pikalaxalt
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ae36ef2c7f
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Labeled every function in ROM0 that's referenced in the source
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2016-05-10 12:31:49 -04:00 |
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pikalaxalt
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3713b71d9e
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
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pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
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PikalaxALT
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d02c9e39dd
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BG pal constants, convert tileset pal maps to asm
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2016-01-20 19:16:25 -05:00 |
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PikalaxALT
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1637d915d4
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Restored StandingTile and introduced LastTile
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2016-01-11 02:28:09 -05:00 |
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PikalaxALT
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3893feb835
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Battle Anim Object struct constants
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2015-12-23 14:00:29 -05:00 |
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PikalaxALT
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c635e30777
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map setup and warps
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2015-12-14 11:12:18 -05:00 |
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PikalaxALT
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7b3090e22a
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Annotate battle tower text bug
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2015-11-20 15:15:32 -05:00 |
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PikalaxALT
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b921226aea
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More map object, swap StandingTile and NextTile
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2015-11-14 23:02:38 -05:00 |
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PikalaxALT
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ed44de4bb4
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More map object work
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2015-11-14 14:41:47 -05:00 |
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PikalaxALT
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40802da3cf
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Map header labels, tileset constants
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2015-11-12 11:10:19 -05:00 |
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PikalaxALT
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f1b2466cc3
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Cleaning up static HRAM labels; movement stuff, route 38 trainers
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2015-11-09 23:01:45 -05:00 |
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PikalaxALT
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451dad420e
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Battle Tower text function and pointers
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2015-11-03 23:34:06 -05:00 |
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PikalaxALT
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c5527a02ae
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dbw BANK, addr replaced with dba
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2015-11-03 19:43:47 -05:00 |
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PikalaxALT
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119d6b4119
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About time I got to these functions
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2015-10-24 10:39:52 -04:00 |
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PikalaxALT
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1e2ff967aa
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Replaced "ldtile" and "dwtile" with the "tile" equs macro
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2015-10-14 09:29:15 -04:00 |
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PikalaxALT
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d338a092c5
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Revert sPlayerID
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2015-10-13 17:40:18 -04:00 |
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PikalaxALT
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12f9dca7a5
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Final descriptive label in tilesets/animations.asm
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2015-10-13 14:29:34 -04:00 |
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PikalaxALT
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8c2766e1b9
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ldtile and dwtile macros added and globally implemented
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2015-10-13 12:11:06 -04:00 |
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PikalaxALT
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471492b775
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Reverted ld_hl_pointer macro
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2015-07-20 22:18:18 -04:00 |
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yenatch
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0f57aefdf2
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Merge branch 'tilesets' into master
Conflicts:
tilesets/tileset_headers.asm
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2015-06-26 11:00:39 -07:00 |
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yenatch
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5a61c9cdd0
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Use a macro for tileset headers.
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2015-06-26 10:46:28 -07:00 |
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yenatch
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f9805056bb
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Make files for most of the special tileset palettes.
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2015-06-26 10:45:24 -07:00 |
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IIMarckus
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4d532beee6
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
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yenatch
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5ae298f533
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Organized the primary tileset palettes.
Crystal's tileset-specific palettes are disconnected from these.
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2015-06-23 10:46:51 -07:00 |
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