yenatch
04da88a285
move palette asm from main.asm to engine/palettes.asm
2013-08-29 19:37:35 -04:00
yenatch
6d29673a5f
move time-related asm from main.asm into engine/time.asm
2013-08-29 19:32:03 -04:00
yenatch
6467755568
move serial asm from main.asm into engine/serial.asm
2013-08-29 19:11:39 -04:00
yenatch
2341bb148a
move more joypad code from main.asm into engine/joypad.asm
2013-08-29 19:10:06 -04:00
yenatch
dd11c22b31
more joypad function cleanup
2013-08-29 19:08:25 -04:00
yenatch
0a829301ae
reformat some joypad functions
2013-08-29 18:59:05 -04:00
yenatch
906496e107
split lcd functions out of main.asm
2013-08-29 18:52:26 -04:00
yenatch
2b5b6f3e3a
split fading functions out of main.asm
2013-08-29 18:50:59 -04:00
yenatch
37a841797e
secret ruins of alph water stone room asm
2013-08-29 16:03:32 -04:00
yenatch
ae1d50c026
warp sound effects in field moves
2013-08-29 15:24:37 -04:00
yenatch
a167620109
more field move scripts and some map header references
2013-08-29 14:49:07 -04:00
yenatch
1a5f9426c8
get rid of a trailing incbin at the end of bank 21
2013-08-29 03:21:51 -04:00
yenatch
99760c2cc9
more hlcoords in bank 1
2013-08-29 03:04:23 -04:00
yenatch
9d1a6fe5bb
more field move scripts
2013-08-29 02:53:04 -04:00
yenatch
a4b69a123f
more text_jumps in known functions
2013-08-29 02:23:29 -04:00
yenatch
7fe1fa58e3
hram constants in serial interrupt
2013-08-28 04:29:20 -04:00
yenatch
faae0e1029
serial interrupt
2013-08-28 01:24:52 -04:00
yenatch
8898f63fc7
timer interrupt
2013-08-27 23:38:05 -04:00
yenatch
651e0a4245
LYOverrides in main.asm
2013-08-27 20:56:28 -04:00
yenatch
25dcc71c4c
rename some LCD functions
2013-08-27 20:46:15 -04:00
yenatch
12ab33b37e
rename FarCall family labels
...
FarJump labels renamed to FarCall
register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-27 18:16:42 -04:00
yenatch
be9c504b24
rename PushScriptPointer -> CallScript
2013-08-27 18:00:41 -04:00
yenatch
886ab68884
add some field move asm and scripts
2013-08-27 17:11:24 -04:00
yenatch
94fc90a243
badge engine flags in main.asm
2013-08-27 16:23:53 -04:00
yenatch
2b10d184b0
recomment some common asm (rtc/lcd)
2013-08-27 00:10:22 -04:00
yenatch
2f5ed8468d
SpecialRoamMons -> InitRoamMons
2013-08-26 19:48:44 -04:00
yenatch
9cf90f6c7b
deobfuscate some encounter asm
2013-08-26 19:47:42 -04:00
yenatch
17725d7af1
battle init and some overworld actions
2013-08-24 04:10:38 -04:00
yenatch
af205a7217
BitTable2 -> EngineFlags
2013-08-23 16:08:31 -04:00
yenatch
3a24cff5eb
BitTableFunc -> FlagAction
2013-08-23 15:49:24 -04:00
yenatch
bc7b63b44a
EventFlags label (bittable1)
2013-08-23 15:00:07 -04:00
yenatch
849e5a7d0f
game freak presents splash
2013-08-23 01:26:35 -04:00
yenatch
ac7b7ede0b
more bank 0 labels instead of static addresses
2013-08-23 01:11:53 -04:00
yenatch
8105dc6c7c
BoxMons in main.asm
2013-08-22 18:34:01 -04:00
yenatch
179decd644
GiveOddEgg and related asm
...
That's it for bank 7e
2013-08-21 17:25:24 -04:00
yenatch
7f96387411
dump odd eggs
2013-08-21 16:02:36 -04:00
yenatch
cc1f57ec93
condense IncGradGBPalTable
...
this way is more readable too
2013-08-21 14:49:35 -04:00
yenatch
27e1d3fabf
Merge branch 'master' into merge-kanzure
2013-08-21 14:02:13 -04:00
yenatch
7b5ffb5475
more field move asm/scripts
2013-08-21 14:01:51 -04:00
yenatch
5db04abdab
TileType is actually TileCollision
2013-08-21 14:01:50 -04:00
yenatch
9ac0fc631b
formatting in TileTypeTable and tile checks
2013-08-21 14:01:50 -04:00
yenatch
636a960909
split out text engine
2013-08-21 14:01:49 -04:00
yenatch
c1d0253162
graphics loading functions (2bpp and 1bpp)
2013-08-21 14:01:48 -04:00
yenatch
35de889dd7
split out decompression
2013-08-21 14:01:46 -04:00
yenatch
802c3149c0
Merge commit 'd2d5c09'
...
Conflicts:
main.asm
wram.asm
Git couldn't figure out what this commit did, so it was redone to merge.
2013-08-21 13:54:35 -04:00
yenatch
99d2ee2bdc
split out program init
2013-08-20 03:26:37 -04:00
yenatch
4b0889b396
remove unnecessary incbin lengths
2013-08-20 03:20:49 -04:00
yenatch
5fe7c6bb67
johto/kanto maps
2013-08-20 02:55:14 -04:00
yenatch
29085399a2
copyright graphics
2013-08-20 02:09:35 -04:00
yenatch
91474f1b86
MBC3SRAMEnable is actually MBC3SRamEnable
2013-08-20 01:38:05 -04:00
yenatch
5b7d887f9d
comment program init functions
2013-08-20 01:35:15 -04:00
yenatch
df21dbccb7
$ffcf $ffd0 -> hSCX hSCY
2013-08-19 18:46:56 -04:00
yenatch
449bda272a
$ffd1 $ffd2 -> hWX hWY
2013-08-19 18:44:12 -04:00
yenatch
8af06f3cc2
rename and clean up _Start, Init
2013-08-19 18:40:59 -04:00
yenatch
75d5cc3bb6
options menu
2013-08-17 05:57:14 -04:00
yenatch
deb5d1ed46
<&iimarckus> kill those labels please
2013-08-17 01:12:03 -04:00
yenatch
a29c13837d
labels for IncGradGBPalTable
2013-08-17 00:53:19 -04:00
yenatch
4105ac8102
battle tower trainers and mons
2013-08-16 22:36:13 -04:00
yenatch
4398dde8cb
even more phone text (bank 5d)
2013-08-16 15:25:06 -04:00
yenatch
d83f8228ce
dump some mobile link text
2013-08-16 15:15:06 -04:00
yenatch
f458f96427
even more phone text (bank 29)
2013-08-16 14:43:35 -04:00
yenatch
b3dcb0e875
pokegear radio channel names
2013-08-16 14:38:59 -04:00
yenatch
ff453a514b
LoadMenuDataHeader and intro player name menu
2013-08-16 04:58:14 -04:00
yenatch
caa7865ce7
extra phone text (bank 19)
2013-08-15 21:54:16 -04:00
yenatch
627914195d
battle tower trainer text (bank 7b)
2013-08-15 06:09:12 -04:00
yenatch
000c6d1349
CheckContestMon and a couple labels in bank 0
2013-08-15 06:07:14 -04:00
yenatch
8ecd66f5d5
replace more addresses with labels
2013-08-14 05:42:28 -04:00
yenatch
2fb8d10c23
more bank 2 incbins
2013-08-14 05:38:12 -04:00
yenatch
7a8eb4e434
sort out player/battle backpic asm
2013-08-12 16:33:17 -04:00
yenatch
14160a180f
hidden power type/power calculation
2013-08-09 17:50:34 -04:00
yenatch
94e9a3f764
specials cleanup
2013-08-09 16:24:58 -04:00
yenatch
d2d5c09b1d
update section names to comply with rgbds redefinitions
...
HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX
new to rgbds are banked VRAM and SRAM
2013-08-04 05:04:13 -04:00
yenatch
c01c2ad3c4
dump marts and related asm
2013-08-03 17:26:58 -04:00
yenatch
0ee006a145
more item effects
2013-08-03 16:25:38 -04:00
yenatch
46fea97994
more step handling
2013-08-03 16:25:38 -04:00
yenatch
09dfa9f09e
incbin unown font
2013-08-03 16:25:37 -04:00
yenatch
0e50b4c798
more bank 1 incbins
2013-08-03 16:25:37 -04:00
yenatch
e2a0c68f4c
comment more battle ui
2013-08-03 16:25:37 -04:00
yenatch
257302dff9
player hud stuff
2013-08-03 16:25:36 -04:00
yenatch
ce31567c4d
frames
2013-08-01 15:30:48 -04:00
yenatch
d39dc68a88
field move asm
2013-08-01 05:34:10 -04:00
yenatch
59cb57b954
more cleanup
2013-07-31 19:17:35 -04:00
yenatch
814ab52b21
cleanup and bank 9 menus
2013-07-31 18:03:18 -04:00
yenatch
c9b70ba105
update predef/specials pointers
2013-07-30 01:05:20 -04:00
yenatch
4cb7c4e407
update known labels in main
2013-07-30 00:32:18 -04:00
yenatch
50f1d7b788
no more incbins in bank 0
2013-07-29 23:58:02 -04:00
yenatch
7db40e0395
no more incbins in bank f
2013-07-29 17:53:59 -04:00
yenatch
ed200a5a16
fill out bank f more
2013-07-29 13:58:20 -04:00
yenatch
39d84d4491
bank f
2013-07-28 18:20:08 -04:00
yenatch
03413c9f43
common text 2 and some fixes to compile
2013-07-28 17:16:51 -04:00
yenatch
3070aeb915
make way for bank 6f
2013-07-28 03:39:05 -04:00
yenatch
5001d9b023
bank 6f is common text
2013-07-28 03:32:25 -04:00
yenatch
a0d54cce51
couple bank e functions
2013-07-28 03:12:03 -04:00
yenatch
5b07ea19d0
move descriptions
2013-07-27 16:31:29 -04:00
yenatch
0d0066a0da
picking at bank 0 incbins
2013-07-27 15:19:35 -04:00
yenatch
5ecf9f1081
were gonna get bank 0 done!!
2013-07-27 05:43:15 -04:00
yenatch
6343e2ddaf
Reset
2013-07-26 23:49:33 -04:00
yenatch
be0af35e3f
over a million hours in gedit
2013-07-26 22:19:26 -04:00
yenatch
bdd31cb8c5
fix replaced label comment
2013-07-25 21:30:48 -04:00
yenatch
45f52b0f71
Remove erroneous TileX/Y labels
2013-07-25 21:20:19 -04:00
yenatch
4d72b06bcc
replace known addresses with labels
2013-07-25 21:08:30 -04:00
IIMarckus
3a6e587121
Add Time Capsule item conversions.
...
From http://forums.glitchcity.info/index.php/topic,6719.msg190623/topicseen.html#msg190623
2013-07-25 06:33:28 -06:00
yenatch
184a984941
autogbzdisasm trial run
2013-07-24 18:32:45 -04:00
yenatch
83139cb7d6
Text_1354 is used globally
2013-07-24 03:47:52 -04:00
yenatch
1518925365
main menu and untranslated mobile text
2013-07-22 04:28:34 -04:00
yenatch
65bd235e61
even more bank 1 asm
2013-07-22 03:08:03 -04:00
yenatch
9c7b0932fc
more bank 1 asm
2013-07-21 05:54:31 -04:00
yenatch
8e27cfbc1a
movement command asm
2013-07-20 22:34:40 -04:00
yenatch
6fb2cd6613
no more incbins in bank 25
2013-07-20 01:46:56 -04:00
yenatch
8d75f962e4
more sprite asm
2013-07-14 14:51:07 -04:00
yenatch
bf2a4b8a84
Sprite headers
2013-07-12 16:18:52 -04:00
yenatch
1da2a7a5c4
Outdoor sprites and sprite constants
2013-07-12 14:50:37 -04:00
yenatch
90c18c5cf3
rst $28 -> JumpTable
2013-07-10 19:17:04 -04:00
yenatch
37c009ca1c
player/script events
2013-07-10 19:17:04 -04:00
yenatch
24daef7afb
SelectMenu
2013-07-10 19:17:03 -04:00
yenatch
dca6fd37cd
start using relevant constants in wram.asm
2013-07-10 19:17:03 -04:00
yenatch
fbf9ae7877
clean up StartMenu
2013-07-10 19:17:02 -04:00
yenatch
6597eb7e50
Overworld input handling
2013-07-10 19:17:02 -04:00
yenatch
b9dfd607bb
DoPlayerMovement and recomment ow surfing checks
2013-06-27 00:34:49 -04:00
yenatch
fb931fe616
move miscellaneous asm into engine/
2013-06-17 21:30:36 -04:00
yenatch
20c0c0e233
BadgeStatBoosts
2013-06-17 18:31:11 -04:00
yenatch
869de91bd5
LostBattle and HalveMoney
2013-06-17 18:19:45 -04:00
yenatch
ef6767f1a9
OakSpeech formatting
2013-06-14 02:29:46 -04:00
yenatch
7213916ccc
DrawIntroPlayerPic
2013-06-14 01:09:23 -04:00
Bryan Bishop
4eebcf0ae2
Merge remote-tracking branch 'yenatch/master'
...
Also merge pull request #145 .
2013-06-12 22:44:45 -05:00
yenatch
c26d758fee
DecompressPredef
2013-06-10 21:58:25 -04:00
yenatch
a018828016
Player backpic and consistent names for player characters
...
Male player is now Chris. Female player is Kris.
2013-06-09 14:32:13 -04:00
yenatch
77aa2d9e16
recomment text box functions
2013-05-31 19:07:07 -04:00
yenatch
3975e86baa
remove \@s from local labels
...
\@ is used for anonymous labels in rgbds macros. this has no effect on local labels.
2013-05-31 18:22:32 -04:00
Bryan Bishop
723645b470
rename bank3{0,1}.asm to sprites_{1,2}.asm
2013-05-30 16:29:53 -05:00
Bryan Bishop
3517a4f500
remove two commented incbin lines
2013-05-30 16:28:56 -05:00
yenatch
11cb016019
JpDe
2013-05-29 14:49:42 -04:00
yenatch
eb75c58023
heavy ball
2013-05-27 23:28:21 -04:00
Kat Harrison
e08e7cf7b2
Include overworld sprites
...
Created /extras/overworldripper.py and used it to extract overworld sprites and convert them to png files.
2013-05-27 23:07:34 -04:00
yenatch
122e243624
mistook sprout tower pillar for minecart graphics
2013-05-22 17:07:18 -04:00
Bryan Bishop
103ac439ed
Merge pull request #140 from yenatch/master
...
tile animations and map header updates
2013-05-22 13:48:45 -07:00
yenatch
ee4203a56d
minecart tile animations
2013-05-22 14:57:33 -04:00
IIMarckus
620cf7a2a7
Disassemble Kris's PC.
2013-05-22 01:11:07 -06:00
yenatch
c15e7b8619
safari fountain tile animations
2013-05-22 02:56:25 -04:00
IIMarckus
56d0175ad8
Add Prof. Oak's PC.
2013-05-21 17:03:31 -06:00
yenatch
6dde0b274d
ilex forest tree tile animations
2013-05-21 18:32:55 -04:00
yenatch
2236e27933
cave water + park fountain tile animations
2013-05-21 12:37:58 -04:00
yenatch
7232eb5d64
fix calls to $1078 (PlaceString)
2013-05-14 13:28:50 -04:00
yenatch
ea8bfe03b6
add char 4b and cleanup surrounding chars
2013-05-14 13:25:30 -04:00
yenatch
0f3e9c6f7e
mixed up connection y/x offset wram labels
2013-05-13 22:09:01 -04:00
yenatch
956cb50712
EnterMapConnection
2013-05-13 20:52:10 -04:00
yenatch
e384a889cc
GetAnyMapBlockdataBank
2013-05-13 19:08:46 -04:00
yenatch
ceb4c138db
FillMapConnections
2013-05-13 18:49:45 -04:00
yenatch
db84ec18d9
connection wram labels for each direction
2013-05-13 18:47:31 -04:00
yenatch
6464df7b11
GetMapConnection
2013-05-13 15:41:09 -04:00
IIMarckus
f5d1572adb
Add more stuff related to player naming.
2013-05-13 02:21:56 -06:00
IIMarckus
e7208f1964
Add some naming screen stuff.
2013-05-12 18:36:40 -06:00
IIMarckus
5419d34a21
Add Oak's speech.
2013-05-12 17:10:29 -06:00
IIMarckus
5ac569e5f3
Add pointers to Oak speech text.
2013-05-12 16:55:25 -06:00
Bryan Bishop
35d77a2988
Merge pull request #132 from yenatch/master
...
map groups + gfx.py fix
2013-05-12 07:53:46 -07:00
yenatch
4b4445138d
fix map group label numbering
2013-05-12 10:50:15 -04:00
Bryan Bishop
f5ec58bea0
Merge pull request #131 from Sanky/master
...
tiny newline funcs
2013-05-12 07:43:07 -07:00
Sanky
029648ec12
disasm tiny newline chars
2013-05-12 16:41:28 +02:00
Bryan Bishop
cf4ec47b15
Merge pull request #130 from Sanky/master
...
Menu stuff, battle text split & extras.
2013-05-12 06:21:45 -07:00
Sanky
b3d8c2ec49
Split battle text from main.
2013-05-12 12:38:49 +02:00
Sanky
f9c057f488
more menu stuff
2013-05-10 23:44:27 +02:00
yenatch
d0ef05a6fd
dump item effects
2013-05-08 02:02:15 -04:00
Sanky
d590a169c4
disasm some menu stuff
2013-05-08 01:43:29 +02:00
yenatch
5859040555
more thorough ai commenting
2013-05-06 14:36:32 -04:00
yenatch
9f5396eff6
clean up ai scoring
2013-05-06 02:39:01 -04:00
yenatch
3beab7dd92
move ai scoring out of main.asm
2013-05-05 19:56:17 -04:00
yenatch
c82216441a
ai scoring part 2
2013-05-05 19:52:07 -04:00
yenatch
d3ec3bbaca
ai scoring dump
2013-05-05 18:31:46 -04:00
yenatch
ef6e77a5c3
AI move scoring
2013-05-04 21:17:04 -07:00
yenatch
c539a96f78
fruit trees
2013-05-03 19:34:19 -04:00
yenatch
f3d0f2f1a4
user/opponent party attribute functions
2013-05-03 02:43:04 -04:00
yenatch
0cbea9b553
bank 0 battle functions
2013-05-03 00:22:28 -04:00
yenatch
417a73d61a
More bank 0 functions
2013-05-03 00:09:54 -04:00
yenatch
ec3f279d53
SimpleMultiply and SimpleDivide
2013-05-02 22:45:34 -04:00
yenatch
993eecdc4a
MBC constants in the wild
2013-05-02 22:38:48 -04:00
yenatch
b921c130e8
Clean up and add a couple functions in bank 0
...
Mostly related to sound
2013-05-02 22:38:48 -04:00
yenatch
10604fe8b3
sfx constants in the wild
2013-05-02 22:38:42 -04:00
yenatch
45343b07c7
dump item attributes
2013-04-30 02:04:36 -04:00
yenatch
3f07cd95f7
GetItemAttr and related fns
2013-04-30 02:04:32 -04:00
yenatch
ef946c51ad
more bank b fns
...
ClearBattleRAM and FillBox (predef $13)
2013-04-30 02:03:39 -04:00
yenatch
e8fb1bc632
finish PlayBattleMusic
2013-04-29 16:52:27 -04:00
yenatch
94cdb091c9
i have a clue what most of this does
2013-04-29 16:32:05 -04:00
yenatch
620d5c09c7
More labels in LoadEnemyMon
2013-04-29 15:49:58 -04:00
yenatch
f2185cd0e4
BaseStats is now BaseData
2013-04-29 15:11:48 -04:00
yenatch
652d26bb05
base stat labels + GetCurNick
2013-04-29 14:46:32 -04:00
yenatch
c80b2e376e
getname functions
2013-04-29 13:45:41 -04:00
yenatch
6f6988e3d1
more effect constants
2013-04-27 17:35:14 -04:00
yenatch
ff96e5590a
type printing functions
2013-04-27 17:30:47 -04:00
yenatch
ec1f8e1f94
dump and include beta maps
2013-04-25 15:44:40 -04:00
yenatch
c0918f94fd
there is no Move0
2013-04-25 13:21:49 -04:00
yenatch
7503f9074c
effect command cleanup
...
-weather and badge type boosts
2013-04-20 02:38:56 -04:00
yenatch
736275ae0a
pokedex entries got caught in the map header move
2013-04-12 17:24:16 -04:00
yenatch
48f5e7dfb8
Shuckle special
2013-04-08 13:12:58 -04:00
yenatch
b998f4594c
Move effect pointers
2013-03-31 21:39:12 -04:00
yenatch
6c3ec2d13d
Multiply and Divide
2013-03-30 01:58:22 -04:00
yenatch
dc81d0cfcf
dump move effects
2013-03-29 18:54:42 -04:00
yenatch
57b3127497
Fix parameter spacing in incbins
2013-03-28 01:40:01 -04:00
yenatch
50e9c799aa
Minor formatting in main
2013-03-28 01:40:00 -04:00
yenatch
b6ab385d3c
More battletexts
2013-03-27 17:30:20 -04:00
yenatch
d2f6b6febe
Identify more move effect commands
2013-03-27 03:33:24 -04:00
yenatch
3e6c37fe52
Move effect commands dump
2013-03-26 20:39:56 -04:00
yenatch
b582066865
Give labels to some BattleTexts
2013-03-26 07:04:34 -04:00
yenatch
edfffec831
Various battle-related bank0 asm and wram/constants
2013-03-26 05:22:22 -04:00
yenatch
87c36ebbc0
Fishing encounter data and related asm
2013-03-22 04:17:14 -04:00
yenatch
f0346a9982
various minor additions
...
-battle variable constants
-step counters
-turn update fns
2013-03-22 04:15:35 -04:00
yenatch
d775767651
Flesh out HRAM labels
2013-03-20 22:55:09 -04:00
yenatch
bcf9eadadf
Parse and dump tilesets
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Metatiles (blocks), palette maps, collision, tile animations
2013-03-18 00:40:27 -04:00
Bryan Bishop
393b4971f4
include some http ascii from the ROM
2013-03-01 21:40:01 -06:00
Bryan Bishop
cb1d7f812b
Merge pull request #118 from yenatch/master
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gender check & square root
2013-03-01 12:22:09 -08:00
yenatch
767cc1376b
GetSquareRoot
2013-02-28 17:28:35 -05:00
Bryan Bishop
ef4b04f12c
comments for GetScriptByte
2013-02-28 15:45:34 -06:00
Bryan Bishop
e0ca5a243f
$26d4 is GetScriptByte
2013-02-28 15:38:03 -06:00
yenatch
37355aef99
Gender check
2013-02-28 15:03:52 -05:00
IIMarckus
3633411a9b
Add a little to the hall of fame functions.
2013-02-28 00:16:08 -07:00
Bryan Bishop
23003bd772
disassemble scripting engine commands
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All commands are in scripting.asm, and there's also a small python
script that was written to assist with some of the automation.
2013-02-27 23:31:12 -06:00
yenatch
aa6cd5f7aa
Split credits out
2013-02-26 00:51:05 -05:00
yenatch
823b7e3b9d
Credits script and parser
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This is the first time two wram addresses overlap.
2013-02-26 00:47:46 -05:00
yenatch
13d74188ca
Add credit string pointers
2013-02-25 15:47:16 -05:00
yenatch
05def441e8
Include some more gfx
2013-02-25 14:16:59 -05:00
yenatch
98e623a44a
Truncate empty incbins (mostly EOB)
2013-02-24 17:59:38 -05:00
yenatch
89e2edf1f7
More title screen asm
2013-02-24 04:18:03 -05:00
yenatch
78e0e17e53
finally disassemble FarCall (rst $8)
2013-02-24 04:17:58 -05:00
yenatch
8bbfa54059
PlayCryHeader and related wram
2013-02-23 16:57:25 -05:00
yenatch
f56f340ce1
Label hw registers
2013-02-22 20:02:10 -05:00
yenatch
da406973c5
Split out joypad
2013-02-22 20:02:03 -05:00
yenatch
9102b9a498
Move fonts into gfx/misc
2013-02-22 19:53:14 -05:00
yenatch
340e028c49
spruce up CheckUnownLetter
2013-02-18 20:14:30 -05:00
yenatch
fd51a5a3b1
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
yenatch
7e3ae21e53
Split landmarks out
2013-02-17 02:56:50 -05:00
yenatch
23bdfa2b4c
Split move names out
2013-02-17 02:45:38 -05:00
yenatch
a2de02b504
Split item names and descriptions from main.asm
2013-02-17 02:42:29 -05:00
yenatch
59f6291afb
Split common text out of main.asm
2013-02-17 02:19:49 -05:00
yenatch
48dbfc6333
Split map scripts, text, events from main.asm
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The commit we deserve
2013-02-17 01:59:06 -05:00
yenatch
860d7447f9
Point to map groups instead of their first header
2013-02-15 23:25:29 -05:00
yenatch
b52aa98325
Split map headers and second map headers from main.asm
2013-02-15 22:02:15 -05:00
yenatch
5447792dd5
Last map header label
2013-02-12 14:58:17 -05:00
yenatch
39171b916d
Fix compressed graphics and filestructure
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-No more /lz folders.
-Fixed some lz files that didn't have terminators
An extraction error caused some lz files in gfx/misc/ to lack
terminators. These slipped through the cracks since they were
surrounded by incbins calculated from the filesize, and the
original decompression was done from the baserom, where
terminators were intact.
There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch
ee347bff48
Dump cry headers
2013-02-11 04:13:31 -05:00
yenatch
087e2556f2
Move compressed trainer pics into the main folder
2013-02-09 05:08:56 -05:00
yenatch
76b284c8f0
Dump and include trainer palettes
2013-02-09 04:54:18 -05:00
yenatch
90af5b2a5e
dump and incbin monster palettes
2013-02-07 21:19:38 -05:00
yenatch
034609e725
Split pic pointers into files
2013-02-05 18:28:45 -05:00
yenatch
e1b1f88645
Rename pokedex entry files
2013-02-05 18:13:19 -05:00
yenatch
31a907d7c7
Move music/ into audio/
2013-02-05 18:08:20 -05:00
yenatch
ff5bd60966
Clean up and condense music includes
2013-02-05 18:00:32 -05:00
yenatch
9acf56102a
Split audio engine and pointers into files
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Creates folder audio/
2013-02-05 16:48:46 -05:00
yenatch
8902050000
Move VBlank function to a file
2013-02-05 15:40:25 -05:00
yenatch
a058572fd5
Consistent SECTION spacing
2013-02-05 04:25:04 -05:00
yenatch
75ab33b311
Saner file distribution
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Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
2013-02-05 03:56:27 -05:00
yenatch
c811b20b65
Move BitTable2 to a file
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Currently, rgbasm's maximum macro parameter length is sixteen chars.
A couple wram labels were changed to accomodate this for now.
2013-02-05 03:16:46 -05:00