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Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e
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@@ -60,7 +60,8 @@ DEF NUM_FRAMES EQU const_value
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; wTextboxFlags::
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const_def
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const FAST_TEXT_DELAY_F ; 0
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const TEXT_DELAY_F ; 1
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const TEXT_DELAY_F ; 1
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const TEXT_2BPP_F ; 2
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; wGBPrinterBrightness::
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DEF GBPRINTER_LIGHTEST EQU $00
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