Board menu: move die number animation (#11)

This commit is contained in:
xCrystal
2023-09-27 19:25:47 +02:00
parent 98d69d4e04
commit 1f2be83ebc
11 changed files with 154 additions and 33 deletions

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@@ -135,9 +135,7 @@ DEF NUM_SPRITE_ANIM_OBJS EQU const_value
const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP ; 24
const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT ; 25
const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT ; 26
const SPRITE_ANIM_FUNC_BOARD_MENU_BREAK_DIE ; 27
const SPRITE_ANIM_FUNC_BOARD_MENU_APPEAR_DIE_NUMBER ; 28
const SPRITE_ANIM_FUNC_BOARD_MENU_MOVE_DIE_NUMBER ; 29
const SPRITE_ANIM_FUNC_BOARD_MENU_MOVE_DIE_NUMBER ; 27
DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
@@ -383,7 +381,7 @@ DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2 ; 9d
const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3 ; 9e
const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4 ; 9f
const SPRITE_ANIM_OAMSET_BOARD_MENU_APPEAR_DIE_NUMBER ; a0
const SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER ; a0
DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value
assert NUM_SPRITE_ANIM_OAMSETS <= FIRST_OAM_CMD, \

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@@ -8,8 +8,9 @@ DEF AUTO_INPUT EQU $ff
; wDisplaySecondarySprites
const_def
const SECONDARYSPRITES_BOARD_MENU_F ; 0
const SECONDARYSPRITES_DIE_ROLL_F ; 1
const SECONDARYSPRITES_BOARD_MENU_F ; 0
const SECONDARYSPRITES_DIE_ROLL_F ; 1
const SECONDARYSPRITES_SPACES_LEFT_F ; 2
; wCurDexMode::
const_def