Commit Graph

718 Commits

Author SHA1 Message Date
yenatch
04da88a285 move palette asm from main.asm to engine/palettes.asm 2013-08-29 19:37:35 -04:00
yenatch
6d29673a5f move time-related asm from main.asm into engine/time.asm 2013-08-29 19:32:03 -04:00
yenatch
6467755568 move serial asm from main.asm into engine/serial.asm 2013-08-29 19:11:39 -04:00
yenatch
2341bb148a move more joypad code from main.asm into engine/joypad.asm 2013-08-29 19:10:06 -04:00
yenatch
dd11c22b31 more joypad function cleanup 2013-08-29 19:08:25 -04:00
yenatch
0a829301ae reformat some joypad functions 2013-08-29 18:59:05 -04:00
yenatch
906496e107 split lcd functions out of main.asm 2013-08-29 18:52:26 -04:00
yenatch
2b5b6f3e3a split fading functions out of main.asm 2013-08-29 18:50:59 -04:00
yenatch
37a841797e secret ruins of alph water stone room asm 2013-08-29 16:03:32 -04:00
yenatch
ae1d50c026 warp sound effects in field moves 2013-08-29 15:24:37 -04:00
yenatch
a167620109 more field move scripts and some map header references 2013-08-29 14:49:07 -04:00
yenatch
1a5f9426c8 get rid of a trailing incbin at the end of bank 21 2013-08-29 03:21:51 -04:00
yenatch
99760c2cc9 more hlcoords in bank 1 2013-08-29 03:04:23 -04:00
yenatch
9d1a6fe5bb more field move scripts 2013-08-29 02:53:04 -04:00
yenatch
a4b69a123f more text_jumps in known functions 2013-08-29 02:23:29 -04:00
yenatch
7fe1fa58e3 hram constants in serial interrupt 2013-08-28 04:29:20 -04:00
yenatch
faae0e1029 serial interrupt 2013-08-28 01:24:52 -04:00
yenatch
8898f63fc7 timer interrupt 2013-08-27 23:38:05 -04:00
yenatch
651e0a4245 LYOverrides in main.asm 2013-08-27 20:56:28 -04:00
yenatch
25dcc71c4c rename some LCD functions 2013-08-27 20:46:15 -04:00
yenatch
12ab33b37e rename FarCall family labels
FarJump labels renamed to FarCall
register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-27 18:16:42 -04:00
yenatch
be9c504b24 rename PushScriptPointer -> CallScript 2013-08-27 18:00:41 -04:00
yenatch
886ab68884 add some field move asm and scripts 2013-08-27 17:11:24 -04:00
yenatch
94fc90a243 badge engine flags in main.asm 2013-08-27 16:23:53 -04:00
yenatch
2b10d184b0 recomment some common asm (rtc/lcd) 2013-08-27 00:10:22 -04:00
yenatch
2f5ed8468d SpecialRoamMons -> InitRoamMons 2013-08-26 19:48:44 -04:00
yenatch
9cf90f6c7b deobfuscate some encounter asm 2013-08-26 19:47:42 -04:00
yenatch
17725d7af1 battle init and some overworld actions 2013-08-24 04:10:38 -04:00
yenatch
af205a7217 BitTable2 -> EngineFlags 2013-08-23 16:08:31 -04:00
yenatch
3a24cff5eb BitTableFunc -> FlagAction 2013-08-23 15:49:24 -04:00
yenatch
bc7b63b44a EventFlags label (bittable1) 2013-08-23 15:00:07 -04:00
yenatch
849e5a7d0f game freak presents splash 2013-08-23 01:26:35 -04:00
yenatch
ac7b7ede0b more bank 0 labels instead of static addresses 2013-08-23 01:11:53 -04:00
yenatch
8105dc6c7c BoxMons in main.asm 2013-08-22 18:34:01 -04:00
yenatch
179decd644 GiveOddEgg and related asm
That's it for bank 7e
2013-08-21 17:25:24 -04:00
yenatch
7f96387411 dump odd eggs 2013-08-21 16:02:36 -04:00
yenatch
cc1f57ec93 condense IncGradGBPalTable
this way is more readable too
2013-08-21 14:49:35 -04:00
yenatch
27e1d3fabf Merge branch 'master' into merge-kanzure 2013-08-21 14:02:13 -04:00
yenatch
7b5ffb5475 more field move asm/scripts 2013-08-21 14:01:51 -04:00
yenatch
5db04abdab TileType is actually TileCollision 2013-08-21 14:01:50 -04:00
yenatch
9ac0fc631b formatting in TileTypeTable and tile checks 2013-08-21 14:01:50 -04:00
yenatch
636a960909 split out text engine 2013-08-21 14:01:49 -04:00
yenatch
c1d0253162 graphics loading functions (2bpp and 1bpp) 2013-08-21 14:01:48 -04:00
yenatch
35de889dd7 split out decompression 2013-08-21 14:01:46 -04:00
yenatch
802c3149c0 Merge commit 'd2d5c09'
Conflicts:
	main.asm
	wram.asm

Git couldn't figure out what this commit did, so it was redone to merge.
2013-08-21 13:54:35 -04:00
yenatch
99d2ee2bdc split out program init 2013-08-20 03:26:37 -04:00
yenatch
4b0889b396 remove unnecessary incbin lengths 2013-08-20 03:20:49 -04:00
yenatch
5fe7c6bb67 johto/kanto maps 2013-08-20 02:55:14 -04:00
yenatch
29085399a2 copyright graphics 2013-08-20 02:09:35 -04:00
yenatch
91474f1b86 MBC3SRAMEnable is actually MBC3SRamEnable 2013-08-20 01:38:05 -04:00
yenatch
5b7d887f9d comment program init functions 2013-08-20 01:35:15 -04:00
yenatch
df21dbccb7 $ffcf $ffd0 -> hSCX hSCY 2013-08-19 18:46:56 -04:00
yenatch
449bda272a $ffd1 $ffd2 -> hWX hWY 2013-08-19 18:44:12 -04:00
yenatch
8af06f3cc2 rename and clean up _Start, Init 2013-08-19 18:40:59 -04:00
yenatch
75d5cc3bb6 options menu 2013-08-17 05:57:14 -04:00
yenatch
deb5d1ed46 <&iimarckus> kill those labels please 2013-08-17 01:12:03 -04:00
yenatch
a29c13837d labels for IncGradGBPalTable 2013-08-17 00:53:19 -04:00
yenatch
4105ac8102 battle tower trainers and mons 2013-08-16 22:36:13 -04:00
yenatch
4398dde8cb even more phone text (bank 5d) 2013-08-16 15:25:06 -04:00
yenatch
d83f8228ce dump some mobile link text 2013-08-16 15:15:06 -04:00
yenatch
f458f96427 even more phone text (bank 29) 2013-08-16 14:43:35 -04:00
yenatch
b3dcb0e875 pokegear radio channel names 2013-08-16 14:38:59 -04:00
yenatch
ff453a514b LoadMenuDataHeader and intro player name menu 2013-08-16 04:58:14 -04:00
yenatch
caa7865ce7 extra phone text (bank 19) 2013-08-15 21:54:16 -04:00
yenatch
627914195d battle tower trainer text (bank 7b) 2013-08-15 06:09:12 -04:00
yenatch
000c6d1349 CheckContestMon and a couple labels in bank 0 2013-08-15 06:07:14 -04:00
yenatch
8ecd66f5d5 replace more addresses with labels 2013-08-14 05:42:28 -04:00
yenatch
2fb8d10c23 more bank 2 incbins 2013-08-14 05:38:12 -04:00
yenatch
7a8eb4e434 sort out player/battle backpic asm 2013-08-12 16:33:17 -04:00
yenatch
14160a180f hidden power type/power calculation 2013-08-09 17:50:34 -04:00
yenatch
94e9a3f764 specials cleanup 2013-08-09 16:24:58 -04:00
yenatch
d2d5c09b1d update section names to comply with rgbds redefinitions
HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX

new to rgbds are banked VRAM and SRAM
2013-08-04 05:04:13 -04:00
yenatch
c01c2ad3c4 dump marts and related asm 2013-08-03 17:26:58 -04:00
yenatch
0ee006a145 more item effects 2013-08-03 16:25:38 -04:00
yenatch
46fea97994 more step handling 2013-08-03 16:25:38 -04:00
yenatch
09dfa9f09e incbin unown font 2013-08-03 16:25:37 -04:00
yenatch
0e50b4c798 more bank 1 incbins 2013-08-03 16:25:37 -04:00
yenatch
e2a0c68f4c comment more battle ui 2013-08-03 16:25:37 -04:00
yenatch
257302dff9 player hud stuff 2013-08-03 16:25:36 -04:00
yenatch
ce31567c4d frames 2013-08-01 15:30:48 -04:00
yenatch
d39dc68a88 field move asm 2013-08-01 05:34:10 -04:00
yenatch
59cb57b954 more cleanup 2013-07-31 19:17:35 -04:00
yenatch
814ab52b21 cleanup and bank 9 menus 2013-07-31 18:03:18 -04:00
yenatch
c9b70ba105 update predef/specials pointers 2013-07-30 01:05:20 -04:00
yenatch
4cb7c4e407 update known labels in main 2013-07-30 00:32:18 -04:00
yenatch
50f1d7b788 no more incbins in bank 0 2013-07-29 23:58:02 -04:00
yenatch
7db40e0395 no more incbins in bank f 2013-07-29 17:53:59 -04:00
yenatch
ed200a5a16 fill out bank f more 2013-07-29 13:58:20 -04:00
yenatch
39d84d4491 bank f 2013-07-28 18:20:08 -04:00
yenatch
03413c9f43 common text 2 and some fixes to compile 2013-07-28 17:16:51 -04:00
yenatch
3070aeb915 make way for bank 6f 2013-07-28 03:39:05 -04:00
yenatch
5001d9b023 bank 6f is common text 2013-07-28 03:32:25 -04:00
yenatch
a0d54cce51 couple bank e functions 2013-07-28 03:12:03 -04:00
yenatch
5b07ea19d0 move descriptions 2013-07-27 16:31:29 -04:00
yenatch
0d0066a0da picking at bank 0 incbins 2013-07-27 15:19:35 -04:00
yenatch
5ecf9f1081 were gonna get bank 0 done!! 2013-07-27 05:43:15 -04:00
yenatch
6343e2ddaf Reset 2013-07-26 23:49:33 -04:00
yenatch
be0af35e3f over a million hours in gedit 2013-07-26 22:19:26 -04:00
yenatch
bdd31cb8c5 fix replaced label comment 2013-07-25 21:30:48 -04:00
yenatch
45f52b0f71 Remove erroneous TileX/Y labels 2013-07-25 21:20:19 -04:00
yenatch
4d72b06bcc replace known addresses with labels 2013-07-25 21:08:30 -04:00
IIMarckus
3a6e587121 Add Time Capsule item conversions.
From http://forums.glitchcity.info/index.php/topic,6719.msg190623/topicseen.html#msg190623
2013-07-25 06:33:28 -06:00
yenatch
184a984941 autogbzdisasm trial run 2013-07-24 18:32:45 -04:00
yenatch
83139cb7d6 Text_1354 is used globally 2013-07-24 03:47:52 -04:00
yenatch
1518925365 main menu and untranslated mobile text 2013-07-22 04:28:34 -04:00
yenatch
65bd235e61 even more bank 1 asm 2013-07-22 03:08:03 -04:00
yenatch
9c7b0932fc more bank 1 asm 2013-07-21 05:54:31 -04:00
yenatch
8e27cfbc1a movement command asm 2013-07-20 22:34:40 -04:00
yenatch
6fb2cd6613 no more incbins in bank 25 2013-07-20 01:46:56 -04:00
yenatch
8d75f962e4 more sprite asm 2013-07-14 14:51:07 -04:00
yenatch
bf2a4b8a84 Sprite headers 2013-07-12 16:18:52 -04:00
yenatch
1da2a7a5c4 Outdoor sprites and sprite constants 2013-07-12 14:50:37 -04:00
yenatch
90c18c5cf3 rst $28 -> JumpTable 2013-07-10 19:17:04 -04:00
yenatch
37c009ca1c player/script events 2013-07-10 19:17:04 -04:00
yenatch
24daef7afb SelectMenu 2013-07-10 19:17:03 -04:00
yenatch
dca6fd37cd start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
yenatch
fbf9ae7877 clean up StartMenu 2013-07-10 19:17:02 -04:00
yenatch
6597eb7e50 Overworld input handling 2013-07-10 19:17:02 -04:00
yenatch
b9dfd607bb DoPlayerMovement and recomment ow surfing checks 2013-06-27 00:34:49 -04:00
yenatch
fb931fe616 move miscellaneous asm into engine/ 2013-06-17 21:30:36 -04:00
yenatch
20c0c0e233 BadgeStatBoosts 2013-06-17 18:31:11 -04:00
yenatch
869de91bd5 LostBattle and HalveMoney 2013-06-17 18:19:45 -04:00
yenatch
ef6767f1a9 OakSpeech formatting 2013-06-14 02:29:46 -04:00
yenatch
7213916ccc DrawIntroPlayerPic 2013-06-14 01:09:23 -04:00
Bryan Bishop
4eebcf0ae2 Merge remote-tracking branch 'yenatch/master'
Also merge pull request #145.
2013-06-12 22:44:45 -05:00
yenatch
c26d758fee DecompressPredef 2013-06-10 21:58:25 -04:00
yenatch
a018828016 Player backpic and consistent names for player characters
Male player is now Chris. Female player is Kris.
2013-06-09 14:32:13 -04:00
yenatch
77aa2d9e16 recomment text box functions 2013-05-31 19:07:07 -04:00
yenatch
3975e86baa remove \@s from local labels
\@ is used for anonymous labels in rgbds macros. this has no effect on local labels.
2013-05-31 18:22:32 -04:00
Bryan Bishop
723645b470 rename bank3{0,1}.asm to sprites_{1,2}.asm 2013-05-30 16:29:53 -05:00
Bryan Bishop
3517a4f500 remove two commented incbin lines 2013-05-30 16:28:56 -05:00
yenatch
11cb016019 JpDe 2013-05-29 14:49:42 -04:00
yenatch
eb75c58023 heavy ball 2013-05-27 23:28:21 -04:00
Kat Harrison
e08e7cf7b2 Include overworld sprites
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-27 23:07:34 -04:00
yenatch
122e243624 mistook sprout tower pillar for minecart graphics 2013-05-22 17:07:18 -04:00
Bryan Bishop
103ac439ed Merge pull request #140 from yenatch/master
tile animations and map header updates
2013-05-22 13:48:45 -07:00
yenatch
ee4203a56d minecart tile animations 2013-05-22 14:57:33 -04:00
IIMarckus
620cf7a2a7 Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
yenatch
c15e7b8619 safari fountain tile animations 2013-05-22 02:56:25 -04:00
IIMarckus
56d0175ad8 Add Prof. Oak's PC. 2013-05-21 17:03:31 -06:00
yenatch
6dde0b274d ilex forest tree tile animations 2013-05-21 18:32:55 -04:00
yenatch
2236e27933 cave water + park fountain tile animations 2013-05-21 12:37:58 -04:00
yenatch
7232eb5d64 fix calls to $1078 (PlaceString) 2013-05-14 13:28:50 -04:00
yenatch
ea8bfe03b6 add char 4b and cleanup surrounding chars 2013-05-14 13:25:30 -04:00
yenatch
0f3e9c6f7e mixed up connection y/x offset wram labels 2013-05-13 22:09:01 -04:00
yenatch
956cb50712 EnterMapConnection 2013-05-13 20:52:10 -04:00
yenatch
e384a889cc GetAnyMapBlockdataBank 2013-05-13 19:08:46 -04:00
yenatch
ceb4c138db FillMapConnections 2013-05-13 18:49:45 -04:00
yenatch
db84ec18d9 connection wram labels for each direction 2013-05-13 18:47:31 -04:00
yenatch
6464df7b11 GetMapConnection 2013-05-13 15:41:09 -04:00
IIMarckus
f5d1572adb Add more stuff related to player naming. 2013-05-13 02:21:56 -06:00
IIMarckus
e7208f1964 Add some naming screen stuff. 2013-05-12 18:36:40 -06:00
IIMarckus
5419d34a21 Add Oak's speech. 2013-05-12 17:10:29 -06:00
IIMarckus
5ac569e5f3 Add pointers to Oak speech text. 2013-05-12 16:55:25 -06:00
Bryan Bishop
35d77a2988 Merge pull request #132 from yenatch/master
map groups + gfx.py fix
2013-05-12 07:53:46 -07:00
yenatch
4b4445138d fix map group label numbering 2013-05-12 10:50:15 -04:00
Bryan Bishop
f5ec58bea0 Merge pull request #131 from Sanky/master
tiny newline funcs
2013-05-12 07:43:07 -07:00
Sanky
029648ec12 disasm tiny newline chars 2013-05-12 16:41:28 +02:00
Bryan Bishop
cf4ec47b15 Merge pull request #130 from Sanky/master
Menu stuff, battle text split & extras.
2013-05-12 06:21:45 -07:00
Sanky
b3d8c2ec49 Split battle text from main. 2013-05-12 12:38:49 +02:00
Sanky
f9c057f488 more menu stuff 2013-05-10 23:44:27 +02:00
yenatch
d0ef05a6fd dump item effects 2013-05-08 02:02:15 -04:00
Sanky
d590a169c4 disasm some menu stuff 2013-05-08 01:43:29 +02:00
yenatch
5859040555 more thorough ai commenting 2013-05-06 14:36:32 -04:00
yenatch
9f5396eff6 clean up ai scoring 2013-05-06 02:39:01 -04:00
yenatch
3beab7dd92 move ai scoring out of main.asm 2013-05-05 19:56:17 -04:00
yenatch
c82216441a ai scoring part 2 2013-05-05 19:52:07 -04:00
yenatch
d3ec3bbaca ai scoring dump 2013-05-05 18:31:46 -04:00
yenatch
ef6e77a5c3 AI move scoring 2013-05-04 21:17:04 -07:00
yenatch
c539a96f78 fruit trees 2013-05-03 19:34:19 -04:00
yenatch
f3d0f2f1a4 user/opponent party attribute functions 2013-05-03 02:43:04 -04:00
yenatch
0cbea9b553 bank 0 battle functions 2013-05-03 00:22:28 -04:00
yenatch
417a73d61a More bank 0 functions 2013-05-03 00:09:54 -04:00
yenatch
ec3f279d53 SimpleMultiply and SimpleDivide 2013-05-02 22:45:34 -04:00
yenatch
993eecdc4a MBC constants in the wild 2013-05-02 22:38:48 -04:00
yenatch
b921c130e8 Clean up and add a couple functions in bank 0
Mostly related to sound
2013-05-02 22:38:48 -04:00
yenatch
10604fe8b3 sfx constants in the wild 2013-05-02 22:38:42 -04:00
yenatch
45343b07c7 dump item attributes 2013-04-30 02:04:36 -04:00
yenatch
3f07cd95f7 GetItemAttr and related fns 2013-04-30 02:04:32 -04:00
yenatch
ef946c51ad more bank b fns
ClearBattleRAM and FillBox (predef $13)
2013-04-30 02:03:39 -04:00
yenatch
e8fb1bc632 finish PlayBattleMusic 2013-04-29 16:52:27 -04:00
yenatch
94cdb091c9 i have a clue what most of this does 2013-04-29 16:32:05 -04:00
yenatch
620d5c09c7 More labels in LoadEnemyMon 2013-04-29 15:49:58 -04:00
yenatch
f2185cd0e4 BaseStats is now BaseData 2013-04-29 15:11:48 -04:00
yenatch
652d26bb05 base stat labels + GetCurNick 2013-04-29 14:46:32 -04:00
yenatch
c80b2e376e getname functions 2013-04-29 13:45:41 -04:00
yenatch
6f6988e3d1 more effect constants 2013-04-27 17:35:14 -04:00
yenatch
ff96e5590a type printing functions 2013-04-27 17:30:47 -04:00
yenatch
ec1f8e1f94 dump and include beta maps 2013-04-25 15:44:40 -04:00
yenatch
c0918f94fd there is no Move0 2013-04-25 13:21:49 -04:00
yenatch
7503f9074c effect command cleanup
-weather and badge type boosts
2013-04-20 02:38:56 -04:00
yenatch
736275ae0a pokedex entries got caught in the map header move 2013-04-12 17:24:16 -04:00
yenatch
48f5e7dfb8 Shuckle special 2013-04-08 13:12:58 -04:00
yenatch
b998f4594c Move effect pointers 2013-03-31 21:39:12 -04:00
yenatch
6c3ec2d13d Multiply and Divide 2013-03-30 01:58:22 -04:00
yenatch
dc81d0cfcf dump move effects 2013-03-29 18:54:42 -04:00
yenatch
57b3127497 Fix parameter spacing in incbins 2013-03-28 01:40:01 -04:00
yenatch
50e9c799aa Minor formatting in main 2013-03-28 01:40:00 -04:00
yenatch
b6ab385d3c More battletexts 2013-03-27 17:30:20 -04:00
yenatch
d2f6b6febe Identify more move effect commands 2013-03-27 03:33:24 -04:00
yenatch
3e6c37fe52 Move effect commands dump 2013-03-26 20:39:56 -04:00
yenatch
b582066865 Give labels to some BattleTexts 2013-03-26 07:04:34 -04:00
yenatch
edfffec831 Various battle-related bank0 asm and wram/constants 2013-03-26 05:22:22 -04:00
yenatch
87c36ebbc0 Fishing encounter data and related asm 2013-03-22 04:17:14 -04:00
yenatch
f0346a9982 various minor additions
-battle variable constants
-step counters
-turn update fns
2013-03-22 04:15:35 -04:00
yenatch
d775767651 Flesh out HRAM labels 2013-03-20 22:55:09 -04:00
yenatch
bcf9eadadf Parse and dump tilesets
Metatiles (blocks), palette maps, collision, tile animations
2013-03-18 00:40:27 -04:00
Bryan Bishop
393b4971f4 include some http ascii from the ROM 2013-03-01 21:40:01 -06:00
Bryan Bishop
cb1d7f812b Merge pull request #118 from yenatch/master
gender check & square root
2013-03-01 12:22:09 -08:00
yenatch
767cc1376b GetSquareRoot 2013-02-28 17:28:35 -05:00
Bryan Bishop
ef4b04f12c comments for GetScriptByte 2013-02-28 15:45:34 -06:00
Bryan Bishop
e0ca5a243f $26d4 is GetScriptByte 2013-02-28 15:38:03 -06:00
yenatch
37355aef99 Gender check 2013-02-28 15:03:52 -05:00
IIMarckus
3633411a9b Add a little to the hall of fame functions. 2013-02-28 00:16:08 -07:00
Bryan Bishop
23003bd772 disassemble scripting engine commands
All commands are in scripting.asm, and there's also a small python
script that was written to assist with some of the automation.
2013-02-27 23:31:12 -06:00
yenatch
aa6cd5f7aa Split credits out 2013-02-26 00:51:05 -05:00
yenatch
823b7e3b9d Credits script and parser
This is the first time two wram addresses overlap.
2013-02-26 00:47:46 -05:00
yenatch
13d74188ca Add credit string pointers 2013-02-25 15:47:16 -05:00
yenatch
05def441e8 Include some more gfx 2013-02-25 14:16:59 -05:00
yenatch
98e623a44a Truncate empty incbins (mostly EOB) 2013-02-24 17:59:38 -05:00
yenatch
89e2edf1f7 More title screen asm 2013-02-24 04:18:03 -05:00
yenatch
78e0e17e53 finally disassemble FarCall (rst $8) 2013-02-24 04:17:58 -05:00
yenatch
8bbfa54059 PlayCryHeader and related wram 2013-02-23 16:57:25 -05:00
yenatch
f56f340ce1 Label hw registers 2013-02-22 20:02:10 -05:00
yenatch
da406973c5 Split out joypad 2013-02-22 20:02:03 -05:00
yenatch
9102b9a498 Move fonts into gfx/misc 2013-02-22 19:53:14 -05:00
yenatch
340e028c49 spruce up CheckUnownLetter 2013-02-18 20:14:30 -05:00
yenatch
fd51a5a3b1 Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
yenatch
7e3ae21e53 Split landmarks out 2013-02-17 02:56:50 -05:00
yenatch
23bdfa2b4c Split move names out 2013-02-17 02:45:38 -05:00
yenatch
a2de02b504 Split item names and descriptions from main.asm 2013-02-17 02:42:29 -05:00
yenatch
59f6291afb Split common text out of main.asm 2013-02-17 02:19:49 -05:00
yenatch
48dbfc6333 Split map scripts, text, events from main.asm
The commit we deserve
2013-02-17 01:59:06 -05:00
yenatch
860d7447f9 Point to map groups instead of their first header 2013-02-15 23:25:29 -05:00
yenatch
b52aa98325 Split map headers and second map headers from main.asm 2013-02-15 22:02:15 -05:00
yenatch
5447792dd5 Last map header label 2013-02-12 14:58:17 -05:00
yenatch
39171b916d Fix compressed graphics and filestructure
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
ee347bff48 Dump cry headers 2013-02-11 04:13:31 -05:00
yenatch
087e2556f2 Move compressed trainer pics into the main folder 2013-02-09 05:08:56 -05:00
yenatch
76b284c8f0 Dump and include trainer palettes 2013-02-09 04:54:18 -05:00
yenatch
90af5b2a5e dump and incbin monster palettes 2013-02-07 21:19:38 -05:00
yenatch
034609e725 Split pic pointers into files 2013-02-05 18:28:45 -05:00
yenatch
e1b1f88645 Rename pokedex entry files 2013-02-05 18:13:19 -05:00
yenatch
31a907d7c7 Move music/ into audio/ 2013-02-05 18:08:20 -05:00
yenatch
ff5bd60966 Clean up and condense music includes 2013-02-05 18:00:32 -05:00
yenatch
9acf56102a Split audio engine and pointers into files
Creates folder audio/
2013-02-05 16:48:46 -05:00
yenatch
8902050000 Move VBlank function to a file 2013-02-05 15:40:25 -05:00
yenatch
a058572fd5 Consistent SECTION spacing 2013-02-05 04:25:04 -05:00
yenatch
75ab33b311 Saner file distribution
Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
2013-02-05 03:56:27 -05:00
yenatch
c811b20b65 Move BitTable2 to a file
Currently, rgbasm's maximum macro parameter length is sixteen chars.
A couple wram labels were changed to accomodate this for now.
2013-02-05 03:16:46 -05:00