Implement Rock Smash technique (#34)

This commit is contained in:
xCrystal 2023-12-28 19:53:34 +01:00
parent 424598bbf4
commit 16ba25346c
11 changed files with 131 additions and 16 deletions

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@ -124,6 +124,11 @@ DEF PLAYER_OBJECT EQU 0
DEF MAPOBJECT_PALETTE_MASK EQU %11110000
DEF MAPOBJECT_TYPE_MASK EQU %00001111
; special MAPOBJECT_EVENT_FLAG values
DEF ALWAYS_HIDDEN EQU $ff00 ; anything between $ff00 and $fffe
DEF ALWAYS_SHOWN EQU $ffff
assert HIGH(ALWAYS_HIDDEN) == HIGH(ALWAYS_SHOWN)
; number of entries in MapObjectsBackups.
; this sets a limit to the maximum number of different maps that can be reentered during a level.
; map groups with more than NUM_MAP_OBJECTS_BACKUPS maps are only ok if no more than

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@ -144,7 +144,7 @@ DEF NUM_BGEVENTS EQU const_value
const OBJECTTYPE_ITEMBALL
const OBJECTTYPE_TRAINER
const OBJECTTYPE_TALKER
const OBJECTTYPE_4
const OBJECTTYPE_ROCK
const OBJECTTYPE_5
const OBJECTTYPE_6
DEF NUM_OBJECT_TYPES EQU const_value

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@ -3,8 +3,10 @@
const TECHNIQUE_CUT_F
const TECHNIQUE_FLASH_F
const TECHNIQUE_SURF_F
const TECHNIQUE_ROCK_SMASH_F
DEF NUM_TECHNIQUES EQU const_value
DEF TECHNIQUE_CUT EQU 1 << TECHNIQUE_CUT_F
DEF TECHNIQUE_FLASH EQU 1 << TECHNIQUE_FLASH_F
DEF TECHNIQUE_SURF EQU 1 << TECHNIQUE_SURF_F
DEF TECHNIQUE_CUT EQU 1 << TECHNIQUE_CUT_F
DEF TECHNIQUE_FLASH EQU 1 << TECHNIQUE_FLASH_F
DEF TECHNIQUE_SURF EQU 1 << TECHNIQUE_SURF_F
DEF TECHNIQUE_ROCK_SMASH EQU 1 << TECHNIQUE_ROCK_SMASH_F

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@ -115,6 +115,7 @@ SpecialsPointers::
add_special PrintDiploma
add_special PrintGainCoins
add_special PrintLoseCoins
add_special SetObjectToRemainHidden
; Crystal only
add_special Reset ; bank 0

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@ -1358,7 +1358,7 @@ RockSmashScript:
playsound SFX_STRENGTH
earthquake 84
applymovementlasttalked MovementData_RockSmash
disappear -2
disappear LAST_TALKED
callasm RockMonEncounter
readmem wTempWildMonSpecies
@ -1369,6 +1369,15 @@ RockSmashScript:
.done
end
RockSmashAutoScript::
special WaitSFX
playsound SFX_STRENGTH
earthquake 84
applymovementlasttalked MovementData_RockSmash
disappear LAST_TALKED
special SetObjectToRemainHidden
end
MovementData_RockSmash:
rock_smash 10
step_end

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@ -360,6 +360,9 @@ PlayerEvents:
call DisableTileEvents ; preserves f
jr c, .ok
call CheckFacingTileEvent
jr c, .ok
call RunMemScript
jr c, .ok
@ -637,6 +640,86 @@ SetMinTwoStepWildEncounterCooldown: ; unreferenced
ld [wWildEncounterCooldown], a
ret
CheckFacingTileEvent:
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
jr z, .NoAction
call .TryObjectEvent
jr c, .Action
; fallthrough
.NoAction:
xor a
ret
.Action:
push af
farcall StopPlayerForEvent
pop af
scf
ret
.TryObjectEvent:
farcall CheckFacingObject
jr c, .IsObject
xor a
ret
.IsObject:
ldh a, [hObjectStructIndex]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
ldh [hLastTalked], a
ldh a, [hLastTalked]
call GetMapObject
ld hl, MAPOBJECT_TYPE
add hl, bc
ld a, [hl]
and MAPOBJECT_TYPE_MASK
push bc
ld de, 3
ld hl, .ObjectEventTypeArray
call IsInArray
pop bc
jr nc, .nope
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.nope
xor a
ret
.ObjectEventTypeArray:
table_width 3, .ObjectEventTypeArray
dbw OBJECTTYPE_SCRIPT, .none
dbw OBJECTTYPE_ITEMBALL, .none
dbw OBJECTTYPE_TRAINER, .none
dbw OBJECTTYPE_TALKER, .none
dbw OBJECTTYPE_ROCK, .rock_smash
dbw OBJECTTYPE_5, .none
dbw OBJECTTYPE_6, .none
assert_table_length NUM_OBJECT_TYPES
db -1 ; end
.none
xor a
ret ; nc
.rock_smash
ld a, BANK(RockSmashAutoScript)
ld hl, RockSmashAutoScript
call CallScript
ret ; c
RunSceneScript:
ldh a, [hCurBoardEvent]
cp BOARDEVENT_VIEW_MAP_MODE
@ -824,7 +907,7 @@ ObjectEventTypeArray:
dbw OBJECTTYPE_TRAINER, .trainer
; the remaining four are dummy events
dbw OBJECTTYPE_TALKER, .three
dbw OBJECTTYPE_4, .four
dbw OBJECTTYPE_ROCK, .four
dbw OBJECTTYPE_5, .five
dbw OBJECTTYPE_6, .six
assert_table_length NUM_OBJECT_TYPES

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@ -2750,6 +2750,21 @@ ResetObject:
db SPRITEMOVEDATA_STANDING_LEFT
db SPRITEMOVEDATA_STANDING_RIGHT
; Used to make the last talked object remain hidden.
; This is done by setting its event flag to special value ALWAYS_HIDDEN.
; Otherwise when data is read from wMapObjectsBackups after entering the map,
; it would appear by default even if it had been made disappear.
SetObjectToRemainHidden:
ldh a, [hLastTalked]
call GetMapObject
ld hl, MAPOBJECT_EVENT_FLAG
add hl, bc
ld de, ALWAYS_HIDDEN
ld [hl], e
inc hl
ld [hl], d
ret
_UpdateActiveSpritesAfterOffset::
ld a, [wVramState]
bit 0, a

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@ -41,10 +41,10 @@ CheckObjectFlag:
ld e, a
ld a, [hl]
ld d, a
cp -1
cp HIGH(ALWAYS_SHOWN) ; HIGH(ALWAYS_HIDDEN)
jr nz, .check
ld a, e
cp -1
cp LOW(ALWAYS_SHOWN)
jr z, .unmasked
jr .masked
.check

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@ -1007,16 +1007,14 @@ ApplyEventActionAppearDisappear:
ld e, [hl]
inc hl
ld d, [hl]
ld a, -1
cp e
jr nz, .okay
ld a, HIGH(ALWAYS_SHOWN) ; HIGH(ALWAYS_HIDDEN)
cp d
jr nz, .okay
xor a
ret
.okay
jr z, .not_a_flag
call EventFlagAction
ret
.not_a_flag
xor a
ret
Script_follow:
call GetScriptByte

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@ -1110,7 +1110,7 @@ LoadMapStatus::
ret
CallScript::
; Call a script at a:hl.
; Call a script at a:hl and return carry.
ld [wScriptBank], a
ld a, l

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@ -26,6 +26,8 @@ DebugLevel2_Map1_MapEvents:
def_bg_events
def_object_events
object_event 6, 13, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_ROCK, 0, ObjectEvent, -1
object_event 5, 12, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_ROCK, 0, ObjectEvent, -1
DebugLevel2_Map1_MapSpaces:
space 6, 16, $0, 1 ; 0