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Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b
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@@ -42,7 +42,10 @@ DEF SPRITEOAMSTRUCT_ATTRIBUTES rb ; 3
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DEF SPRITEOAMSTRUCT_LENGTH EQU _RS
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DEF NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wShadowOAM
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DEF SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
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; see wUsedSprites
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DEF WALKING_SPRITE_GFX_LIST_CAPACITY EQU 9
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DEF STILL_SPRITE_GFX_LIST_CAPACITY EQU 10
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DEF SPRITE_GFX_LIST_CAPACITY EQU 1 + WALKING_SPRITE_GFX_LIST_CAPACITY + STILL_SPRITE_GFX_LIST_CAPACITY
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; PokeAnims indexes (see engine/gfx/pic_animation.asm)
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const_def
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