Remy Oukaour
f1f84743f7
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
Remy Oukaour
2e41368ac4
Factor out one more data table
2017-12-11 17:11:30 -05:00
Remy Oukaour
a0bef01a1d
Define more palette constants
2017-12-10 20:10:39 -05:00
Remy Oukaour
7ccb11c903
Add constants for battle object colors
2017-12-09 22:07:52 -05:00
Remy Oukaour
cd2a748128
More WRAM cleanup
2017-12-09 22:00:36 -05:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
...
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.
This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
pikalaxalt
4e2487c056
hLCDCPointer and InitList
2016-06-13 22:53:33 -04:00
pikalaxalt
8c26547645
Mobile and more battle anims
2016-05-05 15:07:37 -04:00
pikalaxalt
0bcd725e6a
Finish renaming battle anim gfx pointers and files
2016-04-10 17:16:08 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
PikalaxALT
599e6e8d16
Battle animation annotations
2016-03-01 22:31:21 -05:00
PikalaxALT
b272c0c375
Fix marts using hard-coded bank number
2016-01-27 12:25:12 -05:00
PikalaxALT
f030315b1f
jumptable macro repurposed
2015-12-26 21:59:03 -05:00
PikalaxALT
2a2222476a
Split up anim objects into several files
2015-12-24 14:07:33 -05:00
PikalaxALT
41618f9e98
More battle anim object constants
2015-12-24 13:33:54 -05:00
PikalaxALT
c4e3e980b1
More labels related to battle anims
2015-12-23 22:51:50 -05:00
PikalaxALT
d7a5ea998d
More battle anims and bg effects
2015-12-23 20:46:23 -05:00
PikalaxALT
8152ab612c
Battle anims
2015-12-23 17:10:50 -05:00