Commit Graph

792 Commits

Author SHA1 Message Date
xCrystal
d2bb82bc3c Implement View Map mode [commit 2]: mock player object (#29) 2023-11-01 11:48:12 +01:00
xCrystal
147c9f2add Implement View Map mode [commit 1] (#29) 2023-10-31 20:25:56 +01:00
xCrystal
a8b5145236 Effects of branch space [Commit 3]: accounting for techniques (#28) 2023-10-29 12:03:23 +01:00
xCrystal
29f98ccb8c Effects of branch (and union) space [Commit 2] (#28) 2023-10-28 19:09:58 +02:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
884e4bdc63 Constants and WRAM addresses for unlocked techniques (#13) 2023-10-24 11:45:38 +02:00
xCrystal
ad345222ae Handle white out transition from overworld (incl. battle) to game menu (#27) 2023-10-23 18:40:08 +02:00
xCrystal
961d2f0b6e End space effect (#22) 2023-10-21 18:00:59 +02:00
xCrystal
fc7b65347f Disable space upon landing (#21) 2023-10-20 20:07:56 +02:00
xCrystal
f9f0467d76 Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
xCrystal
7448da8380 Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25) 2023-10-14 21:45:48 +02:00
xCrystal
47422a1adb Begin implementation of base effect of regular spaces (#21) 2023-10-14 19:28:35 +02:00
xCrystal
917db30e98 Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00
xCrystal
da956ed7e4 Detach PAL_OW_MISC from map palettes i.e. LoadMapPals (#3) 2023-10-07 12:47:37 +02:00
xCrystal
85a616e20e Create tileset and map in debug build for testing 2023-10-06 20:42:00 +02:00
xCrystal
a01f04e967 Implement common tileset portion at second half of vTiles5: palette maps (#19) 2023-10-04 17:20:48 +02:00
xCrystal
adfcd603dd Implement common tileset portion at second half of vTiles5 (#19) 2023-10-03 19:02:36 +02:00
xCrystal
63912e8bef Add debug maps for testing 2023-10-02 16:11:52 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
xCrystal
e53ae0eac9 Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
xCrystal
1f2be83ebc Board menu: move die number animation (#11) 2023-09-27 19:25:47 +02:00
xCrystal
98d69d4e04 Board menu: break die and appear die number animations (#11) 2023-09-26 20:09:13 +02:00
xCrystal
db7d9c7063 Board menu: die roll input and animation (#11) 2023-09-25 21:57:47 +02:00
xCrystal
2cbe0e1764 Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
xCrystal
5e78fd1ecc Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
xCrystal
d6001be90c Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
xCrystal
193882bc77 Constants for board menu gfx sizes (#11) 2023-09-23 11:50:25 +02:00
xCrystal
ca919cdf98 Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11) 2023-09-22 23:12:05 +02:00
xCrystal
674e838460 Organize debug-only structures for test maps and levels (#16) 2023-09-03 00:22:23 +02:00
xCrystal
eb728d5151 Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
xCrystal
98fa7a9538 Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
xCrystal
ea4ab28652 Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b] 2023-09-02 13:01:45 +02:00
xCrystal
74f2a55332 Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00
xCrystal
2957bce0a9 Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e] 2023-08-31 18:41:05 +02:00
xCrystal
f386a63cf8 Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
xCrystal
4ee4655e72 constants for rSTAT register 2023-08-27 16:27:11 +02:00
xCrystal
4dec74b770 Level selection menu: fading animations (#12) (#14) 2023-08-27 13:11:42 +02:00
xCrystal
84d5bdb55d Level selection menu: sprite anim data (#12) 2023-08-20 13:03:33 +02:00
xCrystal
fc2e757c57 Make level selection menu landmarks universal (#4) (#12) 2023-08-20 12:08:24 +02:00
xCrystal
fe4b54cece Level selection menu: placeholder grahpics and cgb layout (#12) 2023-08-18 20:19:34 +02:00
xCrystal
684c2eff78 Board menu (#11) [Commit 2] 2023-08-17 13:51:29 +02:00
xCrystal
1f33436a64 Board menu (#11) [Commit 1] 2023-08-14 20:09:23 +02:00
xCrystal
052d246ee3 Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
xCrystal
be5f3ad6e1 Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
xCrystal
55a38ff2de Make map environments more granular and make all map palettes except darkness depend on map environment (#7) 2023-08-04 18:45:50 +02:00
xCrystal
a1e095074c Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1] 2023-08-02 18:21:34 +02:00
xCrystal
8ac94cc479 Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
xCrystal
9df4cf6946 Create a fourth time of day (#2) 2023-07-31 12:27:53 +02:00
xCrystal
05448d7a7e Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit #2] 2023-07-28 00:07:07 +02:00
xCrystal
0571144a7b Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1] 2023-07-27 20:32:15 +02:00
xCrystal
d30b9dd60f Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1) 2023-07-26 17:02:33 +02:00
xCrystal
15f452ff26 Remove indoor sprites (#7), and improve overworld sprite sorting in VRAM (#2) 2023-07-26 10:30:47 +02:00
xCrystal
2d5bd722cd Clean up WRAM, SRAM, and HRAM space (#6) 2023-07-25 19:49:25 +02:00
xCrystal
787caa2147 Get rid of LANDMARK_SPECIAL (#1) 2023-07-25 18:32:57 +02:00
xCrystal
473c23a727 Remove unnecessary event and engine flags (#1) 2023-07-25 18:24:38 +02:00
xCrystal
5147904f78 Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
xCrystal
fc7f2d4e0e Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg (#1) 2023-07-24 21:13:11 +02:00
vulcandth
438c48daad
Rename PAL_NPC_SILVER to PAL_NPC_EMOTE (#1053) 2023-06-01 07:47:53 -05:00
mid-kid
4c4fd7258c Define SERIAL_PATCH_PREAMBLE_LENGTH 2023-04-19 19:12:14 +02:00
mid-kid
08cfbbb1d9 Document link patch lists a little bit better 2023-04-19 19:12:14 +02:00
mid-kid
a6ac67dea2 IsMailEuropean → ParseMailLanguage (and give it constants) 2023-04-19 19:12:14 +02:00
vulcandth
c75d121c78 Missed DEF in add_tm 2023-03-16 21:25:33 -05:00
vulcandth
c01409be5a
Relabel some map_object struct fields (#1029) 2023-01-03 22:16:08 -05:00
vulcandth
cb8505e022
Define InitDefaultEZChatMsgs and sEZChatMessages (#1022) 2022-12-26 13:55:01 -05:00
vulcandth
25e12c9391
wUnlockedUnowns engine_flag constants (#1025) 2022-12-26 13:14:10 -05:00
Rangi
8fc3b8e6e3 Dance Theatre -> Dance Theater
Fixes #1008
2022-09-23 22:06:52 -04:00
Idain
553a272e52
TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009) 2022-09-21 22:01:39 -05:00
Rangi
711f5c87b3 Comment about the redundant event const_next 1900
Fixes #1006
2022-09-15 18:05:52 -04:00
Andrew Cook
0f5540740b
Some Mobile code labeling and removed magic numbers (#993)
* Macro loop for EmptyAllSRAMBanks

* Many things labeled and magic numbers removed

* Conform to the style guide

* Rename URLs in mobile_46

* MOBILEAPI_19 -> MOBILEAPI_TELEPHONESTATUS

* Update engine/menus/empty_sram.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Update ram/wram.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Update mobile/mobile_46.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Update mobile/mobile_46.asm

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>

* Remove underscore from Set*DownloadURL symbols

* Begin Labeling TradeCornerHoldMon routines

* Add wMobileMon party_struct

* Add TRADE_CORNER_REQUEST_LENGTH constant

* Name battle tower action functions

* Label trade corner send/receive buffer

* Label the saved copy of the trade corner pokemon

also fix mailmsg_jp

* So many copies of decodeBase64Character

* Label another buffer

* Fix Alignment and use MOBILE_EMAIL_LENGTH

* `Function11ad8a` -> `MobileIncJumptableIndex`

* Apply Rangi Suggestions pass 1

Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>

* Apply Suggestions 2

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: vulcandth <vulcandth@gmail.com>
2022-09-14 19:49:58 -05:00
Rangi
41d5ea0482
Rename the object_struct field labels and constants (#1005)
Fixes #990
2022-09-12 09:15:44 -04:00
vulcandth
4c239a6f65
Rename macros/wram.asm to macros/ram.asm (#1003) 2022-09-11 01:05:07 -04:00
Rangi
0d5cf5c8b9
Refer to "Rival", not "Silver" (#983)
Fixes #982
2022-08-10 21:24:56 -04:00
vulcandth
c3331eb7b1
Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00
Rangi
8826d97ee4
Define scene constants alongside scene_scripts (#979)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:10 -04:00
Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
Colton G. Rushton
d3da137de8
Add object priority mode constant and remove unnecessary constants (#972)
The rest of the unknown constants aren't even registers and can safely be removed without issue.
2022-07-04 01:10:24 -04:00
Colton G. Rushton
4125138da7
Remove unused serial constants ported from pokered (#949) 2022-06-18 13:33:34 -04:00
Colton G. Rushton
6a9e929bf9
Remove rNR20/rNR40 and add rPCM12/rPCM34 (#947) 2022-06-17 22:29:09 -04:00
vulcandth
5f0597e944
Rename SLP to SLP_MASK (#918)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:56 -04:00
vulcandth
3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Idain
d0c8f63f25
Rename ENGINE_FISH_SWARM to ENGINE_QWILFISH_SWARM (#879) 2022-02-22 09:47:05 -05:00
Rangi
13837b429c Define the *_WILDDATA_LENGTH equations to match their data representation 2022-02-12 10:01:12 -05:00
mid-kid
1dc88cb585 Enumerate MobileAPI function constants 2022-01-23 18:13:41 +00:00
Rangi
69185e1657 Identify some overworld movement data 2021-12-22 21:38:26 -05:00
Rangi
9042b8f83d Swimmer♀ Mary is unused 2021-11-28 11:39:46 -05:00
Rangi
ab0f9c287a Use compound assignment operators 2021-11-23 20:18:08 -05:00
Rangi
645719e99b Comment unused trainers
Fixes #819
2021-11-03 19:33:54 -04:00
Rangi
187b120007 Add assertions to some more tables 2021-10-24 18:28:54 -04:00
Rangi
f59f1bdb88 Standardize capitalization of ".Jumptable" 2021-06-19 19:52:05 -04:00
Rangi
1f9e688b76 MON_PKRUS -> MON_POKERUS 2021-06-07 20:00:21 -04:00
Rangi
ed0a0f7159 Move the dbbw, dbww, and dbwww macros to legacy 2021-05-30 15:51:49 -04:00
Rangi
efd1006917
Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-04-27 12:11:39 -04:00
Rangi
316fa4b695 Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
Rangi
bf688645b1 Rename SOUND_REST to SOUND_CRY
Fixes #821
2021-04-12 14:48:05 -04:00
Rangi
94057c7726 Verify uneven list sizes with list_start, li, and assert_list_length macros
This was discussed in #815
2021-03-22 17:17:08 -04:00
Rangi
dbe2360ecd Miscellaneous cleanup 2021-03-22 16:41:17 -04:00
Rangi
5037adc55f Clean up some macro definitions 2021-03-21 20:09:34 -04:00
Rangi
90ce126139 Use numeric constants in text strings with "{d:interpolation}" 2021-03-21 18:14:31 -04:00
Rangi
0506e5b1b9 Assert the sBox1-14 tables have NUM_BOXES entries 2021-03-21 17:47:53 -04:00
Rangi
4522162d45 Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00