_register(liveness, var->first_write,
var->last_read, var->data_type->dimx);
TRACE("Allocated %s to %s (liveness %u-%u).\n", var->name,
debug_register('r', var->reg, var->data_type), var->first_write, var->last_read);
}
}
static void allocate_temp_registers_recurse(struct list *instrs, struct liveness *liveness)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
{
if (!instr->reg.allocated && instr->last_read)
{
if (instr->data_type->reg_size > 1)
instr->reg = allocate_range(liveness, instr->index,
instr->last_read, instr->data_type->reg_size);
else
instr->reg = allocate_register(liveness, instr->index,
instr->last_read, instr->data_type->dimx);
TRACE("Allocated anonymous expression @%u to %s (liveness %u-%u).\n", instr->index,
debug_register('r', instr->reg, instr->data_type), instr->index, instr->last_read);
}
switch (instr->type)
{
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
allocate_temp_registers_recurse(&iff->then_instrs, liveness);
allocate_temp_registers_recurse(&iff->else_instrs, liveness);
break;
}
case HLSL_IR_LOAD:
{
struct hlsl_ir_load *load = hlsl_ir_load(instr);
/* We need to at least allocate a variable for undefs.
* FIXME: We should probably find a way to remove them instead. */
allocate_variable_temp_register(load->src.var, liveness);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
allocate_temp_registers_recurse(&loop->body, liveness);
break;
}
case HLSL_IR_STORE:
{
struct hlsl_ir_store *store = hlsl_ir_store(instr);
allocate_variable_temp_register(store->lhs.var, liveness);
break;
}
default:
break;
}
}
}
static void allocate_const_registers_recurse(struct list *instrs, struct liveness *liveness)
{
struct hlsl_ir_node *instr;
LIST_FOR_EACH_ENTRY(instr, instrs, struct hlsl_ir_node, entry)
{
switch (instr->type)
{
case HLSL_IR_CONSTANT:
{
struct hlsl_ir_constant *constant = hlsl_ir_constant(instr);
if (instr->data_type->reg_size > 1)
constant->reg = allocate_range(liveness, 1, UINT_MAX, instr->data_type->reg_size);
else
constant->reg = allocate_register(liveness, 1, UINT_MAX, instr->data_type->dimx);
TRACE("Allocated constant @%u to %s.\n", instr->index,
debug_register('c', constant->reg, instr->data_type));
break;
}
case HLSL_IR_IF:
{
struct hlsl_ir_if *iff = hlsl_ir_if(instr);
allocate_const_registers_recurse(&iff->then_instrs, liveness);
allocate_const_registers_recurse(&iff->else_instrs, liveness);
break;
}
case HLSL_IR_LOOP:
{
struct hlsl_ir_loop *loop = hlsl_ir_loop(instr);
allocate_const_registers_recurse(&loop->body, liveness);
break;
}
default:
break;
}
}
}
static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func)
{
struct liveness liveness = {0};
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform && var->last_read)
{
if (var->data_type->reg_size > 1)
var->reg = allocate_range(&liveness, 1, UINT_MAX, var->data_type->reg_size);
else
{
var->reg = allocate_register(&liveness, 1, UINT_MAX, 4);
var->reg.writemask = (1u << var->data_type->dimx) - 1;
}
TRACE("Allocated %s to %s.\n", var->name, debug_register('c', var->reg, var->data_type));
}
}
allocate_const_registers_recurse(entry_func->body, &liveness);
}
/* Simple greedy temporary register allocation pass that just assigns a unique
* index to all (simultaneously live) variables or intermediate values. Agnostic
* as to how many registers are actually available for the current backend, and
* does not handle constants. */
static void allocate_temp_registers(struct hlsl_ir_function_decl *entry_func)
{
struct liveness liveness = {0};
allocate_temp_registers_recurse(entry_func->body, &liveness);
}
struct bytecode_buffer
{
uint32_t *data;
size_t count, size;
int status;
};
static void put_dword(struct bytecode_buffer *buffer, uint32_t value)
{
if (buffer->status)
return;
if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data)))
{
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
buffer->data[buffer->count++] = value;
}
static void set_dword(struct bytecode_buffer *buffer, unsigned int index, uint32_t value)
{
if (buffer->status)
return;
assert(index < buffer->count);
buffer->data[index] = value;
}
static void put_string(struct bytecode_buffer *buffer, const char *str)
{
size_t len = strlen(str) + 1;
unsigned int token_count = (len + 3) / sizeof(*buffer->data);
if (buffer->status)
return;
if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + token_count, sizeof(*buffer->data)))
{
buffer->status = E_OUTOFMEMORY;
return;
}
buffer->data[buffer->count + token_count - 1] = 0xabababab;
memcpy(buffer->data + buffer->count, str, len);
buffer->count += token_count;
}
static uint32_t sm1_version(enum vkd3d_shader_type type, unsigned int major, unsigned int minor)
{
if (type == VKD3D_SHADER_TYPE_VERTEX)
return D3DVS_VERSION(major, minor);
else
return D3DPS_VERSION(major, minor);
}
static D3DXPARAMETER_CLASS sm1_class(const struct hlsl_type *type)
{
switch (type->type)
{
case HLSL_CLASS_ARRAY:
return sm1_class(type->e.array.type);
case HLSL_CLASS_MATRIX:
assert(type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK);
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
return D3DXPC_MATRIX_COLUMNS;
else
return D3DXPC_MATRIX_ROWS;
case HLSL_CLASS_OBJECT:
return D3DXPC_OBJECT;
case HLSL_CLASS_SCALAR:
return D3DXPC_SCALAR;
case HLSL_CLASS_STRUCT:
return D3DXPC_STRUCT;
case HLSL_CLASS_VECTOR:
return D3DXPC_VECTOR;
default:
ERR("Invalid class %#x.\n", type->type);
assert(0);
return 0;
}
}
static D3DXPARAMETER_TYPE sm1_base_type(const struct hlsl_type *type)
{
switch (type->base_type)
{
case HLSL_TYPE_BOOL:
return D3DXPT_BOOL;
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
return D3DXPT_FLOAT;
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
return D3DXPT_INT;
case HLSL_TYPE_PIXELSHADER:
return D3DXPT_PIXELSHADER;
case HLSL_TYPE_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_SAMPLER1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_SAMPLER2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_SAMPLER3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_SAMPLERCUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_SAMPLER;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
}
break;
case HLSL_TYPE_STRING:
return D3DXPT_STRING;
case HLSL_TYPE_TEXTURE:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
return D3DXPT_TEXTURE1D;
case HLSL_SAMPLER_DIM_2D:
return D3DXPT_TEXTURE2D;
case HLSL_SAMPLER_DIM_3D:
return D3DXPT_TEXTURE3D;
case HLSL_SAMPLER_DIM_CUBE:
return D3DXPT_TEXTURECUBE;
case HLSL_SAMPLER_DIM_GENERIC:
return D3DXPT_TEXTURE;
default:
ERR("Invalid dimension %#x.\n", type->sampler_dim);
}
break;
case HLSL_TYPE_VERTEXSHADER:
return D3DXPT_VERTEXSHADER;
case HLSL_TYPE_VOID:
return D3DXPT_VOID;
default:
assert(0);
}
assert(0);
return 0;
}
static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
{
if (type->type == HLSL_CLASS_ARRAY)
return get_array_type(type->e.array.type);
return type;
}
static unsigned int get_array_size(const struct hlsl_type *type)
{
if (type->type == HLSL_CLASS_ARRAY)
return get_array_size(type->e.array.type) * type->e.array.elements_count;
return 1;
}
static void write_sm1_type(struct bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
{
const struct hlsl_type *array_type = get_array_type(type);
unsigned int fields_offset = 0, field_count = 0;
unsigned int array_size = get_array_size(type);
struct hlsl_struct_field *field;
if (type->bytecode_offset)
return;
if (array_type->type == HLSL_CLASS_STRUCT)
{
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
{
field->name_offset = buffer->count;
put_string(buffer, field->name);
write_sm1_type(buffer, field->type, ctab_start);
}
fields_offset = (buffer->count - ctab_start) * sizeof(*buffer->data);
LIST_FOR_EACH_ENTRY(field, array_type->e.elements, struct hlsl_struct_field, entry)
{
put_dword(buffer, (field->name_offset - ctab_start) * sizeof(*buffer->data));
put_dword(buffer, (field->type->bytecode_offset - ctab_start) * sizeof(*buffer->data));
++field_count;
}
}
type->bytecode_offset = buffer->count;
put_dword(buffer, sm1_class(type) | (sm1_base_type(type) << 16));
put_dword(buffer, type->dimy | (type->dimx << 16));
put_dword(buffer, array_size | (field_count << 16));
put_dword(buffer, fields_offset);
}
static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
{
struct hlsl_ir_var *var;
list_remove(&to_sort->extern_entry);
LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
{
if (strcmp(to_sort->name, var->name) < 0)
{
list_add_before(&var->extern_entry, &to_sort->extern_entry);
return;
}
}
list_add_tail(sorted, &to_sort->extern_entry);
}
static void sm1_sort_externs(struct hlsl_ctx *ctx)
{
struct list sorted = LIST_INIT(sorted);
struct hlsl_ir_var *var, *next;
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
sm1_sort_extern(&sorted, var);
list_move_tail(&ctx->extern_vars, &sorted);
}
static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
struct hlsl_ir_function_decl *entry_func)
{
unsigned int ctab_start, vars_start;
unsigned int uniform_count = 0;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->semantic && var->reg.allocated)
{
++uniform_count;
if (var->is_param && var->is_uniform)
{
struct vkd3d_string_buffer *name;
if (!(name = vkd3d_string_buffer_get(&ctx->string_buffers)))
{
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return;
}
vkd3d_string_buffer_printf(name, "$%s", var->name);
vkd3d_free((char *)var->name);
var->name = vkd3d_strdup(name->buffer);
vkd3d_string_buffer_release(&ctx->string_buffers, name);
}
}
}
sm1_sort_externs(ctx);
put_dword(buffer, 0); /* COMMENT tag + size */
put_dword(buffer, MAKEFOURCC('C','T','A','B'));
ctab_start = buffer->count;
put_dword(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* size of this header */
put_dword(buffer, 0); /* creator */
put_dword(buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
put_dword(buffer, uniform_count);
put_dword(buffer, sizeof(D3DXSHADER_CONSTANTTABLE)); /* offset of constants */
put_dword(buffer, 0); /* FIXME: flags */
put_dword(buffer, 0); /* FIXME: target string */
vars_start = buffer->count;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->semantic && var->reg.allocated)
{
put_dword(buffer, 0); /* name */
put_dword(buffer, D3DXRS_FLOAT4 | (var->reg.id << 16));
put_dword(buffer, var->data_type->reg_size);
put_dword(buffer, 0); /* type */
put_dword(buffer, 0); /* FIXME: default value */
}
}
uniform_count = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!var->semantic && var->reg.allocated)
{
set_dword(buffer, vars_start + (uniform_count * 5), (buffer->count - ctab_start) * sizeof(*buffer->data));
put_string(buffer, var->name);
write_sm1_type(buffer, var->data_type, ctab_start);
set_dword(buffer, vars_start + (uniform_count * 5) + 3,
(var->data_type->bytecode_offset - ctab_start) * sizeof(*buffer->data));
++uniform_count;
}
}
set_dword(buffer, ctab_start + 1, (buffer->count - ctab_start) * sizeof(*buffer->data));
put_string(buffer, vkd3d_shader_get_version(NULL, NULL));
set_dword(buffer, ctab_start - 2, D3DSIO_COMMENT | ((buffer->count - (ctab_start - 1)) << 16));
}
static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
struct vkd3d_shader_code *out)
{
struct bytecode_buffer buffer = {0};
int ret;
put_dword(&buffer, sm1_version(ctx->profile->type, ctx->profile->major_version, ctx->profile->minor_version));
write_sm1_uniforms(ctx, &buffer, entry_func);
put_dword(&buffer, D3DSIO_END);
if (!(ret = buffer.status))
{
out->code = buffer.data;
out->size = buffer.count * sizeof(*buffer.data);
}
return ret;
}
int hlsl_emit_dxbc(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out)
{
struct hlsl_ir_var *var;
list_move_head(entry_func->body, &ctx->static_initializers);
LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
{
if (var->data_type->type == HLSL_CLASS_OBJECT)
list_add_tail(&ctx->extern_vars, &var->extern_entry);
if (var->is_uniform)
prepend_uniform_copy(ctx, entry_func->body, var);
}
LIST_FOR_EACH_ENTRY(var, entry_func->parameters, struct hlsl_ir_var, param_entry)
{
if (var->data_type->type == HLSL_CLASS_OBJECT)
list_add_tail(&ctx->extern_vars, &var->extern_entry);
if (var->is_uniform)
prepend_uniform_copy(ctx, entry_func->body, var);
if (var->is_input_varying)
prepend_input_var_copy(ctx, entry_func->body, var);
if (var->is_output_varying)
append_output_var_copy(ctx, entry_func->body, var);
}
if (entry_func->return_var)
append_output_var_copy(ctx, entry_func->body, entry_func->return_var);
while (transform_ir(ctx, fold_redundant_casts, entry_func->body, NULL));
while (transform_ir(ctx, split_struct_copies, entry_func->body, NULL));
while (transform_ir(ctx, fold_constants, entry_func->body, NULL));
do
compute_liveness(ctx, entry_func);
while (transform_ir(ctx, dce, entry_func->body, NULL));
compute_liveness(ctx, entry_func);
if (TRACE_ON())
rb_for_each_entry(&ctx->functions, dump_function, NULL);
allocate_temp_registers(entry_func);
if (ctx->profile->major_version < 4)
allocate_const_registers(ctx, entry_func);
if (ctx->failed)
return VKD3D_ERROR_INVALID_SHADER;
if (ctx->profile->major_version < 4)
return write_sm1_shader(ctx, entry_func, out);
else
return VKD3D_ERROR_NOT_IMPLEMENTED;
}