726 Commits

Author SHA1 Message Date
xCrystal
adfcd603dd Implement common tileset portion at second half of vTiles5 (#19) 2023-10-03 19:02:36 +02:00
xCrystal
63912e8bef Add debug maps for testing 2023-10-02 16:11:52 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
xCrystal
e53ae0eac9 Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
xCrystal
1f2be83ebc Board menu: move die number animation (#11) 2023-09-27 19:25:47 +02:00
xCrystal
98d69d4e04 Board menu: break die and appear die number animations (#11) 2023-09-26 20:09:13 +02:00
xCrystal
db7d9c7063 Board menu: die roll input and animation (#11) 2023-09-25 21:57:47 +02:00
xCrystal
2cbe0e1764 Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
xCrystal
5e78fd1ecc Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
xCrystal
d6001be90c Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
xCrystal
193882bc77 Constants for board menu gfx sizes (#11) 2023-09-23 11:50:25 +02:00
xCrystal
ca919cdf98 Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11) 2023-09-22 23:12:05 +02:00
xCrystal
674e838460 Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
xCrystal
eb728d5151 Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
xCrystal
98fa7a9538 Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
xCrystal
ea4ab28652 Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b2bfd1afd0dedcb44cee26ea262949d] 2023-09-02 13:01:45 +02:00
xCrystal
74f2a55332 Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00
xCrystal
2957bce0a9 Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e] 2023-08-31 18:41:05 +02:00
xCrystal
f386a63cf8 Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
xCrystal
4ee4655e72 constants for rSTAT register 2023-08-27 16:27:11 +02:00
xCrystal
4dec74b770 Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
xCrystal
84d5bdb55d Level selection menu: sprite anim data (#12) 2023-08-20 13:03:33 +02:00
xCrystal
fc2e757c57 Make level selection menu landmarks universal (#4) (#12) 2023-08-20 12:08:24 +02:00
xCrystal
fe4b54cece Level selection menu: placeholder grahpics and cgb layout (#12) 2023-08-18 20:19:34 +02:00
xCrystal
684c2eff78 Board menu (#11) [Commit 2] 2023-08-17 13:51:29 +02:00