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Board menu: die roll input and animation (#11)
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@@ -59,11 +59,15 @@ DEF SPRITE_GFX_LIST_CAPACITY EQU 1 + WALKING_SPRITE_GFX_LIST_CAPACITY + STILL_SP
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const ANIM_MON_EGG1
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const ANIM_MON_EGG2
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BOARD_MENU_ITEM_WIDTH EQU 3
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BOARD_MENU_ITEM_HEIGHT EQU 3
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BOARD_MENU_ITEM_SIZE EQU BOARD_MENU_ITEM_WIDTH * BOARD_MENU_ITEM_HEIGHT
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; LoadHUD indexes (see engine/gfx/hud.asm)
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const_def 1
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const HUD_OVERWORLD ; 1
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DEF NUM_HUD_TYPES EQU const_value - 1
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; board menu graphics
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BOARD_MENU_ITEM_WIDTH EQU 3
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BOARD_MENU_ITEM_HEIGHT EQU 3
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BOARD_MENU_ITEM_SIZE EQU BOARD_MENU_ITEM_WIDTH * BOARD_MENU_ITEM_HEIGHT
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DIE_WIDTH EQU 2
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DIE_HEIGHT EQU 2
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DIE_SIZE EQU DIE_WIDTH * DIE_HEIGHT
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@@ -9,6 +9,7 @@ DEF AUTO_INPUT EQU $ff
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; wDisplaySecondarySprites
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const_def
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const SECONDARYSPRITES_BOARD_MENU_F ; 0
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const SECONDARYSPRITES_DIE_ROLL_F ; 1
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; wCurDexMode::
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const_def
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