Add east/west connected map for testing

This commit is contained in:
xCrystal 2023-12-21 19:57:17 +01:00
parent 1cc65f4255
commit eafc71f4a2
18 changed files with 57 additions and 10 deletions

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@ -51,6 +51,7 @@ if DEF(_DEBUG)
newgroup DEBUGLEVEL_2
map_const DEBUGLEVEL_2_MAP_1, 15, 10 ; 1
map_const DEBUGLEVEL_2_MAP_2, 5, 5 ; 2
endgroup
newgroup DEBUGLEVEL_3

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@ -111,7 +111,11 @@ if DEF(_DEBUG)
connection south, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
connection north, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
map_attributes DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, $00, 0
map_attributes DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, $00, WEST
connection west, DebugLevel2_Map2, DEBUGLEVEL_2_MAP_2, 3
map_attributes DebugLevel2_Map2, DEBUGLEVEL_2_MAP_2, $00, EAST
connection east, DebugLevel2_Map1, DEBUGLEVEL_2_MAP_1, -3
map_attributes DebugLevel3_Map1, DEBUGLEVEL_3_MAP_1, $00, 0

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@ -10,6 +10,9 @@ INCBIN "maps/DebugLevel1_Map1.blk"
DebugLevel2_Map1_Blocks:
INCBIN "maps/DebugLevel2_Map1.blk"
DebugLevel2_Map2_Blocks:
INCBIN "maps/DebugLevel2_Map2.blk"
DebugLevel3_Map1_Blocks:
INCBIN "maps/DebugLevel3_Map1.blk"

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@ -48,6 +48,7 @@ MapGroup_DebugLevel1:
MapGroup_DebugLevel2:
table_width MAP_LENGTH, MapGroup_DebugLevel2
map DebugLevel2_Map1, TILESET_BOARD_DEBUG_2, INDOOR_CAVE, LANDMARK_DEBUGLEVEL_2, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_NITE, FISHGROUP_SHORE
map DebugLevel2_Map2, TILESET_BOARD_DEBUG_2, INDOOR_CAVE, LANDMARK_DEBUGLEVEL_2, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_NITE, FISHGROUP_SHORE
assert_table_length NUM_DEBUGLEVEL_2_MAPS
MapGroup_DebugLevel3:

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@ -5,6 +5,7 @@ INCLUDE "maps/Level1_Map1.asm"
if DEF(_DEBUG)
INCLUDE "maps/DebugLevel1_Map1.asm"
INCLUDE "maps/DebugLevel2_Map1.asm"
INCLUDE "maps/DebugLevel2_Map2.asm"
INCLUDE "maps/DebugLevel3_Map1.asm"
INCLUDE "maps/DebugLevel4_Map1.asm"
INCLUDE "maps/DebugLevel5_Map1.asm"

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@ -123,7 +123,7 @@
tilecoll WATER, WATER, WATER, WATER ; 7a
tilecoll WALL, WALL, WALL, WALL ; 7b
tilecoll WALL, WALL, WALL, WALL ; 7c
tilecoll WALL, WALL, WALL, WALL ; 7d
tilecoll BRANCH_SPACE, FLOOR, FLOOR, FLOOR ; 7d
tilecoll BRANCH_SPACE, FLOOR, FLOOR, FLOOR ; 7e
tilecoll UNION_SPACE, FLOOR, FLOOR, FLOOR ; 7f
tilecoll BLUE_SPACE, FLOOR, FLOOR, FLOOR ; 80

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@ -3,4 +3,4 @@
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0
engine/board/spaces.asm Normal file → Executable file
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@ -26,7 +26,7 @@
tilepal 1, RED, RED, YELLOW, YELLOW, GRAY, GRAY, GRAY, GRAY
tilepal 1, WATER, WATER, RED, RED, GREEN, GREEN, BROWN, BROWN
tilepal 1, RED, RED, YELLOW, YELLOW, GRAY, GRAY, GRAY, GRAY
tilepal 1, RED, RED, RED, RED, BROWN, BROWN, BROWN, BROWN
tilepal 1, RED, RED, RED, RED, RED, RED, BROWN, BROWN
tilepal 1, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN
tilepal 1, RED, RED, RED, RED, BROWN, BROWN, BROWN, BROWN
tilepal 1, RED, RED, RED, RED, RED, RED, BROWN, BROWN
tilepal 1, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN

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@ -26,8 +26,8 @@
tilepal 1, RED, RED, YELLOW, YELLOW, GRAY, GRAY, GRAY, GRAY
tilepal 1, WATER, WATER, RED, RED, GREEN, GREEN, BROWN, BROWN
tilepal 1, RED, RED, YELLOW, YELLOW, GRAY, GRAY, GRAY, GRAY
tilepal 1, RED, RED, RED, RED, BROWN, BROWN, BROWN, BROWN
tilepal 1, RED, RED, RED, RED, RED, RED, BROWN, BROWN
tilepal 1, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN
tilepal 1, RED, RED, RED, RED, BROWN, BROWN, BROWN, BROWN
tilepal 1, RED, RED, RED, RED, RED, RED, BROWN, BROWN
tilepal 1, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN, BROWN

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@ -1,4 +1,4 @@
tilepal 1, RED, RED, RED, RED, BROWN, BROWN, GRAY, GRAY
tilepal 1, RED, RED, RED, RED, RED, RED, GRAY, GRAY
tilepal 1, GRAY, GRAY, GRAY, GRAY, GRAY, GRAY, GRAY, GRAY
tilepal 1, RED, RED, RED, RED, BROWN, BROWN, GRAY, GRAY
tilepal 1, RED, RED, RED, RED, RED, RED, GRAY, GRAY
tilepal 1, GRAY, GRAY, GRAY, GRAY, GRAY, GRAY, GRAY, GRAY

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@ -30,7 +30,7 @@ DebugLevel2_Map1_MapEvents:
DebugLevel2_Map1_MapSpaces:
space 6, 16, $0, 1 ; 0
space 6, 14, $0, 2 ; 1
space 6, 12, $0, 3 ; 2
space 6, 12, .BS1 ; 2 .BS1
space 6, 10, $0, GO_UP ; 3
space 20, 2, $0, 5 ; 4
space 22, 2, $0, 6 ; 5
@ -41,3 +41,12 @@ DebugLevel2_Map1_MapSpaces:
space 20, 14, $0, 11 ; 10
space 20, 16, $0, 12 ; 11
space 20, 18, $0, 12 ; 12
space 4, 12, $0, 14 ; 13
space 2, 12, $0, 15 ; 14
space 0, 12, $0, GO_LEFT ; 15
.BS1:
branchdir LEFT, 13, 0
branchdir UP, 3, 0
endbranch

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27
maps/DebugLevel2_Map2.asm Executable file
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@ -0,0 +1,27 @@
object_const_def
DebugLevel2_Map2_MapScripts:
def_scene_scripts
def_callbacks
DebugLevel2_Map2_MapEvents:
db 0, 0 ; filler
def_warp_events
def_anchor_events
anchor_event 9, 6, 0
def_coord_events
def_bg_events
def_object_events
DebugLevel2_Map2_MapSpaces:
space 8, 6, $0, 1 ; 0
space 6, 6, $0, 2 ; 1
space 4, 6, $0, 3 ; 2
space 2, 6, $0, 4 ; 3
space 0, 6, $0, 4 ; 4

1
maps/DebugLevel2_Map2.blk Executable file
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@ -0,0 +1 @@
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