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@ -124,3 +124,10 @@ DEF CGB_DEFAULT EQU $ff
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const PREDEFPAL_GAMEFREAK_LOGO_OB
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const PREDEFPAL_GAMEFREAK_LOGO_BG
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DEF NUM_PREDEF_PALS EQU const_value
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; RGBFadeEffectJumptable indexes (see engine/gfx/rgb_fade.asm:DoRGBFadeEffect)
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const_def
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const RGBFADE_TO_BLACK_6BGP
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const RGBFADE_TO_LIGHTER_6BGP
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const RGBFADE_TO_WHITE_6BGP_2OBP
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DEF NUM_RGB_FADE_EFFECTS EQU const_value
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@ -4,7 +4,7 @@ LoadCGBLayout:
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ld a, b
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cp CGB_DEFAULT
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jr nz, .not_default
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ld a, [wDefaultSGBLayout]
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ld a, [wDefaultCGBLayout]
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.not_default
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cp CGB_PARTY_MENU_HP_BARS
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jp z, CGB_ApplyPartyMenuHPPals
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@ -24,6 +24,7 @@ LoadCGBLayout:
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ret
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CGBLayoutJumptable:
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; entries correspond to CGB_* constants (see constants/cgb_pal_constants.asm)
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table_width 2, CGBLayoutJumptable
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dw _CGB_BattleGrayscale
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dw _CGB_BattleColors
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@ -104,7 +105,7 @@ _CGB_BattleColors:
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pop hl
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call LoadPalette_White_Col1_Col2_Black ; PAL_BATTLE_OB_PLAYER
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ld a, CGB_BATTLE_COLORS
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ld [wDefaultSGBLayout], a
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ld [wDefaultCGBLayout], a
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call ApplyPals
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_CGB_FinishBattleScreenLayout:
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call InitPartyMenuBGPal7
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@ -506,7 +507,7 @@ _CGB_Diploma:
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_CGB_MapPals:
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call LoadMapPals
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ld a, CGB_MAPPALS
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ld [wDefaultSGBLayout], a
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ld [wDefaultCGBLayout], a
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ret
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_CGB_PartyMenu:
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@ -564,7 +565,7 @@ _CGB_GSTitleScreen:
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ld a, BANK(wOBPals1)
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call FarCopyWRAM
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ld a, CGB_DIPLOMA
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ld [wDefaultSGBLayout], a
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ld [wDefaultCGBLayout], a
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call ApplyPals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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@ -581,6 +582,7 @@ _CGB_LevelSelectionMenu:
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ld bc, 2 palettes
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ld a, BANK(wOBPals1)
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call FarCopyWRAM
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; load daytime and gender-based background pals
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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@ -598,30 +600,8 @@ _CGB_LevelSelectionMenu:
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ld bc, 6 palettes
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ld a, BANK(wBGPals1)
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call FarCopyWRAM
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; assign attrs based on tile ids according to LevelSelectionMenuAttrmap
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hlcoord 0, 0
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decoord 0, 0, wAttrmap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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.loop
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push hl
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ld a, [hl] ; tile id
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ld hl, LevelSelectionMenuAttrmap
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add l
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ld l, a
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ld a, h
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adc 0
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ld h, a
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ld a, [hl] ; attr value
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ld [de], a
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pop hl
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inc hl
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inc de
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dec bc
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ld a, b
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or c
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jr nz, .loop
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; apply and commit pals and attrmap
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call ApplyAttrmap
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; apply and commit pals
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call ApplyPals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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@ -822,5 +822,4 @@ LevelSelectionMenuFemalePals:
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INCLUDE "gfx/level_selection_menu/background_female.pal"
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assert_table_length NUM_DAYTIMES
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LevelSelectionMenuAttrmap:
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INCLUDE "gfx/level_selection_menu/attrmap.asm"
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INCLUDE "engine/gfx/rgb_fade.asm"
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@ -247,4 +247,101 @@ BlackRGB:
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RGB 00, 00, 00
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WhiteRGB:
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RGB 31, 31, 31
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RGB 31, 31, 31
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_DoRGBFadeEffect::
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBGPals2) ; BANK(wOBPals2)
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ldh [rSVBK], a
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ld l, b
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ld h, 0
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add hl, hl
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ld de, RGBFadeEffectJumptable
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld de, .done
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push de
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jp hl
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.done:
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pop af
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ldh [rSVBK], a
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ret
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RGBFadeEffectJumptable:
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; entries correspond to RGBFADE_* constants (see constants/cgb_pal_constants.asm)
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table_width 2, RGBFadeEffectJumptable
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dw _RGBFadeToBlack_6BGP
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dw _RGBFadeToLighter_6BGP
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dw _RGBFadeToWhite_6BGP_2OBP
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assert_table_length NUM_RGB_FADE_EFFECTS
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_RGBFadeToBlack_6BGP:
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ld c, 32 / 2
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.loop
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push bc
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; fade BGP to black
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ld de, wBGPals2
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ld c, 6 * NUM_PAL_COLORS
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call FadeStepColorsToBlack
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; commit pals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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call DelayFrame
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pop bc
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dec c
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jr nz, .loop
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ret
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_RGBFadeToLighter_6BGP:
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ld c, 32 / 2
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.loop
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push bc
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; fade BGP to lighter (towards wBGPals1)
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ld de, wBGPals2
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ld hl, wBGPals1
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ld c, 6 * NUM_PAL_COLORS
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call FadeStepColorsToLighter
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; commit pals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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call DelayFrame
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pop bc
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dec c
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jr nz, .loop
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ret
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_RGBFadeToWhite_6BGP_2OBP:
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ld c, 32 / 2
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.loop
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push bc
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; fade BGP to white
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ld de, wBGPals2
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ld c, 6 * NUM_PAL_COLORS
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call FadeStepColorsToWhite
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; fade OBP to white
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ld de, wOBPals2
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ld c, 2 * NUM_PAL_COLORS
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call FadeStepColorsToWhite
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; commit pals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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call DelayFrame
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pop bc
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dec c
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jr nz, .loop
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ret
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@ -300,7 +300,6 @@ LoadOrRegenerateLuckyIDNumber:
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jp CloseSRAM
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Continue:
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farcall LevelSelectionMenu
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farcall TryLoadSaveFile
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jr c, .FailToLoad
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call LoadStandardMenuHeader
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@ -26,11 +26,13 @@ LevelSelectionMenu::
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ld [wLevelSelectionMenuStandingStill], a
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call LevelSelectionMenu_InitTilemap
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ld b, CGB_LEVEL_SELECTION_MENU
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call GetCGBLayout ; apply and commit attrmap (takes 4 frames) and pals
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call SetPalettes
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call LevelSelectionMenu_InitAttrmap
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call WaitBGMap2
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xor a
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ldh [hBGMapMode], a
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ld b, CGB_LEVEL_SELECTION_MENU
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call GetCGBLayout ; apply and commit pals
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call SetPalettes
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ld de, MUSIC_GAME_CORNER
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call PlayMusic
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@ -122,8 +124,6 @@ LevelSelectionMenu::
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call PlaySFX
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call LevelSelectionMenu_Delay10Frames
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call .EnterLevelFadeOut
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ld c, 10
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call DelayFrames
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ld a, $8
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ld [wMusicFade], a
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ld a, LOW(MUSIC_NONE)
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@ -154,7 +154,8 @@ LevelSelectionMenu::
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ret
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.EnterLevelFadeOut:
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ret
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ld b, RGBFADE_TO_WHITE_6BGP_2OBP
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jp DoRGBFadeEffect
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.exit
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call LevelSelectionMenu_Delay10Frames
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@ -196,7 +197,7 @@ LevelSelectionMenu_InitTilemap:
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.loop
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ld a, [de]
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cp $ff ; tilemaps are $ff-terminated
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jp z, WaitBGMap ; commit tilemap (4 frames)
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ret z
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ld a, [de]
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ld [hli], a
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inc de
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@ -208,6 +209,31 @@ LevelSelectionMenu_InitTilemap:
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dw LevelSelectionMenuPage3Tilemap
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dw LevelSelectionMenuPage4Tilemap
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LevelSelectionMenu_InitAttrmap:
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; assign attrs based on tile ids according to LevelSelectionMenuAttrmap
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hlcoord 0, 0
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decoord 0, 0, wAttrmap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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.loop
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push hl
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ld a, [hl] ; tile id
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ld hl, LevelSelectionMenuAttrmap
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add l
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ld l, a
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ld a, h
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adc 0
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ld h, a
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ld a, [hl] ; attr value
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ld [de], a
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pop hl
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inc hl
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inc de
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dec bc
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ld a, b
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or c
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jr nz, .loop
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ret
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LevelSelectionMenu_InitPlayerSprite:
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; initialize the anim struct of the player's sprite.
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; because ClearSpriteAnims was called before, it's always loaded to wSpriteAnim1
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@ -397,10 +423,6 @@ DEF PAGE_EDGE_UP EQU $10
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DEF PAGE_EDGE_LEFT EQU $08
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DEF PAGE_EDGE_RIGHT EQU $a8
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DEF PAGE_CHANGE_FADE_FRAMES EQU 16
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DEF PAGE_CHANGE_NON_FADE_FRAMES EQU 13
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; total frame delay of page change is 16 + 13 + 16 = 45 frames
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MACRO page_change_event
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; SPRITE_ANIM_SEQ_* to match, Match object's X or Y, X/Y coordinate, Action if both SPRITE_ANIM_SEQ_* and X/Y match
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db \1, \2, \3
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@ -447,12 +469,10 @@ ENDM
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call LevelSelectionMenu_GetNewPage
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ld [wLevelSelectionMenuCurrentPage], a
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call LevelSelectionMenu_InitTilemap
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ld b, CGB_LEVEL_SELECTION_MENU
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call GetCGBLayout
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call LevelSelectionMenu_InitAttrmap
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call WaitBGMap2
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xor a
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ldh [hBGMapMode], a
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ld c, PAGE_CHANGE_NON_FADE_FRAMES
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call DelayFrames
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call .PageChangeFadeIn
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; adjust steps left for the "duplicate" movement of the player leaving and entering a page
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ld hl, wLevelSelectionMenuMovementStepsLeft
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@ -462,14 +482,12 @@ ENDM
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ret
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.PageChangeFadeOut:
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ld c, PAGE_CHANGE_FADE_FRAMES
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call DelayFrames
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ret
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ld b, RGBFADE_TO_BLACK_6BGP
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jp DoRGBFadeEffect
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.PageChangeFadeIn:
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ld c, PAGE_CHANGE_FADE_FRAMES
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call DelayFrames
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ret
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ld b, RGBFADE_TO_LIGHTER_6BGP
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jp DoRGBFadeEffect
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LevelSelectionMenu_GetLandmarkPage:
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; Return page number (a) of landmark a.
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@ -760,5 +778,8 @@ INCBIN "gfx/level_selection_menu/page_3.tilemap"
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LevelSelectionMenuPage4Tilemap:
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INCBIN "gfx/level_selection_menu/page_4.tilemap"
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LevelSelectionMenuAttrmap:
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INCLUDE "gfx/level_selection_menu/attrmap.asm"
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LevelSelectionMenuDirectionalArrowsGFX:
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INCBIN "gfx/level_selection_menu/directional_arrows.2bpp"
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@ -62,3 +62,7 @@ IncGradGBPalTable_05:: dc 2,1,0,0, 2,1,0,0, 2,1,0,0
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IncGradGBPalTable_06:: dc 1,0,0,0, 1,0,0,0, 1,0,0,0
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IncGradGBPalTable_07:: dc 0,0,0,0, 0,0,0,0, 0,0,0,0
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DoRGBFadeEffect::
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farcall _DoRGBFadeEffect
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ret
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@ -944,7 +944,7 @@ wCreditsPos:: dw
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wCreditsTimer:: db
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ENDU
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wDefaultSGBLayout:: db
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wDefaultCGBLayout:: db
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wPlayerHPPal:: db
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wEnemyHPPal:: db
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