Commit Graph

35 Commits

Author SHA1 Message Date
Adelaide Walter
9d0ba6bfd3 Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
xCrystal
3c6c80f1b2 LY_BLANK and rLCDC constants 2017-12-29 18:53:21 +01:00
Remy Oukaour
b9a68fec25 Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) 2017-12-28 22:13:39 -05:00
xCrystal
333524f0be Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
xCrystal
9457679af8 Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
Remy Oukaour
47e4f21e62 Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2 Copy sram.asm's global start/end constants for wram.asm and vram.asm 2017-12-26 23:07:46 -05:00
Remy Oukaour
e34e68095d Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
Remy Oukaour
c66d195089 callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
Remy Oukaour
48e40a7f09 Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
Remy Oukaour
31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
d554b997c5 Use correct WRAM labels for intro/title scenes
Remove outdated WRAM alias comments
2017-12-10 00:18:29 -05:00
Remy Oukaour
e3c686f6df Further WRAM organization 2017-12-09 15:14:51 -05:00
Remy Oukaour
16c6696dd5 Start organizing WRAM
- Use db and dw when they're more meaningful than ds 1/2
- Use unions to group related labels
2017-12-09 13:58:49 -05:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
pikalaxalt
4e2487c056 hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
pikalaxalt
d7a01e92e9 Remaining layout constants 2016-06-06 18:23:00 -04:00
pikalaxalt
5ea3a953c3 Name all link trade animation related functions 2016-05-13 22:46:32 -04:00
pikalaxalt
bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT
2ed6c357af More WRAM tidying 2016-01-12 12:46:18 -05:00
PikalaxALT
35f687b536 Fully label home/map_objects.asm 2016-01-11 02:36:39 -05:00
PikalaxALT
f030315b1f jumptable macro repurposed 2015-12-26 21:59:03 -05:00
PikalaxALT
2bd45ca574 Move effects; no more reloadmapmusic, returnafterbattle 2015-12-26 19:22:27 -05:00
PikalaxALT
a5e928eb98 writebackup --> closewindow; game corner prize vendors; others 2015-12-24 22:58:42 -05:00
PikalaxALT
d08199c79d Color fns, some more address decoding in link/mobile 2015-12-22 18:03:00 -05:00
PikalaxALT
987ed1fafb More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
PikalaxALT
d644406f61 More menu stuff 2015-12-17 22:31:16 -05:00
PikalaxALT
efee40447e Mobile trade animations, pokepic animations 2015-12-17 13:49:26 -05:00
PikalaxALT
77ef8404a1 Menu 2015-12-15 18:59:49 -05:00
PikalaxALT
6e257bc7cd mystery gift, credits 2015-12-14 20:06:41 -05:00
PikalaxALT
ecd277204a Card Flip 2015-12-11 16:59:40 -05:00
PikalaxALT
5b94d54a6c More work on animations 2015-12-04 08:46:11 -05:00
PikalaxALT
2f14f3a669 No more autogen functions in engine/crystal_intro.asm 2015-12-02 20:37:00 -05:00
PikalaxALT
2cdca75441 Crystal Intro 2015-12-02 17:59:05 -05:00
PikalaxALT
812976cee6 bgcoord 2015-11-20 11:47:52 -05:00