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Define more palette constants
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@ -451,18 +451,18 @@ GetBallAnimPal: ; cd249 (33:5249)
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; cd26c (33:526c)
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.balls
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db MASTER_BALL, PAL_BATTLE_GREEN
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db ULTRA_BALL, PAL_BATTLE_YELLOW
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db GREAT_BALL, PAL_BATTLE_BLUE
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db POKE_BALL, PAL_BATTLE_RED
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db HEAVY_BALL, PAL_BATTLE_GRAY
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db LEVEL_BALL, PAL_BATTLE_BROWN
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db LURE_BALL, PAL_BATTLE_BLUE
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db FAST_BALL, PAL_BATTLE_BLUE
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db FRIEND_BALL, PAL_BATTLE_YELLOW
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db MOON_BALL, PAL_BATTLE_GRAY
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db LOVE_BALL, PAL_BATTLE_RED
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db -1, PAL_BATTLE_GRAY
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db MASTER_BALL, PAL_BATTLE_OB_GREEN
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db ULTRA_BALL, PAL_BATTLE_OB_YELLOW
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db GREAT_BALL, PAL_BATTLE_OB_BLUE
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db POKE_BALL, PAL_BATTLE_OB_RED
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db HEAVY_BALL, PAL_BATTLE_OB_GRAY
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db LEVEL_BALL, PAL_BATTLE_OB_BROWN
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db LURE_BALL, PAL_BATTLE_OB_BLUE
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db FAST_BALL, PAL_BATTLE_OB_BLUE
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db FRIEND_BALL, PAL_BATTLE_OB_YELLOW
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db MOON_BALL, PAL_BATTLE_OB_GRAY
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db LOVE_BALL, PAL_BATTLE_OB_RED
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db -1, PAL_BATTLE_OB_GRAY
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; cd284
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BattleAnimFunction_10: ; cd284 (33:5284)
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call BattleAnim_AnonJumptable
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@ -824,13 +824,24 @@ const_value SET 1
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const BG_EFFECT_STRUCT_BATTLE_TURN
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const BG_EFFECT_STRUCT_03
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; battle palettes
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const_def
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const PAL_BATTLE_BG_PLAYER ; 0
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const PAL_BATTLE_BG_ENEMY ; 1
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const PAL_BATTLE_BG_PLAYER_HP ; 2
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const PAL_BATTLE_BG_ENEMY_HP ; 3
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const PAL_BATTLE_BG_EXP ; 4
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const PAL_BATTLE_BG_5 ; 5
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const PAL_BATTLE_BG_6 ; 6
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const PAL_BATTLE_BG_TEXT ; 7
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; animation object palettes
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const_def
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const PAL_BATTLE_ENEMY ; 0
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const PAL_BATTLE_PLAYER ; 1
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const PAL_BATTLE_GRAY ; 2
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const PAL_BATTLE_YELLOW ; 3
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const PAL_BATTLE_RED ; 4
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const PAL_BATTLE_GREEN ; 5
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const PAL_BATTLE_BLUE ; 6
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const PAL_BATTLE_BROWN ; 7
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const PAL_BATTLE_OB_ENEMY ; 0
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const PAL_BATTLE_OB_PLAYER ; 1
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const PAL_BATTLE_OB_GRAY ; 2
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const PAL_BATTLE_OB_YELLOW ; 3
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const PAL_BATTLE_OB_RED ; 4
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const PAL_BATTLE_OB_GREEN ; 5
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const PAL_BATTLE_OB_BLUE ; 6
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const PAL_BATTLE_OB_BROWN ; 7
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@ -193,6 +193,17 @@ const_value SET 1
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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; person_events set bit 3 so as not to use the sprite's default palette
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const_value set (1 << 3)
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const PAL_NPC_RED ; 8
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const PAL_NPC_BLUE ; 9
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const PAL_NPC_GREEN ; a
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const PAL_NPC_BROWN ; b
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const PAL_NPC_PINK ; c
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const PAL_NPC_SILVER ; d
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const PAL_NPC_TREE ; e
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const PAL_NPC_ROCK ; f
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; SpriteMovementData indexes (see data/map_objects.asm)
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const_def
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const SPRITEMOVEDATA_00 ; 00
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