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synced 2024-11-16 11:27:33 -08:00
Add debug maps for testing
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@ -64,6 +64,10 @@
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const ENGINE_FLYPOINT_LEVEL_1
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if DEF(_DEBUG)
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const ENGINE_FLYPOINT_DEBUGLEVEL_1
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const ENGINE_FLYPOINT_DEBUGLEVEL_2
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const ENGINE_FLYPOINT_DEBUGLEVEL_3
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const ENGINE_FLYPOINT_DEBUGLEVEL_4
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const ENGINE_FLYPOINT_DEBUGLEVEL_5
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endc
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const ENGINE_FLYPOINT_UNUSED
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; wLuckyNumberShowFlag
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@ -48,6 +48,22 @@ if DEF(_DEBUG)
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newgroup DEBUGLEVEL_1
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map_const DEBUGLEVEL_1_MAP_1, 5, 4 ; 1
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endgroup
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newgroup DEBUGLEVEL_2
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map_const DEBUGLEVEL_2_MAP_1, 5, 4 ; 1
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endgroup
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newgroup DEBUGLEVEL_3
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map_const DEBUGLEVEL_3_MAP_1, 5, 4 ; 1
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endgroup
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newgroup DEBUGLEVEL_4
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map_const DEBUGLEVEL_4_MAP_1, 5, 4 ; 1
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endgroup
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newgroup DEBUGLEVEL_5
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map_const DEBUGLEVEL_5_MAP_1, 5, 4 ; 1
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endgroup
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endc
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DEF NUM_MAP_GROUPS EQU const_value
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@ -81,6 +81,10 @@ DEF NUM_FISHGROUPS EQU const_value - 1
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; const SPAWN_LEVEL_2
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if DEF(_DEBUG)
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const SPAWN_DEBUGLEVEL_1
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const SPAWN_DEBUGLEVEL_2
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const SPAWN_DEBUGLEVEL_3
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const SPAWN_DEBUGLEVEL_4
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const SPAWN_DEBUGLEVEL_5
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endc
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DEF NUM_SPAWNS EQU const_value
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DEF SPAWN_N_A EQU -1
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@ -74,6 +74,10 @@ EngineFlags:
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engine_flag wVisitedSpawns, SPAWN_LEVEL_1
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if DEF(_DEBUG)
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engine_flag wVisitedSpawns, SPAWN_DEBUGLEVEL_1
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engine_flag wVisitedSpawns, SPAWN_DEBUGLEVEL_2
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engine_flag wVisitedSpawns, SPAWN_DEBUGLEVEL_3
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engine_flag wVisitedSpawns, SPAWN_DEBUGLEVEL_4
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engine_flag wVisitedSpawns, SPAWN_DEBUGLEVEL_5
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endc
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engine_flag wVisitedSpawns, NUM_SPAWNS ; unused
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@ -22,10 +22,10 @@ LevelSelectionMenu_Landmarks:
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.landmark2
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if DEF(_DEBUG)
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level_selection_menu_landmark 0, 16, 11, .DebugLevel1LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_1
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level_selection_menu_landmark 0, 11, 9, .DebugLevel2LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_2
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level_selection_menu_landmark 0, 9, 11, .DebugLevel3LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_3
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level_selection_menu_landmark 1, 16, 11, .DebugLevel4LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_4
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level_selection_menu_landmark 2, 9, 5, .DebugLevel5LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_5
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level_selection_menu_landmark 0, 11, 9, .DebugLevel2LandmarkName, SPAWN_DEBUGLEVEL_2 ; LANDMARK_DEBUGLEVEL_2
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level_selection_menu_landmark 0, 9, 11, .DebugLevel3LandmarkName, SPAWN_DEBUGLEVEL_3 ; LANDMARK_DEBUGLEVEL_3
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level_selection_menu_landmark 1, 16, 11, .DebugLevel4LandmarkName, SPAWN_DEBUGLEVEL_4 ; LANDMARK_DEBUGLEVEL_4
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level_selection_menu_landmark 2, 9, 5, .DebugLevel5LandmarkName, SPAWN_DEBUGLEVEL_5 ; LANDMARK_DEBUGLEVEL_5
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endc
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.Level1LandmarkName: db "LEVEL 1@"
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@ -108,4 +108,8 @@ if DEF(_DEBUG)
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map_attributes DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, $00, SOUTH | NORTH
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connection south, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
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connection north, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
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map_attributes DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, $00, 0
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map_attributes DebugLevel3_Map1, DEBUGLEVEL_3_MAP_1, $00, 0
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map_attributes DebugLevel4_Map1, DEBUGLEVEL_4_MAP_1, $00, 0
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map_attributes DebugLevel5_Map1, DEBUGLEVEL_5_MAP_1, $00, 0
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endc
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@ -6,4 +6,16 @@ INCBIN "maps/Level1_Map1.blk"
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if DEF(_DEBUG)
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DebugLevel1_Map1_Blocks:
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INCBIN "maps/DebugLevel1_Map1.blk"
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DebugLevel2_Map1_Blocks:
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INCBIN "maps/DebugLevel2_Map1.blk"
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DebugLevel3_Map1_Blocks:
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INCBIN "maps/DebugLevel3_Map1.blk"
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DebugLevel4_Map1_Blocks:
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INCBIN "maps/DebugLevel4_Map1.blk"
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DebugLevel5_Map1_Blocks:
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INCBIN "maps/DebugLevel5_Map1.blk"
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endc
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@ -21,6 +21,10 @@ MapGroupPointers::
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; dw MapGroup_Level2 ; 2
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if DEF(_DEBUG)
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dw MapGroup_DebugLevel1 ; 1
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dw MapGroup_DebugLevel2 ; 2
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dw MapGroup_DebugLevel3 ; 3
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dw MapGroup_DebugLevel4 ; 4
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dw MapGroup_DebugLevel5 ; 5
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endc
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assert_table_length NUM_MAP_GROUPS
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@ -40,4 +44,24 @@ MapGroup_DebugLevel1:
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table_width MAP_LENGTH, MapGroup_DebugLevel1
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map DebugLevel1_Map1, TILESET_PLAYERS_ROOM, INDOOR_BUILDING, LANDMARK_DEBUGLEVEL_1, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_1_MAPS
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MapGroup_DebugLevel2:
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table_width MAP_LENGTH, MapGroup_DebugLevel2
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map DebugLevel2_Map1, TILESET_CAVE, INDOOR_CAVE, LANDMARK_DEBUGLEVEL_2, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_NITE | IN_DARKNESS, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_2_MAPS
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MapGroup_DebugLevel3:
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table_width MAP_LENGTH, MapGroup_DebugLevel3
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map DebugLevel3_Map1, TILESET_FOREST, INDOOR_FOREST, LANDMARK_DEBUGLEVEL_3, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_3_MAPS
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MapGroup_DebugLevel4:
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table_width MAP_LENGTH, MapGroup_DebugLevel4
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map DebugLevel4_Map1, TILESET_JOHTO, OUTDOOR_GRASSY, LANDMARK_DEBUGLEVEL_4, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_4_MAPS
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MapGroup_DebugLevel5:
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table_width MAP_LENGTH, MapGroup_DebugLevel5
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map DebugLevel5_Map1, TILESET_JOHTO, OUTDOOR_GRASSY, LANDMARK_DEBUGLEVEL_5, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_5_MAPS
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endc
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@ -8,6 +8,10 @@ OutdoorSprites:
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; dw Level2GroupSprites
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if DEF(_DEBUG)
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dw DebugLevel1GroupSprites
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dw DebugLevel2GroupSprites
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dw DebugLevel3GroupSprites
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dw DebugLevel4GroupSprites
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dw DebugLevel5GroupSprites
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endc
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assert_table_length NUM_MAP_GROUPS
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@ -33,6 +37,10 @@ Level1GroupSprites:
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if DEF(_DEBUG)
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DebugLevel1GroupSprites:
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DebugLevel2GroupSprites:
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DebugLevel3GroupSprites:
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DebugLevel4GroupSprites:
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DebugLevel5GroupSprites:
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db SPRITE_YOUNGSTER
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db SPRITE_BUG_CATCHER
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db SPRITE_FISHER
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@ -15,6 +15,10 @@ MapGroupRoofs:
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db ROOF_OLIVINE ; 1 (Level1)
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if DEF(_DEBUG)
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db ROOF_OLIVINE ; 1 (DebugLevel1)
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db ROOF_OLIVINE ; 2 (DebugLevel2)
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db ROOF_OLIVINE ; 3 (DebugLevel3)
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db ROOF_OLIVINE ; 4 (DebugLevel4)
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db ROOF_OLIVINE ; 5 (DebugLevel5)
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endc
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assert_table_length NUM_MAP_GROUPS + 1
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@ -4,4 +4,8 @@ INCLUDE "maps/Level1_Map1.asm"
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if DEF(_DEBUG)
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INCLUDE "maps/DebugLevel1_Map1.asm"
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INCLUDE "maps/DebugLevel2_Map1.asm"
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INCLUDE "maps/DebugLevel3_Map1.asm"
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INCLUDE "maps/DebugLevel4_Map1.asm"
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INCLUDE "maps/DebugLevel5_Map1.asm"
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endc
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@ -12,6 +12,10 @@ SpawnPoints:
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; spawn LEVEL_2_MAP_1, 5, 3 ; SPAWN_LEVEL_2
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if DEF(_DEBUG)
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spawn DEBUGLEVEL_1_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_1
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spawn DEBUGLEVEL_2_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_2
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spawn DEBUGLEVEL_3_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_3
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spawn DEBUGLEVEL_4_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_4
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spawn DEBUGLEVEL_5_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_5
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endc
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spawn N_A, -1, -1
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@ -16,6 +16,30 @@ if DEF(_DEBUG)
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RGB 14,17,31, 07,11,15 ; day
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RGB 09,09,17, 05,07,13 ; nite
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RGB 12,13,23, 06,08,11 ; eve
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; debug group 2 (DebugLevel2)
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RGB 14,17,31, 07,11,15 ; morn
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RGB 14,17,31, 07,11,15 ; day
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RGB 09,09,17, 05,07,13 ; nite
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RGB 12,13,23, 06,08,11 ; eve
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; debug group 3 (DebugLevel3)
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RGB 14,17,31, 07,11,15 ; morn
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RGB 14,17,31, 07,11,15 ; day
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RGB 09,09,17, 05,07,13 ; nite
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RGB 12,13,23, 06,08,11 ; eve
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; debug group 4 (DebugLevel4)
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RGB 14,17,31, 07,11,15 ; morn
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RGB 14,17,31, 07,11,15 ; day
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RGB 09,09,17, 05,07,13 ; nite
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RGB 12,13,23, 06,08,11 ; eve
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; debug group 5 (DebugLevel5)
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RGB 14,17,31, 07,11,15 ; morn
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RGB 14,17,31, 07,11,15 ; day
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RGB 09,09,17, 05,07,13 ; nite
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RGB 12,13,23, 06,08,11 ; eve
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endc
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; group 2 (Mahogany)
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17
maps/DebugLevel2_Map1.asm
Executable file
17
maps/DebugLevel2_Map1.asm
Executable file
@ -0,0 +1,17 @@
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object_const_def
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DebugLevel2_Map1_MapScripts:
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def_scene_scripts
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def_callbacks
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DebugLevel2_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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def_coord_events
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def_bg_events
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def_object_events
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1
maps/DebugLevel2_Map1.blk
Executable file
1
maps/DebugLevel2_Map1.blk
Executable file
@ -0,0 +1 @@
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17
maps/DebugLevel3_Map1.asm
Executable file
17
maps/DebugLevel3_Map1.asm
Executable file
@ -0,0 +1,17 @@
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object_const_def
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DebugLevel3_Map1_MapScripts:
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def_scene_scripts
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def_callbacks
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DebugLevel3_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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def_coord_events
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def_bg_events
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def_object_events
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1
maps/DebugLevel3_Map1.blk
Executable file
1
maps/DebugLevel3_Map1.blk
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@ -0,0 +1 @@
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17
maps/DebugLevel4_Map1.asm
Executable file
17
maps/DebugLevel4_Map1.asm
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@ -0,0 +1,17 @@
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object_const_def
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DebugLevel4_Map1_MapScripts:
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def_scene_scripts
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def_callbacks
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DebugLevel4_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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def_coord_events
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def_bg_events
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def_object_events
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1
maps/DebugLevel4_Map1.blk
Executable file
1
maps/DebugLevel4_Map1.blk
Executable file
@ -0,0 +1 @@
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17
maps/DebugLevel5_Map1.asm
Executable file
17
maps/DebugLevel5_Map1.asm
Executable file
@ -0,0 +1,17 @@
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object_const_def
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DebugLevel5_Map1_MapScripts:
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def_scene_scripts
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def_callbacks
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DebugLevel5_Map1_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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def_coord_events
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def_bg_events
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def_object_events
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1
maps/DebugLevel5_Map1.blk
Executable file
1
maps/DebugLevel5_Map1.blk
Executable file
@ -0,0 +1 @@
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