pokecrystal-board/constants
2023-09-02 18:23:25 +02:00
..
audio_constants.asm Rename macros/wram.asm to macros/ram.asm (#1003) 2022-09-11 01:05:07 -04:00
battle_anim_constants.asm Rename macros/wram.asm to macros/ram.asm (#1003) 2022-09-11 01:05:07 -04:00
battle_constants.asm Rename macros/wram.asm to macros/ram.asm (#1003) 2022-09-11 01:05:07 -04:00
battle_tower_constants.asm Clean up WRAM, SRAM, and HRAM space (#6) 2023-07-25 19:49:25 +02:00
cgb_pal_constants.asm Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
collision_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
credits_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
cry_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
deco_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
engine_flags.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1] 2023-07-27 20:32:15 +02:00
event_flags.asm Remove unnecessary event and engine flags (#1) 2023-07-25 18:24:38 +02:00
gfx_constants.asm Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b] 2023-09-02 13:01:45 +02:00
hardware_constants.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
icon_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
input_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
item_constants.asm Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
item_data_constants.asm Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1] 2023-08-02 18:21:34 +02:00
landmark_constants.asm Make level selection menu landmarks universal (#4) (#12) 2023-08-20 12:08:24 +02:00
map_constants.asm Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
map_data_constants.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
map_object_constants.asm Relabel some map_object struct fields (#1029) 2023-01-03 22:16:08 -05:00
map_setup_constants.asm Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00
mart_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
menu_constants.asm Board menu (#11) [Commit 2] 2023-08-17 13:51:29 +02:00
misc_constants.asm Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
move_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
move_effect_constants.asm TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009) 2022-09-21 22:01:39 -05:00
music_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
npc_trade_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
phone_constants.asm Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
pokemon_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
pokemon_data_constants.asm Create a fourth time of day (#2) 2023-07-31 12:27:53 +02:00
printer_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
radio_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
script_constants.asm Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
serial_constants.asm Define SERIAL_PATCH_PREAMBLE_LENGTH 2023-04-19 19:12:14 +02:00
sfx_constants.asm Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
sprite_anim_constants.asm Level selection menu: sprite anim data (#12) 2023-08-20 13:03:33 +02:00
sprite_constants.asm Refer to "Rival", not "Silver" (#983) 2022-08-10 21:24:56 -04:00
sprite_data_constants.asm Board menu (#11) [Commit 1] 2023-08-14 20:09:23 +02:00
text_constants.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
tileset_constants.asm Clean up WRAM, SRAM, and HRAM space (#6) 2023-07-25 19:49:25 +02:00
trainer_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
trainer_data_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
type_constants.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
wram_constants.asm Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e] 2023-08-31 18:41:05 +02:00